1 2 #if 0 /* in case someone actually tries to compile this */ 3 4 /* example.c - an example of using libpng 5 * 6 * Maintained 2018 Cosmin Truta 7 * Maintained 1998-2016 Glenn Randers-Pehrson 8 * Maintained 1996-1997 Andreas Dilger 9 * Written 1995-1996 Guy Eric Schalnat, Group 42, Inc. 10 * 11 * To the extent possible under law, the authors have waived 12 * all copyright and related or neighboring rights to this file. 13 * This work is published from: United States, Canada. 14 */ 15 16 /* This is an example of how to use libpng to read and write PNG files. 17 * The file libpng-manual.txt is much more verbose then this. If you have 18 * not read it, do so first. This was designed to be a starting point of an 19 * implementation. This is not officially part of libpng, is hereby placed 20 * in the public domain, and therefore does not require a copyright notice. 21 * 22 * This file does not currently compile, because it is missing certain 23 * parts, like allocating memory to hold an image. You will have to 24 * supply these parts to get it to compile. For an example of a minimal 25 * working PNG reader/writer, see pngtest.c, included in this distribution; 26 * see also the programs in the contrib directory. 27 */ 28 29 /* The simple, but restricted approach to reading a PNG file or data stream 30 * requires just two function calls, as in the following complete program. 31 * Writing a file needs just one function call, so long as the data has an 32 * appropriate layout. 33 * 34 * The following code reads PNG image data from a file and writes it, in a 35 * potentially new format, to a new file. While this code will compile, there 36 * is minimal (insufficient) error checking. For a more realistic version, 37 * see contrib/examples/pngtopng.c 38 */ 39 40 #include <stddef.h> 41 #include <stdlib.h> 42 #include <string.h> 43 #include <stdio.h> 44 #include <png.h> 45 #include <zlib.h> 46 47 int main(int argc, const char **argv) 48 { 49 if (argc == 3) 50 { 51 png_image image; /* The control structure used by libpng */ 52 53 /* Initialize the 'png_image' structure. */ 54 memset(&image, 0, (sizeof image)); 55 image.version = PNG_IMAGE_VERSION; 56 57 /* The first argument is the file to read: */ 58 if (png_image_begin_read_from_file(&image, argv[1]) != 0) 59 { 60 png_bytep buffer; 61 62 /* Set the format in which to read the PNG file; this code chooses a 63 * simple sRGB format with a non-associated alpha channel, adequate to 64 * store most images. 65 */ 66 image.format = PNG_FORMAT_RGBA; 67 68 /* Now allocate enough memory to hold the image in this format; the 69 * PNG_IMAGE_SIZE macro uses the information about the image (width, 70 * height and format) stored in 'image'. 71 */ 72 buffer = malloc(PNG_IMAGE_SIZE(image)); 73 74 /* If enough memory was available, read the image in the desired 75 * format, then write the result out to the new file. 'background' is 76 * not necessary when reading the image, because the alpha channel is 77 * preserved; if it were to be removed, for example if we requested 78 * PNG_FORMAT_RGB, then either a solid background color would have to 79 * be supplied, or the output buffer would have to be initialized to 80 * the actual background of the image. 81 * 82 * The fourth argument to png_image_finish_read is the 'row_stride' - 83 * this is the number of components allocated for the image in each 84 * row. It has to be at least as big as the value returned by 85 * PNG_IMAGE_ROW_STRIDE, but if you just allocate space for the 86 * default, minimum size, using PNG_IMAGE_SIZE as above, you can pass 87 * zero. 88 * 89 * The final argument is a pointer to a buffer for the colormap; 90 * colormaps have exactly the same format as a row of image pixels 91 * (so you choose what format to make the colormap by setting 92 * image.format). A colormap is only returned if 93 * PNG_FORMAT_FLAG_COLORMAP is also set in image.format, so in this 94 * case NULL is passed as the final argument. If you do want to force 95 * all images into an index/color-mapped format, then you can use: 96 * 97 * PNG_IMAGE_COLORMAP_SIZE(image) 98 * 99 * to find the maximum size of the colormap in bytes. 100 */ 101 if (buffer != NULL && 102 png_image_finish_read(&image, NULL/*background*/, buffer, 103 0/*row_stride*/, NULL/*colormap*/) != 0) 104 { 105 /* Now write the image out to the second argument. In the write 106 * call 'convert_to_8bit' allows 16-bit data to be squashed down to 107 * 8 bits; this isn't necessary here because the original read was 108 * to the 8-bit format. 109 */ 110 if (png_image_write_to_file(&image, argv[2], 0/*convert_to_8bit*/, 111 buffer, 0/*row_stride*/, NULL/*colormap*/) != 0) 112 { 113 /* The image has been written successfully. */ 114 exit(0); 115 } 116 } 117 else 118 { 119 /* Calling png_image_free is optional unless the simplified API was 120 * not run to completion. In this case, if there wasn't enough 121 * memory for 'buffer', we didn't complete the read, so we must 122 * free the image: 123 */ 124 if (buffer == NULL) 125 png_image_free(&image); 126 else 127 free(buffer); 128 } 129 130 /* Something went wrong reading or writing the image. libpng stores a 131 * textual message in the 'png_image' structure: 132 */ 133 fprintf(stderr, "pngtopng: error: %s\n", image.message); 134 exit(1); 135 } 136 137 fprintf(stderr, "pngtopng: usage: pngtopng input-file output-file\n"); 138 exit(2); 139 } 140 141 /* That's it ;-) Of course you probably want to do more with PNG files than 142 * just converting them all to 32-bit RGBA PNG files; you can do that between 143 * the call to png_image_finish_read and png_image_write_to_file. You can also 144 * ask for the image data to be presented in a number of different formats. 145 * You do this by simply changing the 'format' parameter set before allocating 146 * the buffer. 147 * 148 * The format parameter consists of five flags that define various aspects of 149 * the image. You can simply add these together to get the format, or you can 150 * use one of the predefined macros from png.h (as above): 151 * 152 * PNG_FORMAT_FLAG_COLOR: if set, the image will have three color components 153 * per pixel (red, green and blue); if not set, the image will just have one 154 * luminance (grayscale) component. 155 * 156 * PNG_FORMAT_FLAG_ALPHA: if set, each pixel in the image will have an 157 * additional alpha value; a linear value that describes the degree the 158 * image pixel covers (overwrites) the contents of the existing pixel on the 159 * display. 160 * 161 * PNG_FORMAT_FLAG_LINEAR: if set, the components of each pixel will be 162 * returned as a series of 16-bit linear values; if not set, the components 163 * will be returned as a series of 8-bit values encoded according to the 164 * sRGB standard. The 8-bit format is the normal format for images intended 165 * for direct display, because almost all display devices do the inverse of 166 * the sRGB transformation to the data they receive. The 16-bit format is 167 * more common for scientific data and image data that must be further 168 * processed; because it is linear, simple math can be done on the component 169 * values. Regardless of the setting of this flag, the alpha channel is 170 * always linear, although it will be 8 bits or 16 bits wide as specified by 171 * the flag. 172 * 173 * PNG_FORMAT_FLAG_BGR: if set, the components of a color pixel will be 174 * returned in the order blue, then green, then red. If not set, the pixel 175 * components are in the order red, then green, then blue. 176 * 177 * PNG_FORMAT_FLAG_AFIRST: if set, the alpha channel (if present) precedes the 178 * color or grayscale components. If not set, the alpha channel follows the 179 * components. 180 * 181 * You do not have to read directly from a file. You can read from memory or, 182 * on systems that support it, from a <stdio.h> FILE*. This is controlled by 183 * the particular png_image_read_from_ function you call at the start. 184 * Likewise, on write, you can write to a FILE* if your system supports it. 185 * Check the macro PNG_STDIO_SUPPORTED to see if stdio support has been 186 * included in your libpng build. 187 * 188 * If you read 16-bit (PNG_FORMAT_FLAG_LINEAR) data, you may need to write it 189 * in the 8-bit format for display. You do this by setting the convert_to_8bit 190 * flag to 'true'. 191 * 192 * Don't repeatedly convert between the 8-bit and 16-bit forms. There is 193 * significant data loss when 16-bit data is converted to the 8-bit encoding, 194 * and the current libpng implementation of conversion to 16-bit is also 195 * significantly lossy. The latter will be fixed in the future, but the former 196 * is unavoidable - the 8-bit format just doesn't have enough resolution. 197 */ 198 199 /* If your program needs more information from the PNG data it reads, or if you 200 * need to do more complex transformations, or minimize transformations, on the 201 * data you read, then you must use one of the several lower level libpng 202 * interfaces. 203 * 204 * All these interfaces require that you do your own error handling - your 205 * program must be able to arrange for control to return to your own code, any 206 * time libpng encounters a problem. There are several ways to do this, but 207 * the standard way is to use the <setjmp.h> interface to establish a return 208 * point within your own code. You must do this if you do not use the 209 * simplified interface (above). 210 * 211 * The first step is to include the header files you need, including the libpng 212 * header file. Include any standard headers and feature test macros your 213 * program requires before including png.h: 214 */ 215 #include <png.h> 216 217 /* The png_jmpbuf() macro, used in error handling, became available in 218 * libpng version 1.0.6. If you want to be able to run your code with older 219 * versions of libpng, you must define the macro yourself (but only if it 220 * is not already defined by libpng!) 221 */ 222 223 #ifndef png_jmpbuf 224 # define png_jmpbuf(png_ptr) ((png_ptr)->png_jmpbuf) 225 #endif 226 227 /* Check to see if a file is a PNG file using png_sig_cmp(). png_sig_cmp() 228 * returns zero if the image is a PNG, and nonzero otherwise. 229 * 230 * The function check_if_png() shown here, but not used, returns nonzero (true) 231 * if the file can be opened and is a PNG, and 0 (false) otherwise. 232 * 233 * If this call is successful, and you are going to keep the file open, 234 * you should call png_set_sig_bytes(png_ptr, PNG_BYTES_TO_CHECK); once 235 * you have created the png_ptr, so that libpng knows your application 236 * has read that many bytes from the start of the file. Make sure you 237 * don't call png_set_sig_bytes() with more than 8 bytes read or give it 238 * an incorrect number of bytes read, or you will either have read too 239 * many bytes (your fault), or you are telling libpng to read the wrong 240 * number of magic bytes (also your fault). 241 * 242 * Many applications already read the first 2 or 4 bytes from the start 243 * of the image to determine the file type, so it would be easiest just 244 * to pass the bytes to png_sig_cmp(), or even skip that if you know 245 * you have a PNG file, and call png_set_sig_bytes(). 246 */ 247 #define PNG_BYTES_TO_CHECK 4 248 int check_if_png(char *file_name, FILE **fp) 249 { 250 char buf[PNG_BYTES_TO_CHECK]; 251 252 /* Open the prospective PNG file. */ 253 if ((*fp = fopen(file_name, "rb")) == NULL) 254 return 0; 255 256 /* Read in some of the signature bytes. */ 257 if (fread(buf, 1, PNG_BYTES_TO_CHECK, *fp) != PNG_BYTES_TO_CHECK) 258 return 0; 259 260 /* Compare the first PNG_BYTES_TO_CHECK bytes of the signature. 261 * Return nonzero (true) if they match. 262 */ 263 return(!png_sig_cmp(buf, 0, PNG_BYTES_TO_CHECK)); 264 } 265 266 /* Read a PNG file. You may want to return an error code if the read 267 * fails (depending upon the failure). There are two "prototypes" given 268 * here - one where we are given the filename, and we need to open the 269 * file, and the other where we are given an open file (possibly with 270 * some or all of the magic bytes read - see comments above). 271 */ 272 #ifdef open_file /* prototype 1 */ 273 void read_png(char *file_name) /* We need to open the file */ 274 { 275 png_structp png_ptr; 276 png_infop info_ptr; 277 int sig_read = 0; 278 png_uint_32 width, height; 279 int bit_depth, color_type, interlace_type; 280 FILE *fp; 281 282 if ((fp = fopen(file_name, "rb")) == NULL) 283 return (ERROR); 284 285 #else no_open_file /* prototype 2 */ 286 void read_png(FILE *fp, int sig_read) /* File is already open */ 287 { 288 png_structp png_ptr; 289 png_infop info_ptr; 290 png_uint_32 width, height; 291 int bit_depth, color_type, interlace_type; 292 #endif no_open_file /* Only use one prototype! */ 293 294 /* Create and initialize the png_struct with the desired error handler 295 * functions. If you want to use the default stderr and longjump method, 296 * you can supply NULL for the last three parameters. We also supply the 297 * the compiler header file version, so that we know if the application 298 * was compiled with a compatible version of the library. REQUIRED. 299 */ 300 png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, 301 png_voidp user_error_ptr, user_error_fn, user_warning_fn); 302 303 if (png_ptr == NULL) 304 { 305 fclose(fp); 306 return (ERROR); 307 } 308 309 /* Allocate/initialize the memory for image information. REQUIRED. */ 310 info_ptr = png_create_info_struct(png_ptr); 311 if (info_ptr == NULL) 312 { 313 fclose(fp); 314 png_destroy_read_struct(&png_ptr, NULL, NULL); 315 return (ERROR); 316 } 317 318 /* Set error handling if you are using the setjmp/longjmp method (this is 319 * the normal method of doing things with libpng). REQUIRED unless you 320 * set up your own error handlers in the png_create_read_struct() earlier. 321 */ 322 if (setjmp(png_jmpbuf(png_ptr))) 323 { 324 /* Free all of the memory associated with the png_ptr and info_ptr. */ 325 png_destroy_read_struct(&png_ptr, &info_ptr, NULL); 326 fclose(fp); 327 /* If we get here, we had a problem reading the file. */ 328 return (ERROR); 329 } 330 331 /* One of the following I/O initialization methods is REQUIRED. */ 332 #ifdef streams /* PNG file I/O method 1 */ 333 /* Set up the input control if you are using standard C streams. */ 334 png_init_io(png_ptr, fp); 335 336 #else no_streams /* PNG file I/O method 2 */ 337 /* If you are using replacement read functions, instead of calling 338 * png_init_io(), you would call: 339 */ 340 png_set_read_fn(png_ptr, (void *)user_io_ptr, user_read_fn); 341 /* where user_io_ptr is a structure you want available to the callbacks. */ 342 #endif no_streams /* Use only one I/O method! */ 343 344 /* If we have already read some of the signature */ 345 png_set_sig_bytes(png_ptr, sig_read); 346 347 #ifdef hilevel 348 /* If you have enough memory to read in the entire image at once, 349 * and you need to specify only transforms that can be controlled 350 * with one of the PNG_TRANSFORM_* bits (this presently excludes 351 * quantizing, filling, setting background, and doing gamma 352 * adjustment), then you can read the entire image (including 353 * pixels) into the info structure with this call: 354 */ 355 png_read_png(png_ptr, info_ptr, png_transforms, NULL); 356 357 #else 358 /* OK, you're doing it the hard way, with the lower-level functions. */ 359 360 /* The call to png_read_info() gives us all of the information from the 361 * PNG file before the first IDAT (image data chunk). REQUIRED. 362 */ 363 png_read_info(png_ptr, info_ptr); 364 365 png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, 366 &interlace_type, NULL, NULL); 367 368 /* Set up the data transformations you want. Note that these are all 369 * optional. Only call them if you want/need them. Many of the 370 * transformations only work on specific types of images, and many 371 * are mutually exclusive. 372 */ 373 374 /* Tell libpng to strip 16 bits/color files down to 8 bits/color. 375 * Use accurate scaling if it's available, otherwise just chop off the 376 * low byte. 377 */ 378 #ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED 379 png_set_scale_16(png_ptr); 380 #else 381 png_set_strip_16(png_ptr); 382 #endif 383 384 /* Strip alpha bytes from the input data without combining with the 385 * background (not recommended). 386 */ 387 png_set_strip_alpha(png_ptr); 388 389 /* Extract multiple pixels with bit depths of 1, 2 or 4 from a single 390 * byte into separate bytes (useful for paletted and grayscale images). 391 */ 392 png_set_packing(png_ptr); 393 394 /* Change the order of packed pixels to least significant bit first 395 * (not useful if you are using png_set_packing). 396 */ 397 png_set_packswap(png_ptr); 398 399 /* Expand paletted colors into true RGB triplets. */ 400 if (color_type == PNG_COLOR_TYPE_PALETTE) 401 png_set_palette_to_rgb(png_ptr); 402 403 /* Expand grayscale images to the full 8 bits from 1, 2 or 4 bits/pixel. */ 404 if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8) 405 png_set_expand_gray_1_2_4_to_8(png_ptr); 406 407 /* Expand paletted or RGB images with transparency to full alpha channels 408 * so the data will be available as RGBA quartets. 409 */ 410 if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS) != 0) 411 png_set_tRNS_to_alpha(png_ptr); 412 413 /* Set the background color to draw transparent and alpha images over. 414 * It is possible to set the red, green and blue components directly 415 * for paletted images, instead of supplying a palette index. Note that, 416 * even if the PNG file supplies a background, you are not required to 417 * use it - you should use the (solid) application background if it has one. 418 */ 419 png_color_16 my_background, *image_background; 420 421 if (png_get_bKGD(png_ptr, info_ptr, &image_background) != 0) 422 png_set_background(png_ptr, image_background, 423 PNG_BACKGROUND_GAMMA_FILE, 1, 1.0); 424 else 425 png_set_background(png_ptr, &my_background, 426 PNG_BACKGROUND_GAMMA_SCREEN, 0, 1.0); 427 428 /* Some suggestions as to how to get a screen gamma value. 429 * 430 * Note that screen gamma is the display_exponent, which includes 431 * the CRT_exponent and any correction for viewing conditions. 432 */ 433 if (/* We have a user-defined screen gamma value */) 434 screen_gamma = user-defined screen_gamma; 435 /* This is one way that applications share the same screen gamma value. */ 436 else if ((gamma_str = getenv("SCREEN_GAMMA")) != NULL) 437 screen_gamma = atof(gamma_str); 438 /* If we don't have another value */ 439 else 440 { 441 screen_gamma = PNG_DEFAULT_sRGB; /* A good guess for a PC monitor 442 in a dimly lit room */ 443 screen_gamma = PNG_GAMMA_MAC_18 or 1.0; /* Good guesses for Mac 444 systems */ 445 } 446 447 /* Tell libpng to handle the gamma conversion for you. The final call 448 * is a good guess for PC generated images, but it should be configurable 449 * by the user at run time. Gamma correction support in your application 450 * is strongly recommended. 451 */ 452 453 int intent; 454 455 if (png_get_sRGB(png_ptr, info_ptr, &intent) != 0) 456 png_set_gamma(png_ptr, screen_gamma, PNG_DEFAULT_sRGB); 457 else 458 { 459 double image_gamma; 460 if (png_get_gAMA(png_ptr, info_ptr, &image_gamma) != 0) 461 png_set_gamma(png_ptr, screen_gamma, image_gamma); 462 else 463 png_set_gamma(png_ptr, screen_gamma, 0.45455); 464 } 465 466 #ifdef PNG_READ_QUANTIZE_SUPPORTED 467 /* Quantize RGB files down to 8-bit palette, or reduce palettes 468 * to the number of colors available on your screen. 469 */ 470 if ((color_type & PNG_COLOR_MASK_COLOR) != 0) 471 { 472 int num_palette; 473 png_colorp palette; 474 475 /* This reduces the image to the application-supplied palette. */ 476 if (/* We have our own palette */) 477 { 478 /* An array of colors to which the image should be quantized. */ 479 png_color std_color_cube[MAX_SCREEN_COLORS]; 480 png_set_quantize(png_ptr, std_color_cube, MAX_SCREEN_COLORS, 481 MAX_SCREEN_COLORS, NULL, 0); 482 } 483 /* This reduces the image to the palette supplied in the file. */ 484 else if (png_get_PLTE(png_ptr, info_ptr, &palette, &num_palette) != 0) 485 { 486 png_uint_16p histogram = NULL; 487 png_get_hIST(png_ptr, info_ptr, &histogram); 488 png_set_quantize(png_ptr, palette, num_palette, 489 max_screen_colors, histogram, 0); 490 } 491 } 492 #endif /* READ_QUANTIZE */ 493 494 /* Invert monochrome files to have 0 as white and 1 as black. */ 495 png_set_invert_mono(png_ptr); 496 497 /* If you want to shift the pixel values from the range [0,255] or 498 * [0,65535] to the original [0,7] or [0,31], or whatever range the 499 * colors were originally in: 500 */ 501 if (png_get_valid(png_ptr, info_ptr, PNG_INFO_sBIT) != 0) 502 { 503 png_color_8p sig_bit_p; 504 png_get_sBIT(png_ptr, info_ptr, &sig_bit_p); 505 png_set_shift(png_ptr, sig_bit_p); 506 } 507 508 /* Flip the RGB pixels to BGR (or RGBA to BGRA). */ 509 if ((color_type & PNG_COLOR_MASK_COLOR) != 0) 510 png_set_bgr(png_ptr); 511 512 /* Swap the RGBA or GA data to ARGB or AG (or BGRA to ABGR). */ 513 png_set_swap_alpha(png_ptr); 514 515 /* Swap bytes of 16-bit files to least significant byte first. */ 516 png_set_swap(png_ptr); 517 518 /* Add filler (or alpha) byte (before/after each RGB triplet). */ 519 png_set_filler(png_ptr, 0xffff, PNG_FILLER_AFTER); 520 521 #ifdef PNG_READ_INTERLACING_SUPPORTED 522 /* Turn on interlace handling. REQUIRED if you are not using 523 * png_read_image(). To see how to handle interlacing passes, 524 * see the png_read_row() method below: 525 */ 526 number_passes = png_set_interlace_handling(png_ptr); 527 #else /* !READ_INTERLACING */ 528 number_passes = 1; 529 #endif /* READ_INTERLACING */ 530 531 /* Optional call to gamma correct and add the background to the palette 532 * and update info structure. REQUIRED if you are expecting libpng to 533 * update the palette for you (i.e. you selected such a transform above). 534 */ 535 png_read_update_info(png_ptr, info_ptr); 536 537 /* Allocate the memory to hold the image using the fields of info_ptr. */ 538 png_bytep row_pointers[height]; 539 for (row = 0; row < height; row++) 540 row_pointers[row] = NULL; /* Clear the pointer array */ 541 for (row = 0; row < height; row++) 542 row_pointers[row] = png_malloc(png_ptr, png_get_rowbytes(png_ptr, 543 info_ptr)); 544 545 /* Now it's time to read the image. One of these methods is REQUIRED. */ 546 #ifdef entire /* Read the entire image in one go */ 547 png_read_image(png_ptr, row_pointers); 548 549 #else no_entire /* Read the image one or more scanlines at a time */ 550 /* The other way to read images - deal with interlacing: */ 551 for (pass = 0; pass < number_passes; pass++) 552 { 553 #ifdef single /* Read the image a single row at a time */ 554 for (y = 0; y < height; y++) 555 png_read_rows(png_ptr, &row_pointers[y], NULL, 1); 556 557 #else no_single /* Read the image several rows at a time */ 558 for (y = 0; y < height; y += number_of_rows) 559 { 560 #ifdef sparkle /* Read the image using the "sparkle" effect. */ 561 png_read_rows(png_ptr, &row_pointers[y], NULL, 562 number_of_rows); 563 #else no_sparkle /* Read the image using the "rectangle" effect */ 564 png_read_rows(png_ptr, NULL, &row_pointers[y], 565 number_of_rows); 566 #endif no_sparkle /* Use only one of these two methods */ 567 } 568 569 /* If you want to display the image after every pass, do so here. */ 570 #endif no_single /* Use only one of these two methods */ 571 } 572 #endif no_entire /* Use only one of these two methods */ 573 574 /* Read rest of file, and get additional chunks in info_ptr. REQUIRED. */ 575 png_read_end(png_ptr, info_ptr); 576 #endif hilevel 577 578 /* At this point you have read the entire image. */ 579 580 /* Clean up after the read, and free any memory allocated. REQUIRED. */ 581 png_destroy_read_struct(&png_ptr, &info_ptr, NULL); 582 583 /* Close the file. */ 584 fclose(fp); 585 586 /* That's it! */ 587 return (OK); 588 } 589 590 /* Progressively read a file */ 591 592 int 593 initialize_png_reader(png_structp *png_ptr, png_infop *info_ptr) 594 { 595 /* Create and initialize the png_struct with the desired error handler 596 * functions. If you want to use the default stderr and longjump method, 597 * you can supply NULL for the last three parameters. We also check that 598 * the library version is compatible, in case we are using dynamically 599 * linked libraries. 600 */ 601 *png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, 602 png_voidp user_error_ptr, user_error_fn, user_warning_fn); 603 if (*png_ptr == NULL) 604 { 605 *info_ptr = NULL; 606 return (ERROR); 607 } 608 *info_ptr = png_create_info_struct(png_ptr); 609 if (*info_ptr == NULL) 610 { 611 png_destroy_read_struct(png_ptr, info_ptr, NULL); 612 return (ERROR); 613 } 614 if (setjmp(png_jmpbuf((*png_ptr)))) 615 { 616 png_destroy_read_struct(png_ptr, info_ptr, NULL); 617 return (ERROR); 618 } 619 620 /* You will need to provide all three function callbacks, 621 * even if you aren't using all of them. 622 * If you aren't using all functions, you can specify NULL 623 * parameters. Even when all three functions are NULL, 624 * you need to call png_set_progressive_read_fn(). 625 * These functions shouldn't be dependent on global or 626 * static variables if you are decoding several images 627 * simultaneously. You should store stream specific data 628 * in a separate struct, given as the second parameter, 629 * and retrieve the pointer from inside the callbacks using 630 * the function png_get_progressive_ptr(png_ptr). 631 */ 632 png_set_progressive_read_fn(*png_ptr, (void *)stream_data, 633 info_callback, row_callback, end_callback); 634 return (OK); 635 } 636 637 int 638 process_data(png_structp *png_ptr, png_infop *info_ptr, 639 png_bytep buffer, png_uint_32 length) 640 { 641 if (setjmp(png_jmpbuf((*png_ptr)))) 642 { 643 /* Free the png_ptr and info_ptr memory on error. */ 644 png_destroy_read_struct(png_ptr, info_ptr, NULL); 645 return (ERROR); 646 } 647 648 /* Give chunks of data as they arrive from the data stream 649 * (in order, of course). 650 * On segmented machines, don't give it any more than 64K. 651 * The library seems to run fine with sizes of 4K, although 652 * you can give it much less if necessary. (I assume you can 653 * give it chunks of 1 byte, but I haven't tried with less 654 * than 256 bytes yet.) When this function returns, you may 655 * want to display any rows that were generated in the row 656 * callback, if you aren't already displaying them there. 657 */ 658 png_process_data(*png_ptr, *info_ptr, buffer, length); 659 return (OK); 660 } 661 662 info_callback(png_structp png_ptr, png_infop info) 663 { 664 /* Do any setup here, including setting any of the transformations 665 * mentioned in the Reading PNG files section. For now, you _must_ 666 * call either png_start_read_image() or png_read_update_info() 667 * after all the transformations are set (even if you don't set 668 * any). You may start getting rows before png_process_data() 669 * returns, so this is your last chance to prepare for that. 670 */ 671 } 672 673 row_callback(png_structp png_ptr, png_bytep new_row, 674 png_uint_32 row_num, int pass) 675 { 676 /* This function is called for every row in the image. If the 677 * image is interlaced, and you turned on the interlace handler, 678 * this function will be called for every row in every pass. 679 * 680 * In this function you will receive a pointer to new row data from 681 * libpng called new_row that is to replace a corresponding row (of 682 * the same data format) in a buffer allocated by your application. 683 * 684 * The new row data pointer "new_row" may be NULL, indicating there is 685 * no new data to be replaced (in cases of interlace loading). 686 * 687 * If new_row is not NULL, then you need to call 688 * png_progressive_combine_row(), to replace the corresponding row as 689 * shown below: 690 */ 691 692 /* Get pointer to corresponding row in our PNG read buffer. */ 693 png_bytep old_row = ((png_bytep *)our_data)[row_num]; 694 695 #ifdef PNG_READ_INTERLACING_SUPPORTED 696 /* If both rows are allocated, then copy the new row 697 * data to the corresponding row data. 698 */ 699 if (old_row != NULL && new_row != NULL) 700 png_progressive_combine_row(png_ptr, old_row, new_row); 701 702 /* The rows and passes are called in order, so you don't really 703 * need the row_num and pass, but I'm supplying them because it 704 * may make your life easier. 705 * 706 * For the non-NULL rows of interlaced images, you must call 707 * png_progressive_combine_row() passing in the new row and the 708 * old row, as demonstrated above. You can call this function for 709 * NULL rows (it will just return) and for non-interlaced images 710 * (it just does the memcpy for you) if it will make the code 711 * easier. Thus, you can just do this for all cases: 712 */ 713 png_progressive_combine_row(png_ptr, old_row, new_row); 714 715 /* where old_row is what was displayed for previous rows. Note 716 * that the first pass (pass == 0 really) will completely cover 717 * the old row, so the rows do not have to be initialized. After 718 * the first pass (and only for interlaced images), you will have 719 * to pass the current row as new_row, and the function will combine 720 * the old row and the new row. 721 */ 722 #endif /* READ_INTERLACING */ 723 } 724 725 end_callback(png_structp png_ptr, png_infop info) 726 { 727 /* This function is called when the whole image has been read, 728 * including any chunks after the image (up to and including 729 * the IEND). You will usually have the same info chunk as you 730 * had in the header, although some data may have been added 731 * to the comments and time fields. 732 * 733 * Most people won't do much here, perhaps setting a flag that 734 * marks the image as finished. 735 */ 736 } 737 738 /* Write a png file */ 739 void write_png(char *file_name /* , ... other image information ... */) 740 { 741 FILE *fp; 742 png_structp png_ptr; 743 png_infop info_ptr; 744 png_colorp palette; 745 746 /* Open the file */ 747 fp = fopen(file_name, "wb"); 748 if (fp == NULL) 749 return (ERROR); 750 751 /* Create and initialize the png_struct with the desired error handler 752 * functions. If you want to use the default stderr and longjump method, 753 * you can supply NULL for the last three parameters. We also check that 754 * the library version is compatible with the one used at compile time, 755 * in case we are using dynamically linked libraries. REQUIRED. 756 */ 757 png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, 758 png_voidp user_error_ptr, user_error_fn, user_warning_fn); 759 if (png_ptr == NULL) 760 { 761 fclose(fp); 762 return (ERROR); 763 } 764 765 /* Allocate/initialize the image information data. REQUIRED. */ 766 info_ptr = png_create_info_struct(png_ptr); 767 if (info_ptr == NULL) 768 { 769 fclose(fp); 770 png_destroy_write_struct(&png_ptr, NULL); 771 return (ERROR); 772 } 773 774 /* Set up error handling. REQUIRED if you aren't supplying your own 775 * error handling functions in the png_create_write_struct() call. 776 */ 777 if (setjmp(png_jmpbuf(png_ptr))) 778 { 779 /* If we get here, we had a problem writing the file. */ 780 fclose(fp); 781 png_destroy_write_struct(&png_ptr, &info_ptr); 782 return (ERROR); 783 } 784 785 /* One of the following I/O initialization functions is REQUIRED. */ 786 787 #ifdef streams /* I/O initialization method 1 */ 788 /* Set up the output control if you are using standard C streams. */ 789 png_init_io(png_ptr, fp); 790 791 #else no_streams /* I/O initialization method 2 */ 792 /* If you are using replacement write functions, instead of calling 793 * png_init_io(), you would call: 794 */ 795 png_set_write_fn(png_ptr, (void *)user_io_ptr, user_write_fn, 796 user_IO_flush_function); 797 /* where user_io_ptr is a structure you want available to the callbacks. */ 798 #endif no_streams /* Only use one initialization method */ 799 800 #ifdef hilevel 801 /* This is the easy way. Use it if you already have all the 802 * image info living in the structure. You could "|" many 803 * PNG_TRANSFORM flags into the png_transforms integer here. 804 */ 805 png_write_png(png_ptr, info_ptr, png_transforms, NULL); 806 807 #else 808 /* This is the hard way. */ 809 810 /* Set the image information here. Width and height are up to 2^31, 811 * bit_depth is one of 1, 2, 4, 8 or 16, but valid values also depend on 812 * the color_type selected. color_type is one of PNG_COLOR_TYPE_GRAY, 813 * PNG_COLOR_TYPE_GRAY_ALPHA, PNG_COLOR_TYPE_PALETTE, PNG_COLOR_TYPE_RGB, 814 * or PNG_COLOR_TYPE_RGB_ALPHA. interlace is either PNG_INTERLACE_NONE or 815 * PNG_INTERLACE_ADAM7, and the compression_type and filter_type MUST 816 * currently be PNG_COMPRESSION_TYPE_BASE and PNG_FILTER_TYPE_BASE. 817 * REQUIRED. 818 */ 819 png_set_IHDR(png_ptr, info_ptr, width, height, bit_depth, 820 PNG_COLOR_TYPE_???, PNG_INTERLACE_????, 821 PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE); 822 823 /* Set the palette if there is one. REQUIRED for indexed-color images. */ 824 palette = (png_colorp)png_malloc(png_ptr, 825 PNG_MAX_PALETTE_LENGTH * (sizeof (png_color))); 826 /* ... Set palette colors ... */ 827 png_set_PLTE(png_ptr, info_ptr, palette, PNG_MAX_PALETTE_LENGTH); 828 /* You must not free palette here, because png_set_PLTE only makes a link 829 * to the palette that you allocated. Wait until you are about to destroy 830 * the png structure. 831 */ 832 833 /* Optional significant bit (sBIT) chunk. */ 834 png_color_8 sig_bit; 835 836 /* If we are dealing with a grayscale image then */ 837 sig_bit.gray = true_bit_depth; 838 839 /* Otherwise, if we are dealing with a color image then */ 840 sig_bit.red = true_red_bit_depth; 841 sig_bit.green = true_green_bit_depth; 842 sig_bit.blue = true_blue_bit_depth; 843 844 /* If the image has an alpha channel then */ 845 sig_bit.alpha = true_alpha_bit_depth; 846 847 png_set_sBIT(png_ptr, info_ptr, &sig_bit); 848 849 /* Optional gamma chunk is strongly suggested if you have any guess 850 * as to the correct gamma of the image. 851 */ 852 png_set_gAMA(png_ptr, info_ptr, gamma); 853 854 /* Optionally write comments into the image. */ 855 { 856 png_text text_ptr[3]; 857 858 char key0[] = "Title"; 859 char text0[] = "Mona Lisa"; 860 text_ptr[0].key = key0; 861 text_ptr[0].text = text0; 862 text_ptr[0].compression = PNG_TEXT_COMPRESSION_NONE; 863 text_ptr[0].itxt_length = 0; 864 text_ptr[0].lang = NULL; 865 text_ptr[0].lang_key = NULL; 866 867 char key1[] = "Author"; 868 char text1[] = "Leonardo DaVinci"; 869 text_ptr[1].key = key1; 870 text_ptr[1].text = text1; 871 text_ptr[1].compression = PNG_TEXT_COMPRESSION_NONE; 872 text_ptr[1].itxt_length = 0; 873 text_ptr[1].lang = NULL; 874 text_ptr[1].lang_key = NULL; 875 876 char key2[] = "Description"; 877 char text2[] = "<long text>"; 878 text_ptr[2].key = key2; 879 text_ptr[2].text = text2; 880 text_ptr[2].compression = PNG_TEXT_COMPRESSION_zTXt; 881 text_ptr[2].itxt_length = 0; 882 text_ptr[2].lang = NULL; 883 text_ptr[2].lang_key = NULL; 884 885 png_set_text(write_ptr, write_info_ptr, text_ptr, 3); 886 } 887 888 /* Other optional chunks like cHRM, bKGD, tRNS, tIME, oFFs, pHYs. */ 889 890 /* Note that if sRGB is present, the gAMA and cHRM chunks must be ignored 891 * on read and, if your application chooses to write them, they must 892 * be written in accordance with the sRGB profile. 893 */ 894 895 /* Write the file header information. REQUIRED. */ 896 png_write_info(png_ptr, info_ptr); 897 898 /* If you want, you can write the info in two steps, in case you need to 899 * write your private chunk ahead of PLTE: 900 * 901 * png_write_info_before_PLTE(write_ptr, write_info_ptr); 902 * write_my_chunk(); 903 * png_write_info(png_ptr, info_ptr); 904 * 905 * However, given the level of known- and unknown-chunk support in 1.2.0 906 * and up, this should no longer be necessary. 907 */ 908 909 /* Once we write out the header, the compression type on the text 910 * chunk gets changed to PNG_TEXT_COMPRESSION_NONE_WR or 911 * PNG_TEXT_COMPRESSION_zTXt_WR, so it doesn't get written out again 912 * at the end. 913 */ 914 915 /* Set up the transformations you want. Note that these are 916 * all optional. Only call them if you want them. 917 */ 918 919 /* Invert monochrome pixels. */ 920 png_set_invert_mono(png_ptr); 921 922 /* Shift the pixels up to a legal bit depth and fill in 923 * as appropriate to correctly scale the image. 924 */ 925 png_set_shift(png_ptr, &sig_bit); 926 927 /* Pack pixels into bytes. */ 928 png_set_packing(png_ptr); 929 930 /* Swap location of alpha bytes from ARGB to RGBA. */ 931 png_set_swap_alpha(png_ptr); 932 933 /* Get rid of filler (OR ALPHA) bytes, pack XRGB/RGBX/ARGB/RGBA into 934 * RGB (4 channels -> 3 channels). The second parameter is not used. 935 */ 936 png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE); 937 938 /* Flip BGR pixels to RGB. */ 939 png_set_bgr(png_ptr); 940 941 /* Swap bytes of 16-bit files to most significant byte first. */ 942 png_set_swap(png_ptr); 943 944 /* Swap bits of 1-bit, 2-bit, 4-bit packed pixel formats. */ 945 png_set_packswap(png_ptr); 946 947 /* Turn on interlace handling if you are not using png_write_image(). */ 948 if (interlacing != 0) 949 number_passes = png_set_interlace_handling(png_ptr); 950 else 951 number_passes = 1; 952 953 /* The easiest way to write the image (you may have a different memory 954 * layout, however, so choose what fits your needs best). You need to 955 * use the first method if you aren't handling interlacing yourself. 956 */ 957 png_uint_32 k, height, width; 958 959 /* In this example, "image" is a one-dimensional array of bytes. */ 960 961 /* Guard against integer overflow. */ 962 if (height > PNG_SIZE_MAX / (width * bytes_per_pixel)) 963 png_error(png_ptr, "Image data buffer would be too large"); 964 965 png_byte image[height * width * bytes_per_pixel]; 966 png_bytep row_pointers[height]; 967 968 if (height > PNG_UINT_32_MAX / (sizeof (png_bytep))) 969 png_error(png_ptr, "Image is too tall to process in memory"); 970 971 /* Set up pointers into your "image" byte array. */ 972 for (k = 0; k < height; k++) 973 row_pointers[k] = image + k * width * bytes_per_pixel; 974 975 /* One of the following output methods is REQUIRED. */ 976 977 #ifdef entire /* Write out the entire image data in one call */ 978 png_write_image(png_ptr, row_pointers); 979 980 /* The other way to write the image - deal with interlacing. */ 981 982 #else no_entire /* Write out the image data by one or more scanlines */ 983 984 /* The number of passes is either 1 for non-interlaced images, 985 * or 7 for interlaced images. 986 */ 987 for (pass = 0; pass < number_passes; pass++) 988 { 989 /* Write a few rows at a time. */ 990 png_write_rows(png_ptr, &row_pointers[first_row], number_of_rows); 991 992 /* If you are only writing one row at a time, this works. */ 993 for (y = 0; y < height; y++) 994 png_write_rows(png_ptr, &row_pointers[y], 1); 995 } 996 #endif no_entire /* Use only one output method */ 997 998 /* You can write optional chunks like tEXt, zTXt, and tIME at the end 999 * as well. Shouldn't be necessary in 1.2.0 and up, as all the public 1000 * chunks are supported, and you can use png_set_unknown_chunks() to 1001 * register unknown chunks into the info structure to be written out. 1002 */ 1003 1004 /* It is REQUIRED to call this to finish writing the rest of the file. */ 1005 png_write_end(png_ptr, info_ptr); 1006 #endif hilevel 1007 1008 /* If you png_malloced a palette, free it here. 1009 * (Don't free info_ptr->palette, as shown in versions 1.0.5m and earlier of 1010 * this example; if libpng mallocs info_ptr->palette, libpng will free it). 1011 * If you allocated it with malloc() instead of png_malloc(), use free() 1012 * instead of png_free(). 1013 */ 1014 png_free(png_ptr, palette); 1015 palette = NULL; 1016 1017 /* Similarly, if you png_malloced any data that you passed in with 1018 * png_set_something(), such as a hist or trans array, free it here, 1019 * when you can be sure that libpng is through with it. 1020 */ 1021 png_free(png_ptr, trans); 1022 trans = NULL; 1023 1024 /* Whenever you use png_free(), it is a good idea to set the pointer to 1025 * NULL in case your application inadvertently tries to png_free() it 1026 * again. When png_free() sees a NULL it returns without action, avoiding 1027 * the double-free problem. 1028 */ 1029 1030 /* Clean up after the write, and free any allocated memory. */ 1031 png_destroy_write_struct(&png_ptr, &info_ptr); 1032 1033 /* Close the file. */ 1034 fclose(fp); 1035 1036 /* That's it! */ 1037 return (OK); 1038 } 1039 1040 #endif /* if 0 */ 1041