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1TODO
2----
3
4- audio base classes:
5   - GstBaseAudioSink
6      - parse caps into rinbuffer spec, also make sure surround sound
7        is parsed correctly.
8      - implement seek/query/convert
9      - implement getrange scheduling
10   - simple resampling
11   - more accurate master/slave calibration handling
12   - faster audio cutoff when going to PAUSED
13   - resubmit samples from ringbuffer when doing PAUSED->PLAYING again
14   - the ringbuffer should have a state where it is filling up the
15     buffer before going to playing.
16