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1# Note: flakes lists for CI are just a list of lines that, when
2# non-zero-length and not starting with '#', will regex match to
3# delete lines from the test list.  Be careful.
4
5# dEQP-EGL started flaking around 2021-04-19 on an innocent CI-related branch.
6dEQP-EGL.functional.color_clears.multi_context.gles2.rgb888_pbuffer
7dEQP-EGL.functional.color_clears.multi_context.gles2.rgb888_window
8dEQP-EGL.functional.color_clears.multi_context.gles2.rgba8888_pbuffer
9dEQP-EGL.functional.color_clears.multi_context.gles2.rgba8888_window
10dEQP-EGL.functional.color_clears.multi_context.gles3.rgb888_pbuffer
11dEQP-EGL.functional.color_clears.multi_context.gles3.rgb888_window
12dEQP-EGL.functional.color_clears.multi_context.gles3.rgba8888_pbuffer
13dEQP-EGL.functional.color_clears.multi_context.gles3.rgba8888_window
14dEQP-EGL.functional.color_clears.multi_thread.gles2.rgba8888_pbuffer
15dEQP-EGL.functional.color_clears.multi_thread.gles2.rgba8888_window
16dEQP-EGL.functional.color_clears.multi_thread.gles3.rgb888_pbuffer
17dEQP-EGL.functional.color_clears.multi_thread.gles3.rgb888_window
18dEQP-EGL.functional.color_clears.multi_thread.gles3.rgba8888_pbuffer
19dEQP-EGL.functional.color_clears.multi_thread.gles3.rgba8888_window
20dEQP-EGL.functional.color_clears.single_context.gles2.rgb888_pbuffer
21dEQP-EGL.functional.color_clears.single_context.gles2.rgb888_window
22dEQP-EGL.functional.color_clears.single_context.gles2.rgba8888_pbuffer
23dEQP-EGL.functional.color_clears.single_context.gles2.rgba8888_window
24dEQP-EGL.functional.color_clears.single_context.gles3.rgb888_pbuffer
25dEQP-EGL.functional.color_clears.single_context.gles3.rgb888_window
26dEQP-EGL.functional.color_clears.single_context.gles3.rgba8888_pbuffer
27dEQP-EGL.functional.color_clears.single_context.gles3.rgba8888_window
28dEQP-EGL.functional.create_context_ext.gl_31.rgba8888_depth_no_stencil
29dEQP-EGL.functional.create_context_ext.gl_32.rgb888_depth_no_stencil
30dEQP-EGL.functional.create_context_ext.gl_32.rgba8888_depth_no_stencil
31dEQP-EGL.functional.create_context_ext.gles_20.rgba8888_depth_stencil
32dEQP-EGL.functional.create_context_ext.gles_30.rgba8888_depth_stencil
33dEQP-EGL.functional.create_context_ext.robust_gl_30.rgb888_depth_stencil
34dEQP-EGL.functional.create_context_ext.robust_gl_30.rgb888_no_depth_no_stencil
35dEQP-EGL.functional.create_context_ext.robust_gl_31.rgb888_depth_no_stencil
36dEQP-EGL.functional.create_context_ext.robust_gl_31.rgba8888_no_depth_no_stencil
37dEQP-EGL.functional.create_context_ext.robust_gl_32.rgb888_no_depth_no_stencil
38dEQP-EGL.functional.create_context_ext.robust_gl_32.rgba8888_no_depth_no_stencil
39dEQP-EGL.functional.create_context_ext.robust_gl_33.rgba8888_depth_no_stencil
40dEQP-EGL.functional.create_context_ext.robust_gles_2_ext.rgb888_no_depth_no_stencil
41dEQP-EGL.functional.render.multi_context.gles2_gles3.rgb888_pbuffer
42dEQP-EGL.functional.render.multi_context.gles2_gles3.rgb888_window
43dEQP-EGL.functional.render.multi_context.gles2_gles3.rgba8888_pbuffer
44dEQP-EGL.functional.render.multi_context.gles2_gles3.rgba8888_window
45dEQP-EGL.functional.render.multi_context.gles2.rgb888_pbuffer
46dEQP-EGL.functional.render.multi_context.gles2.rgb888_window
47dEQP-EGL.functional.render.multi_context.gles2.rgba8888_pbuffer
48dEQP-EGL.functional.render.multi_context.gles2.rgba8888_window
49dEQP-EGL.functional.render.multi_context.gles3.rgb888_pbuffer
50dEQP-EGL.functional.render.multi_context.gles3.rgb888_window
51dEQP-EGL.functional.render.multi_context.gles3.rgba8888_pbuffer
52dEQP-EGL.functional.render.multi_context.gles3.rgba8888_window
53dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgb888_pbuffer
54dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgb888_window
55dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgba8888_pbuffer
56dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgba8888_window
57dEQP-EGL.functional.render.multi_thread.gles2.rgb888_pbuffer
58dEQP-EGL.functional.render.multi_thread.gles2.rgb888_window
59dEQP-EGL.functional.render.multi_thread.gles2.rgba8888_pbuffer
60dEQP-EGL.functional.render.multi_thread.gles2.rgba8888_window
61dEQP-EGL.functional.render.multi_thread.gles3.rgb888_pbuffer
62dEQP-EGL.functional.render.multi_thread.gles3.rgb888_window
63dEQP-EGL.functional.render.multi_thread.gles3.rgba8888_pbuffer
64dEQP-EGL.functional.render.multi_thread.gles3.rgba8888_window
65dEQP-EGL.functional.render.single_context.gles2.rgb888_pbuffer
66dEQP-EGL.functional.render.single_context.gles2.rgb888_window
67dEQP-EGL.functional.render.single_context.gles2.rgba8888_pbuffer
68dEQP-EGL.functional.render.single_context.gles2.rgba8888_window
69dEQP-EGL.functional.render.single_context.gles3.rgb888_pbuffer
70dEQP-EGL.functional.render.single_context.gles3.rgb888_window
71dEQP-EGL.functional.render.single_context.gles3.rgba8888_pbuffer
72dEQP-EGL.functional.render.single_context.gles3.rgba8888_window
73dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
74dEQP-EGL.functional.sharing.gles2.buffer.render
75dEQP-EGL.functional.sharing.gles2.multithread.random_egl_server_sync.textures.copyteximage2d.13
76dEQP-EGL.functional.sharing.gles2.multithread.random_egl_sync.textures.copyteximage2d.0
77dEQP-EGL.functional.sharing.gles2.multithread.random.textures.copyteximage2d.16
78dEQP-EGL.functional.sharing.gles2.multithread.simple.buffers.bufferdata
79dEQP-EGL.functional.wide_color.pbuffer_8888_colorspace_srgb
80dEQP-EGL.functional.wide_color.pbuffer_888_colorspace_srgb
81dEQP-EGL.functional.wide_color.window_8888_colorspace_default
82dEQP-EGL.functional.wide_color.window_8888_colorspace_srgb
83
84dEQP-VK.pipeline.multisample.alpha_to_coverage_unused_attachment.samples_2.alpha_opaque
85dEQP-VK.pipeline.multisample.alpha_to_coverage_unused_attachment.samples_4.alpha_opaque
86
87# Started at least by Jan 2020, current as of May 2021
88dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array
89
90# Started appearing with the new deqp runner.  possibly different test order?
91dEQP-GLES3.functional.fbo.blit.conversion.rg8i_to_r16i
92dEQP-GLES3.functional.fbo.blit.conversion.rg8_to_r16f
93
94# Could trip hangcheck timeout
95dEQP-VK.api.command_buffers.record_many_draws_primary_2
96dEQP-VK.api.command_buffers.record_many_draws_secondary_2
97
98# "dEQP-VK.wsi.display_control.register_display_event: vkRegisterDisplayEventEXT returned invalid result (Fail)"
99dEQP-VK.wsi.display_control.register_display_event
100
101# First noticed Jun 1 2020 on an innocent branch.
102KHR-GL33.packed_depth_stencil.verify_copy_tex_image.depth32f_stencil8
103
104# Flaky with introduction of testing
105KHR-GLES31.core.arrays_of_arrays.InteractionFunctionCalls2
106KHR-GLES31.core.geometry_shader.layered_framebuffer.depth_support
107KHR-GLES31.core.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_calls
108
109# looks like a cache flushing issue, and it does sometimes pass.
110bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.*
111
112# Testcase was mostly fixed in 23f7e06cd8d40569f8bfabde9c01d1597573abef, but has
113# flaked in CI since then:
114# " [775] Check failed. Received: [3,0,0,2] instead of: [5,0,0,2]
115#   [806] Check failed. Received: [3,0,0,2] instead of: [5,0,0,2]
116#   ..."
117KHR-GLES31.core.shader_image_load_store.basic-glsl-misc-fs
118
119# Flakes, all seen since merge of:
120# https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12258
121# Failures seen so far in different flakes:
122#
123#  "Array 1 length is 0 should be 4"
124#  "Array 2 length is 0 should be 2"
125#  "Array 4 length is 0 should be 22"
126#  "Array 5 length is 0 should be 122"
127#
128# test does a single point draw in a FS taking the length of the first 7 SSBOs and writing them to
129# ints in SSBO 7, then glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT), then mapping it.
130KHR-GLES31.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-matC-pad
131KHR-GLES31.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-vec
132
133glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
134glx@glx_arb_sync_control@waitformsc
135glx@glx-copy-sub-buffer.*
136glx@glx-swap-copy
137glx@glx-swap-event_interval
138glx@glx-visuals-depth
139glx@glx-visuals-stencil
140
141# Occasionally flakes preceded by a GPU fault;
142#  [  375.034086] adreno 5000000.gpu: [drm:a6xx_irq] *ERROR* gpu fault ring 0 fence aefe8 status 00E51005 rb 0602/06d2 ib1 000000010023D000/0000 ib2 0000000100246170/0000
143glx@glx-tfp
144
145# async shader compiler asserts in get_image_samp_tex_src()'s nir_src_comp_as_uint().
146# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4474
147spec@arb_shader_image_load_store@invalid
148
149# Flaky since around 2021-03-20.  First appeared on the autotune branch.
150spec@arb_draw_indirect@arb_draw_indirect-transform-feedback
151
152# Flaky since around 2021-03-22.  First appeared on an innocent mingw branch.
153spec@arb_depth_texture@fbo-clear-formats
154
155# Occasionally passes instead of failing
156spec@egl_chromium_sync_control@conformance
157spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test
158
159# First appeared on 2021-07-07 in a container uprev, became frequent by
160# 2021-08-04 starting from a pretty clearly unrelated MR
161spec@ext_framebuffer_object@fbo-blending-format-quirks
162
163# Flaky since around 2021-04-21.  First appeared on
164# https://gitlab.freedesktop.org/robclark/mesa/-/jobs/9101752 (fd/go-fast)
165spec@ext_packed_depth_stencil@fbo-clear-formats stencil
166
167# Flaky since around 2021-05-21, the day after a piglit uprev reshuffled us.
168spec@arb_map_buffer_range@map_invalidate_buffer_bit offset=0
169
170# Flaky since around 2021-06-21.
171spec@arb_texture_gather@texturegatheroffset@vs-rgb-blue-uint-2darray
172spec@arb_texture_gather@texturegather@fs-rgba-green-uint-cubearray
173spec@arb_texture_gather@texturegather@vs-rgb-none-float-cubearray
174
175# First appeared in https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11511
176spec@glsl-1.30@execution@tex-miplevel-selection texture\(bias\) cubearray
177
178# First appeared on 2021-05-14 on tc-merge-index-unrefs, but not obviously related.
179spec@!opengl 1.0@rasterpos@glsl_vs_tex1D
180