1Mesa 20.1.10 Release Notes / 2020-10-14 2======================================= 3 4Mesa 20.1.10 is a bug fix release which fixes bugs found since the 20.1.9 release. 5 6Mesa 20.1.10 implements the OpenGL 4.6 API, but the version reported by 7glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 8glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 9Some drivers don't support all the features required in OpenGL 4.6. OpenGL 104.6 is **only** available if requested at context creation. 11Compatibility contexts may report a lower version depending on each driver. 12 13Mesa 20.1.10 implements the Vulkan 1.2 API, but the version reported by 14the apiVersion property of the VkPhysicalDeviceProperties struct 15depends on the particular driver being used. 16 17SHA256 checksum 18--------------- 19 20:: 21 22 b1dba69910adac9fcb4cbdfd7833d99a4a8c75b91f3d2e97f0fd0a3cd8c6ee9f mesa-20.1.10.tar.xz 23 24 25New features 26------------ 27 28- None 29 30 31Bug fixes 32--------- 33 34- \[RADV/ACO\] Star Citizen Lighting/Shadow Issue 35- Graphics corruption in Super Mega Baseball 2 with RADV on Navi 36- RADV ACO - ground line corruption in Path of Exile with Vulkan renderer 37- omx/tizonia build broken with latest mesa git 38- \[hsw][bisected][regression\] gpu hangs on dEQP-VK.subgroups.(shuffle|quad) tests 39- TGL B0 Stepping gpu hangs on many dEQP-VK.subgroups.quad nonconst tests 40 41 42Changes 43------- 44 45Alyssa Rosenzweig (1): 46 47- pan/bi: Handle vector moves 48 49Anuj Phogat (1): 50 51- intel/gen9: Enable MSC RAW Hazard Avoidance 52 53Bas Nieuwenhuizen (2): 54 55- radv: Use atomics to read query results. 56- radv: Fix mipmap extent adjustment on GFX9+. 57 58Dylan Baker (1): 59 60- glsl/xxd.py: fix imports 61 62Eric Engestrom (4): 63 64- docs/relnotes: add sha256 sums to 20.1.9 65- .pick_status.json: Update to 68daac28df1b2f50a43740d1905932cfde0ddf1a 66- .pick_status.json: Mark d78df70c2a85fd846d40b71b9e213122347bea1b as denominated 67- .pick_status.json: Mark c02e933de4a9a644410384f815c84d1c08107b82 as applied 68 69Jason Ekstrand (5): 70 71- nir/cf: Better handle intra-block splits 72- intel/fs: NoMask initialize the address register for shuffles 73- nir/opt_load_store_vectorize: Use bit sizes when checking mask compatibility 74- intel/fs: Don't use NoDDClk/NoDDClr for split SHUFFLEs 75- intel/nir: Don't try to emit vector load_scratch instructions 76 77Lionel Landwerlin (1): 78 79- intel/perf: fix crash when no perf queries are supported 80 81Lucas Stach (1): 82 83- etnaviv: stop leaking the dummy texure descriptor BO 84 85Marek Olšák (1): 86 87- radeonsi: Fix dead lock with aux_context_lock in si_screen_clear_buffer. 88 89Nanley Chery (2): 90 91- iris: Fix a fast-clear skipping optimization 92- anv: Enable multi-layer aux-map init for HIZ+CCS 93 94Pierre-Eric Pelloux-Prayer (1): 95 96- omx/tizonia: fix build 97 98Rhys Perry (4): 99 100- spirv: add and use a generator id enum 101- spirv: replace discard with demote for incorrect HLSL->SPIR-V translations 102- android: fix SPIR-V -\> NIR build 103- scons: fix SPIR-V -\> NIR build 104 105Timothy Arceri (1): 106 107- glsl: don't duplicate state vars as uniforms in the NIR linker 108 109Tony Wasserka (1): 110 111- aco/isel: Always export position data from VS/NGG 112 113Vinson Lee (1): 114 115- freedreno: Move rsc NULL check to before rsc dereferences. 116