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1 /*
2  * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  *
23  * Authors:
24  *    Rob Clark <robclark@freedesktop.org>
25  */
26 
27 #ifndef IR3_COMPILER_H_
28 #define IR3_COMPILER_H_
29 
30 #include "util/disk_cache.h"
31 #include "util/log.h"
32 
33 #include "freedreno_dev_info.h"
34 
35 #include "ir3.h"
36 
37 struct ir3_ra_reg_set;
38 struct ir3_shader;
39 
40 struct ir3_compiler {
41    struct fd_device *dev;
42    const struct fd_dev_id *dev_id;
43    uint8_t gen;
44    uint32_t shader_count;
45 
46    struct disk_cache *disk_cache;
47 
48    /* If true, UBO accesses are assumed to be bounds-checked as defined by
49     * VK_EXT_robustness2 and optimizations may have to be more conservative.
50     */
51    bool robust_ubo_access;
52 
53    /*
54     * Configuration options for things that are handled differently on
55     * different generations:
56     */
57 
58    /* a4xx (and later) drops SP_FS_FLAT_SHAD_MODE_REG_* for flat-interpolate
59     * so we need to use ldlv.u32 to load the varying directly:
60     */
61    bool flat_bypass;
62 
63    /* on a3xx, we need to add one to # of array levels:
64     */
65    bool levels_add_one;
66 
67    /* on a3xx, we need to scale up integer coords for isaml based
68     * on LoD:
69     */
70    bool unminify_coords;
71 
72    /* on a3xx do txf_ms w/ isaml and scaled coords: */
73    bool txf_ms_with_isaml;
74 
75    /* on a4xx, for array textures we need to add 0.5 to the array
76     * index coordinate:
77     */
78    bool array_index_add_half;
79 
80    /* on a6xx, rewrite samgp to sequence of samgq0-3 in vertex shaders:
81     */
82    bool samgq_workaround;
83 
84    /* on a650, vertex shader <-> tess control io uses LDL/STL */
85    bool tess_use_shared;
86 
87    /* The maximum number of constants, in vec4's, across the entire graphics
88     * pipeline.
89     */
90    uint16_t max_const_pipeline;
91 
92    /* The maximum number of constants, in vec4's, for VS+HS+DS+GS. */
93    uint16_t max_const_geom;
94 
95    /* The maximum number of constants, in vec4's, for FS. */
96    uint16_t max_const_frag;
97 
98    /* A "safe" max constlen that can be applied to each shader in the
99     * pipeline which we guarantee will never exceed any combined limits.
100     */
101    uint16_t max_const_safe;
102 
103    /* The maximum number of constants, in vec4's, for compute shaders. */
104    uint16_t max_const_compute;
105 
106    /* Number of instructions that the shader's base address and length
107     * (instrlen divides instruction count by this) must be aligned to.
108     */
109    uint32_t instr_align;
110 
111    /* on a3xx, the unit of indirect const load is higher than later gens (in
112     * vec4 units):
113     */
114    uint32_t const_upload_unit;
115 
116    /* The base number of threads per wave. Some stages may be able to double
117     * this.
118     */
119    uint32_t threadsize_base;
120 
121    /* On at least a6xx, waves are always launched in pairs. In calculations
122     * about occupancy, we pretend that each wave pair is actually one wave,
123     * which simplifies many of the calculations, but means we have to
124     * multiply threadsize_base by this number.
125     */
126    uint32_t wave_granularity;
127 
128    /* The maximum number of simultaneous waves per core. */
129    uint32_t max_waves;
130 
131    /* This is theoretical maximum number of vec4 registers that one wave of
132     * the base threadsize could use. To get the actual size of the register
133     * file in bytes one would need to compute:
134     *
135     * reg_size_vec4 * threadsize_base * wave_granularity * 16 (bytes per vec4)
136     *
137     * However this number is more often what we actually need. For example, a
138     * max_reg more than half of this will result in a doubled threadsize
139     * being impossible (because double-sized waves take up twice as many
140     * registers). Also, the formula for the occupancy given a particular
141     * register footprint is simpler.
142     *
143     * It is in vec4 units because the register file is allocated
144     * with vec4 granularity, so it's in the same units as max_reg.
145     */
146    uint32_t reg_size_vec4;
147 
148    /* The size of local memory in bytes */
149    uint32_t local_mem_size;
150 
151    /* The number of total branch stack entries, divided by wave_granularity. */
152    uint32_t branchstack_size;
153 
154    /* Whether clip+cull distances are supported */
155    bool has_clip_cull;
156 
157    /* Whether private memory is supported */
158    bool has_pvtmem;
159 
160    /* True if 16-bit descriptors are used for both 16-bit and 32-bit access. */
161    bool storage_16bit;
162 };
163 
164 void ir3_compiler_destroy(struct ir3_compiler *compiler);
165 struct ir3_compiler *ir3_compiler_create(struct fd_device *dev,
166                                          const struct fd_dev_id *dev_id,
167                                          bool robust_ubo_access);
168 
169 void ir3_disk_cache_init(struct ir3_compiler *compiler);
170 void ir3_disk_cache_init_shader_key(struct ir3_compiler *compiler,
171                                     struct ir3_shader *shader);
172 bool ir3_disk_cache_retrieve(struct ir3_compiler *compiler,
173                              struct ir3_shader_variant *v);
174 void ir3_disk_cache_store(struct ir3_compiler *compiler,
175                           struct ir3_shader_variant *v);
176 
177 int ir3_compile_shader_nir(struct ir3_compiler *compiler,
178                            struct ir3_shader_variant *so);
179 
180 /* gpu pointer size in units of 32bit registers/slots */
181 static inline unsigned
ir3_pointer_size(struct ir3_compiler * compiler)182 ir3_pointer_size(struct ir3_compiler *compiler)
183 {
184    return fd_dev_64b(compiler->dev_id) ? 2 : 1;
185 }
186 
187 enum ir3_shader_debug {
188    IR3_DBG_SHADER_VS = BITFIELD_BIT(0),
189    IR3_DBG_SHADER_TCS = BITFIELD_BIT(1),
190    IR3_DBG_SHADER_TES = BITFIELD_BIT(2),
191    IR3_DBG_SHADER_GS = BITFIELD_BIT(3),
192    IR3_DBG_SHADER_FS = BITFIELD_BIT(4),
193    IR3_DBG_SHADER_CS = BITFIELD_BIT(5),
194    IR3_DBG_DISASM = BITFIELD_BIT(6),
195    IR3_DBG_OPTMSGS = BITFIELD_BIT(7),
196    IR3_DBG_FORCES2EN = BITFIELD_BIT(8),
197    IR3_DBG_NOUBOOPT = BITFIELD_BIT(9),
198    IR3_DBG_NOFP16 = BITFIELD_BIT(10),
199    IR3_DBG_NOCACHE = BITFIELD_BIT(11),
200    IR3_DBG_SPILLALL = BITFIELD_BIT(12),
201 
202    /* DEBUG-only options: */
203    IR3_DBG_SCHEDMSGS = BITFIELD_BIT(20),
204    IR3_DBG_RAMSGS = BITFIELD_BIT(21),
205 
206    /* Only used for the disk-caching logic: */
207    IR3_DBG_ROBUST_UBO_ACCESS = BITFIELD_BIT(30),
208 };
209 
210 extern enum ir3_shader_debug ir3_shader_debug;
211 extern const char *ir3_shader_override_path;
212 
213 static inline bool
shader_debug_enabled(gl_shader_stage type)214 shader_debug_enabled(gl_shader_stage type)
215 {
216    if (ir3_shader_debug & IR3_DBG_DISASM)
217       return true;
218 
219    switch (type) {
220    case MESA_SHADER_VERTEX:
221       return !!(ir3_shader_debug & IR3_DBG_SHADER_VS);
222    case MESA_SHADER_TESS_CTRL:
223       return !!(ir3_shader_debug & IR3_DBG_SHADER_TCS);
224    case MESA_SHADER_TESS_EVAL:
225       return !!(ir3_shader_debug & IR3_DBG_SHADER_TES);
226    case MESA_SHADER_GEOMETRY:
227       return !!(ir3_shader_debug & IR3_DBG_SHADER_GS);
228    case MESA_SHADER_FRAGMENT:
229       return !!(ir3_shader_debug & IR3_DBG_SHADER_FS);
230    case MESA_SHADER_COMPUTE:
231       return !!(ir3_shader_debug & IR3_DBG_SHADER_CS);
232    default:
233       debug_assert(0);
234       return false;
235    }
236 }
237 
238 static inline void
ir3_debug_print(struct ir3 * ir,const char * when)239 ir3_debug_print(struct ir3 *ir, const char *when)
240 {
241    if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
242       mesa_logi("%s:", when);
243       ir3_print(ir);
244    }
245 }
246 
247 #endif /* IR3_COMPILER_H_ */
248