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1Mesa 20.1.10 Release Notes / 2020-10-14
2=======================================
3
4Mesa 20.1.10 is a bug fix release which fixes bugs found since the 20.1.9 release.
5
6Mesa 20.1.10 implements the OpenGL 4.6 API, but the version reported by
7glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
8glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
9Some drivers don't support all the features required in OpenGL 4.6. OpenGL
104.6 is **only** available if requested at context creation.
11Compatibility contexts may report a lower version depending on each driver.
12
13Mesa 20.1.10 implements the Vulkan 1.2 API, but the version reported by
14the apiVersion property of the VkPhysicalDeviceProperties struct
15depends on the particular driver being used.
16
17SHA256 checksum
18---------------
19
20::
21
22    b1dba69910adac9fcb4cbdfd7833d99a4a8c75b91f3d2e97f0fd0a3cd8c6ee9f  mesa-20.1.10.tar.xz
23
24
25New features
26------------
27
28- None
29
30
31Bug fixes
32---------
33
34- \[RADV/ACO\] Star Citizen Lighting/Shadow Issue
35- Graphics corruption in Super Mega Baseball 2 with RADV on Navi
36- RADV ACO - ground line corruption in Path of Exile with Vulkan renderer
37- omx/tizonia build broken with latest mesa git
38- \[hsw][bisected][regression\] gpu hangs on dEQP-VK.subgroups.(shuffle|quad) tests
39- TGL B0 Stepping gpu hangs on many dEQP-VK.subgroups.quad nonconst tests
40
41
42Changes
43-------
44
45Alyssa Rosenzweig (1):
46
47- pan/bi: Handle vector moves
48
49Anuj Phogat (1):
50
51- intel/gen9: Enable MSC RAW Hazard Avoidance
52
53Bas Nieuwenhuizen (2):
54
55- radv: Use atomics to read query results.
56- radv: Fix mipmap extent adjustment on GFX9+.
57
58Dylan Baker (1):
59
60- glsl/xxd.py: fix imports
61
62Eric Engestrom (4):
63
64- docs/relnotes: add sha256 sums to 20.1.9
65- .pick_status.json: Update to 68daac28df1b2f50a43740d1905932cfde0ddf1a
66- .pick_status.json: Mark d78df70c2a85fd846d40b71b9e213122347bea1b as denominated
67- .pick_status.json: Mark c02e933de4a9a644410384f815c84d1c08107b82 as applied
68
69Jason Ekstrand (5):
70
71- nir/cf: Better handle intra-block splits
72- intel/fs: NoMask initialize the address register for shuffles
73- nir/opt_load_store_vectorize: Use bit sizes when checking mask compatibility
74- intel/fs: Don't use NoDDClk/NoDDClr for split SHUFFLEs
75- intel/nir: Don't try to emit vector load_scratch instructions
76
77Lionel Landwerlin (1):
78
79- intel/perf: fix crash when no perf queries are supported
80
81Lucas Stach (1):
82
83- etnaviv: stop leaking the dummy texure descriptor BO
84
85Marek Olšák (1):
86
87- radeonsi: Fix dead lock with aux_context_lock in si_screen_clear_buffer.
88
89Nanley Chery (2):
90
91- iris: Fix a fast-clear skipping optimization
92- anv: Enable multi-layer aux-map init for HIZ+CCS
93
94Pierre-Eric Pelloux-Prayer (1):
95
96- omx/tizonia: fix build
97
98Rhys Perry (4):
99
100- spirv: add and use a generator id enum
101- spirv: replace discard with demote for incorrect HLSL->SPIR-V translations
102- android: fix SPIR-V -\> NIR build
103- scons: fix SPIR-V -\> NIR build
104
105Timothy Arceri (1):
106
107- glsl: don't duplicate state vars as uniforms in the NIR linker
108
109Tony Wasserka (1):
110
111- aco/isel: Always export position data from VS/NGG
112
113Vinson Lee (1):
114
115- freedreno: Move rsc NULL check to before rsc dereferences.
116