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1dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_x_neg_y_neg_z
2dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_y_pos_z
3dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
4dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
5dEQP-GLES2.functional.draw.random.51
6dEQP-GLES2.functional.fragment_ops.blend.rgb_func_alpha_func.src.one_minus_src_alpha_constant_color
7dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_direct_write_dynamic_loop_subscript_read_vertex
8dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_mediump_int_vertex
9dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_vertex
10dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.function_call_inout_vertex
11dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.function_call_return_vertex
12dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.nested_sequence_vertex
13dEQP-GLES2.functional.shaders.loops.while_constant_iterations.select_iteration_count_vertex
14dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.function_call_return_vertex
15dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.infinite_with_conditional_break_vertex
16dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.post_increment_vertex
17dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.single_iteration_vertex
18dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.mediump_vec3_fragment
19dEQP-GLES2.functional.shaders.random.exponential.fragment.51
20dEQP-GLES2.functional.shaders.random.texture.fragment.129
21dEQP-GLES2.functional.shaders.return.output_write_in_func_never_vertex
22dEQP-GLES2.functional.texture.filtering.2d.linear_linear_clamp_rgb888_pot
23dEQP-GLES2.functional.texture.filtering.cube.linear_mipmap_linear_nearest_mirror_rgba8888
24dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_mirror_rgba8888_pot
25dEQP-GLES2.functional.texture.filtering.cube.nearest_mipmap_linear_linear_clamp_rgba8888
26dEQP-GLES2.functional.texture.filtering.cube.nearest_mipmap_linear_nearest_repeat_l8
27dEQP-GLES2.functional.texture.filtering.cube.nearest_mipmap_nearest_linear_clamp_rgba8888
28dEQP-GLES2.functional.texture.filtering.cube.nearest_mipmap_nearest_linear_mirror_rgba8888
29dEQP-GLES2.functional.texture.mipmap.cube.generate.rgb565_fastest
30dEQP-GLES2.functional.texture.size.cube.256x256_rgb888
31
32glx@glx-multi-window-single-context
33shaders@glsl-vs-loop
34shaders@glsl-vs-loop-nested
35spec@arb_framebuffer_srgb@blit renderbuffer srgb single_sampled enabled clear
36spec@egl_chromium_sync_control@conformance
37spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-readpixels
38spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2
39spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4
40