1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keithw@vmware.com>
29 */
30
31 /* Implement line stipple by cutting lines up into smaller lines.
32 * There are hundreds of ways to implement line stipple, this is one
33 * choice that should work in all situations, requires no state
34 * manipulations, but with a penalty in terms of large amounts of
35 * generated geometry.
36 */
37
38
39 #include "pipe/p_defines.h"
40 #include "pipe/p_shader_tokens.h"
41 #include "util/u_math.h"
42 #include "util/u_memory.h"
43
44 #include "draw/draw_pipe.h"
45
46
47 /** Subclass of draw_stage */
48 struct stipple_stage {
49 struct draw_stage stage;
50 unsigned counter;
51 ushort pattern;
52 ushort factor;
53 bool rectangular;
54 };
55
56
57 static inline struct stipple_stage *
stipple_stage(struct draw_stage * stage)58 stipple_stage(struct draw_stage *stage)
59 {
60 return (struct stipple_stage *) stage;
61 }
62
63
64 /**
65 * Compute interpolated vertex attributes for 'dst' at position 't'
66 * between 'v0' and 'v1'.
67 * XXX using linear interpolation for all attribs at this time.
68 */
69 static void
screen_interp(struct draw_context * draw,struct vertex_header * dst,float t,const struct vertex_header * v0,const struct vertex_header * v1)70 screen_interp(struct draw_context *draw,
71 struct vertex_header *dst,
72 float t,
73 const struct vertex_header *v0,
74 const struct vertex_header *v1)
75 {
76 uint attr;
77 uint num_outputs = draw_current_shader_outputs(draw);
78 for (attr = 0; attr < num_outputs; attr++) {
79 const float *val0 = v0->data[attr];
80 const float *val1 = v1->data[attr];
81 float *newv = dst->data[attr];
82 uint i;
83 for (i = 0; i < 4; i++) {
84 newv[i] = val0[i] + t * (val1[i] - val0[i]);
85 }
86 }
87 }
88
89
90 static void
emit_segment(struct draw_stage * stage,struct prim_header * header,float t0,float t1)91 emit_segment(struct draw_stage *stage, struct prim_header *header,
92 float t0, float t1)
93 {
94 struct vertex_header *v0new = dup_vert(stage, header->v[0], 0);
95 struct vertex_header *v1new = dup_vert(stage, header->v[1], 1);
96 struct prim_header newprim = *header;
97
98 if (t0 > 0.0) {
99 screen_interp(stage->draw, v0new, t0, header->v[0], header->v[1]);
100 newprim.v[0] = v0new;
101 }
102
103 if (t1 < 1.0) {
104 screen_interp(stage->draw, v1new, t1, header->v[0], header->v[1]);
105 newprim.v[1] = v1new;
106 }
107
108 stage->next->line(stage->next, &newprim);
109 }
110
111
112 static inline bool
stipple_test(unsigned counter,ushort pattern,ushort factor)113 stipple_test(unsigned counter, ushort pattern, ushort factor)
114 {
115 unsigned b = (counter / factor) & 0xf;
116 return !!((1 << b) & pattern);
117 }
118
119
120 static void
stipple_line(struct draw_stage * stage,struct prim_header * header)121 stipple_line(struct draw_stage *stage, struct prim_header *header)
122 {
123 struct stipple_stage *stipple = stipple_stage(stage);
124 struct vertex_header *v0 = header->v[0];
125 struct vertex_header *v1 = header->v[1];
126 const unsigned pos = draw_current_shader_position_output(stage->draw);
127 const float *pos0 = v0->data[pos];
128 const float *pos1 = v1->data[pos];
129 float start = 0;
130 bool state = 0;
131
132 float x0 = pos0[0];
133 float x1 = pos1[0];
134 float y0 = pos0[1];
135 float y1 = pos1[1];
136
137 float length;
138 int i;
139 int intlength;
140
141 if (header->flags & DRAW_PIPE_RESET_STIPPLE)
142 stipple->counter = 0;
143
144 if (stipple->rectangular) {
145 float dx = x1 - x0;
146 float dy = y1 - y0;
147 length = sqrtf(dx*dx + dy*dy);
148 } else {
149 float dx = x0 > x1 ? x0 - x1 : x1 - x0;
150 float dy = y0 > y1 ? y0 - y1 : y1 - y0;
151 length = MAX2(dx, dy);
152 }
153
154 if (util_is_inf_or_nan(length))
155 intlength = 0;
156 else
157 intlength = ceilf(length);
158
159 /* XXX ToDo: instead of iterating pixel-by-pixel, use a look-up table.
160 */
161 for (i = 0; i < intlength; i++) {
162 bool result = stipple_test(stipple->counter + i,
163 stipple->pattern, stipple->factor);
164 if (result != state) {
165 /* changing from "off" to "on" or vice versa */
166 if (state) {
167 /* finishing an "on" segment */
168 emit_segment(stage, header, start / length, i / length);
169 }
170 else {
171 /* starting an "on" segment */
172 start = (float)i;
173 }
174 state = result;
175 }
176 }
177
178 if (state && start < length)
179 emit_segment(stage, header, start / length, 1.0);
180
181 stipple->counter += intlength;
182 }
183
184
185 static void
reset_stipple_counter(struct draw_stage * stage)186 reset_stipple_counter(struct draw_stage *stage)
187 {
188 struct stipple_stage *stipple = stipple_stage(stage);
189 stipple->counter = 0;
190 stage->next->reset_stipple_counter(stage->next);
191 }
192
193 static void
stipple_reset_point(struct draw_stage * stage,struct prim_header * header)194 stipple_reset_point(struct draw_stage *stage, struct prim_header *header)
195 {
196 struct stipple_stage *stipple = stipple_stage(stage);
197 stipple->counter = 0;
198 stage->next->point(stage->next, header);
199 }
200
201 static void
stipple_reset_tri(struct draw_stage * stage,struct prim_header * header)202 stipple_reset_tri(struct draw_stage *stage, struct prim_header *header)
203 {
204 struct stipple_stage *stipple = stipple_stage(stage);
205 stipple->counter = 0;
206 stage->next->tri(stage->next, header);
207 }
208
209
210 static void
stipple_first_line(struct draw_stage * stage,struct prim_header * header)211 stipple_first_line(struct draw_stage *stage,
212 struct prim_header *header)
213 {
214 struct stipple_stage *stipple = stipple_stage(stage);
215 struct draw_context *draw = stage->draw;
216
217 stipple->pattern = draw->rasterizer->line_stipple_pattern;
218 stipple->factor = draw->rasterizer->line_stipple_factor + 1;
219 stipple->rectangular = draw->rasterizer->line_rectangular;
220
221 stage->line = stipple_line;
222 stage->line(stage, header);
223 }
224
225
226 static void
stipple_flush(struct draw_stage * stage,unsigned flags)227 stipple_flush(struct draw_stage *stage, unsigned flags)
228 {
229 stage->line = stipple_first_line;
230 stage->next->flush(stage->next, flags);
231 }
232
233
234 static void
stipple_destroy(struct draw_stage * stage)235 stipple_destroy(struct draw_stage *stage)
236 {
237 draw_free_temp_verts(stage);
238 FREE(stage);
239 }
240
241
242 /**
243 * Create line stippler stage
244 */
245 struct draw_stage *
draw_stipple_stage(struct draw_context * draw)246 draw_stipple_stage(struct draw_context *draw)
247 {
248 struct stipple_stage *stipple = CALLOC_STRUCT(stipple_stage);
249 if (!stipple)
250 goto fail;
251
252 stipple->stage.draw = draw;
253 stipple->stage.name = "stipple";
254 stipple->stage.next = NULL;
255 stipple->stage.point = stipple_reset_point;
256 stipple->stage.line = stipple_first_line;
257 stipple->stage.tri = stipple_reset_tri;
258 stipple->stage.reset_stipple_counter = reset_stipple_counter;
259 stipple->stage.flush = stipple_flush;
260 stipple->stage.destroy = stipple_destroy;
261
262 if (!draw_alloc_temp_verts(&stipple->stage, 2))
263 goto fail;
264
265 return &stipple->stage;
266
267 fail:
268 if (stipple)
269 stipple->stage.destroy(&stipple->stage);
270
271 return NULL;
272 }
273