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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /* Authors:  Keith Whitwell <keithw@vmware.com>
29  */
30 
31 /* Implement line stipple by cutting lines up into smaller lines.
32  * There are hundreds of ways to implement line stipple, this is one
33  * choice that should work in all situations, requires no state
34  * manipulations, but with a penalty in terms of large amounts of
35  * generated geometry.
36  */
37 
38 
39 #include "pipe/p_defines.h"
40 #include "pipe/p_shader_tokens.h"
41 #include "util/u_math.h"
42 #include "util/u_memory.h"
43 
44 #include "draw/draw_pipe.h"
45 
46 
47 /** Subclass of draw_stage */
48 struct stipple_stage {
49    struct draw_stage stage;
50    unsigned counter;
51    ushort pattern;
52    ushort factor;
53    bool rectangular;
54 };
55 
56 
57 static inline struct stipple_stage *
stipple_stage(struct draw_stage * stage)58 stipple_stage(struct draw_stage *stage)
59 {
60    return (struct stipple_stage *) stage;
61 }
62 
63 
64 /**
65  * Compute interpolated vertex attributes for 'dst' at position 't'
66  * between 'v0' and 'v1'.
67  * XXX using linear interpolation for all attribs at this time.
68  */
69 static void
screen_interp(struct draw_context * draw,struct vertex_header * dst,float t,const struct vertex_header * v0,const struct vertex_header * v1)70 screen_interp(struct draw_context *draw,
71               struct vertex_header *dst,
72               float t,
73               const struct vertex_header *v0,
74               const struct vertex_header *v1)
75 {
76    uint attr;
77    uint num_outputs = draw_current_shader_outputs(draw);
78    for (attr = 0; attr < num_outputs; attr++) {
79       const float *val0 = v0->data[attr];
80       const float *val1 = v1->data[attr];
81       float *newv = dst->data[attr];
82       uint i;
83       for (i = 0; i < 4; i++) {
84          newv[i] = val0[i] + t * (val1[i] - val0[i]);
85       }
86    }
87 }
88 
89 
90 static void
emit_segment(struct draw_stage * stage,struct prim_header * header,float t0,float t1)91 emit_segment(struct draw_stage *stage, struct prim_header *header,
92              float t0, float t1)
93 {
94    struct vertex_header *v0new = dup_vert(stage, header->v[0], 0);
95    struct vertex_header *v1new = dup_vert(stage, header->v[1], 1);
96    struct prim_header newprim = *header;
97 
98    if (t0 > 0.0) {
99       screen_interp(stage->draw, v0new, t0, header->v[0], header->v[1]);
100       newprim.v[0] = v0new;
101    }
102 
103    if (t1 < 1.0) {
104       screen_interp(stage->draw, v1new, t1, header->v[0], header->v[1]);
105       newprim.v[1] = v1new;
106    }
107 
108    stage->next->line(stage->next, &newprim);
109 }
110 
111 
112 static inline bool
stipple_test(unsigned counter,ushort pattern,ushort factor)113 stipple_test(unsigned counter, ushort pattern, ushort factor)
114 {
115    unsigned b = (counter / factor) & 0xf;
116    return !!((1 << b) & pattern);
117 }
118 
119 
120 static void
stipple_line(struct draw_stage * stage,struct prim_header * header)121 stipple_line(struct draw_stage *stage, struct prim_header *header)
122 {
123    struct stipple_stage *stipple = stipple_stage(stage);
124    struct vertex_header *v0 = header->v[0];
125    struct vertex_header *v1 = header->v[1];
126    const unsigned pos = draw_current_shader_position_output(stage->draw);
127    const float *pos0 = v0->data[pos];
128    const float *pos1 = v1->data[pos];
129    float start = 0;
130    bool state = 0;
131 
132    float x0 = pos0[0];
133    float x1 = pos1[0];
134    float y0 = pos0[1];
135    float y1 = pos1[1];
136 
137    float length;
138    int i;
139    int intlength;
140 
141    if (header->flags & DRAW_PIPE_RESET_STIPPLE)
142       stipple->counter = 0;
143 
144    if (stipple->rectangular) {
145       float dx = x1 - x0;
146       float dy = y1 - y0;
147       length = sqrtf(dx*dx + dy*dy);
148    } else {
149       float dx = x0 > x1 ? x0 - x1 : x1 - x0;
150       float dy = y0 > y1 ? y0 - y1 : y1 - y0;
151       length = MAX2(dx, dy);
152    }
153 
154    if (util_is_inf_or_nan(length))
155       intlength = 0;
156    else
157       intlength = ceilf(length);
158 
159    /* XXX ToDo: instead of iterating pixel-by-pixel, use a look-up table.
160     */
161    for (i = 0; i < intlength; i++) {
162       bool result = stipple_test(stipple->counter + i,
163                                  stipple->pattern, stipple->factor);
164       if (result != state) {
165          /* changing from "off" to "on" or vice versa */
166          if (state) {
167             /* finishing an "on" segment */
168             emit_segment(stage, header, start / length, i / length);
169          }
170          else {
171             /* starting an "on" segment */
172             start = (float)i;
173          }
174          state = result;
175       }
176    }
177 
178    if (state && start < length)
179       emit_segment(stage, header, start / length, 1.0);
180 
181    stipple->counter += intlength;
182 }
183 
184 
185 static void
reset_stipple_counter(struct draw_stage * stage)186 reset_stipple_counter(struct draw_stage *stage)
187 {
188    struct stipple_stage *stipple = stipple_stage(stage);
189    stipple->counter = 0;
190    stage->next->reset_stipple_counter(stage->next);
191 }
192 
193 static void
stipple_reset_point(struct draw_stage * stage,struct prim_header * header)194 stipple_reset_point(struct draw_stage *stage, struct prim_header *header)
195 {
196    struct stipple_stage *stipple = stipple_stage(stage);
197    stipple->counter = 0;
198    stage->next->point(stage->next, header);
199 }
200 
201 static void
stipple_reset_tri(struct draw_stage * stage,struct prim_header * header)202 stipple_reset_tri(struct draw_stage *stage, struct prim_header *header)
203 {
204    struct stipple_stage *stipple = stipple_stage(stage);
205    stipple->counter = 0;
206    stage->next->tri(stage->next, header);
207 }
208 
209 
210 static void
stipple_first_line(struct draw_stage * stage,struct prim_header * header)211 stipple_first_line(struct draw_stage *stage,
212                    struct prim_header *header)
213 {
214    struct stipple_stage *stipple = stipple_stage(stage);
215    struct draw_context *draw = stage->draw;
216 
217    stipple->pattern = draw->rasterizer->line_stipple_pattern;
218    stipple->factor = draw->rasterizer->line_stipple_factor + 1;
219    stipple->rectangular = draw->rasterizer->line_rectangular;
220 
221    stage->line = stipple_line;
222    stage->line(stage, header);
223 }
224 
225 
226 static void
stipple_flush(struct draw_stage * stage,unsigned flags)227 stipple_flush(struct draw_stage *stage, unsigned flags)
228 {
229    stage->line = stipple_first_line;
230    stage->next->flush(stage->next, flags);
231 }
232 
233 
234 static void
stipple_destroy(struct draw_stage * stage)235 stipple_destroy(struct draw_stage *stage)
236 {
237    draw_free_temp_verts(stage);
238    FREE(stage);
239 }
240 
241 
242 /**
243  * Create line stippler stage
244  */
245 struct draw_stage *
draw_stipple_stage(struct draw_context * draw)246 draw_stipple_stage(struct draw_context *draw)
247 {
248    struct stipple_stage *stipple = CALLOC_STRUCT(stipple_stage);
249    if (!stipple)
250       goto fail;
251 
252    stipple->stage.draw = draw;
253    stipple->stage.name = "stipple";
254    stipple->stage.next = NULL;
255    stipple->stage.point = stipple_reset_point;
256    stipple->stage.line = stipple_first_line;
257    stipple->stage.tri = stipple_reset_tri;
258    stipple->stage.reset_stipple_counter = reset_stipple_counter;
259    stipple->stage.flush = stipple_flush;
260    stipple->stage.destroy = stipple_destroy;
261 
262    if (!draw_alloc_temp_verts(&stipple->stage, 2))
263       goto fail;
264 
265    return &stipple->stage;
266 
267 fail:
268    if (stipple)
269       stipple->stage.destroy(&stipple->stage);
270 
271    return NULL;
272 }
273