1 /**************************************************************************
2 *
3 * Copyright 2010-2021 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
17 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
18 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
19 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
20 * USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * The above copyright notice and this permission notice (including the
23 * next paragraph) shall be included in all copies or substantial portions
24 * of the Software.
25 *
26 **************************************************************************/
27
28
29 #include "pipe/p_config.h"
30
31 #include "util/u_math.h"
32 #include "util/u_cpu_detect.h"
33 #include "util/u_pack_color.h"
34 #include "util/u_rect.h"
35 #include "util/u_sse.h"
36
37 #include "lp_jit.h"
38 #include "lp_rast.h"
39 #include "lp_debug.h"
40 #include "lp_state_fs.h"
41 #include "lp_linear_priv.h"
42
43
44 #if defined(PIPE_ARCH_SSE)
45
46
47 /* For debugging (LP_DEBUG=linear), shade areas of run-time fallback
48 * purple. Keep blending active so we can see more of what's going
49 * on.
50 */
51 static boolean
linear_fallback(const struct lp_rast_state * state,unsigned x,unsigned y,unsigned width,unsigned height,uint8_t * color,unsigned stride)52 linear_fallback(const struct lp_rast_state *state,
53 unsigned x, unsigned y,
54 unsigned width, unsigned height,
55 uint8_t *color,
56 unsigned stride)
57 {
58 unsigned col = 0x808000ff;
59 int i;
60
61 for (y = 0; y < height; y++) {
62 for (i = 0; i < 64; i++) {
63 *((uint32_t *)(color + y*stride) + x + i) = col;
64 }
65 }
66
67 return TRUE;
68 }
69
70
71 /* Run our configurable linear shader pipeline:
72 */
73 static boolean
lp_fs_linear_run(const struct lp_rast_state * state,unsigned x,unsigned y,unsigned width,unsigned height,const float (* a0)[4],const float (* dadx)[4],const float (* dady)[4],uint8_t * color,unsigned stride)74 lp_fs_linear_run(const struct lp_rast_state *state,
75 unsigned x, unsigned y,
76 unsigned width, unsigned height,
77 const float (*a0)[4],
78 const float (*dadx)[4],
79 const float (*dady)[4],
80 uint8_t *color,
81 unsigned stride)
82 {
83 const struct lp_fragment_shader_variant *variant = state->variant;
84 const struct lp_tgsi_info *info = &variant->shader->info;
85 struct lp_jit_linear_context jit;
86 lp_jit_linear_llvm_func jit_func = variant->jit_linear_llvm;
87
88 struct lp_linear_sampler samp[LP_MAX_LINEAR_TEXTURES];
89 struct lp_linear_interp interp[LP_MAX_LINEAR_INPUTS];
90 uint8_t constants[LP_MAX_LINEAR_CONSTANTS][4];
91
92 const float w0 = a0[0][3];
93 float oow = 1.0f/w0;
94
95 unsigned input_mask = variant->linear_input_mask;
96 int nr_consts = info->base.file_max[TGSI_FILE_CONSTANT]+1;
97 int nr_tex = info->num_texs;
98 int i, j;
99
100 LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
101
102 /* Require constant w in these rectangles:
103 */
104 if (dadx[0][3] != 0.0f ||
105 dady[0][3] != 0.0f) {
106 if (LP_DEBUG & DEBUG_LINEAR2)
107 debug_printf(" -- w not constant\n");
108 goto fail;
109 }
110
111 /* XXX: Per statechange:
112 */
113 for (i = 0; i < nr_consts; i++) {
114 for (j = 0; j < 4; j++) {
115 float val = state->jit_context.constants[0][i*4+j];
116 if (val < 0.0f || val > 1.0f) {
117 if (LP_DEBUG & DEBUG_LINEAR2)
118 debug_printf(" -- const[%d] out of range\n", i);
119 goto fail;
120 }
121 constants[i][j] = (uint8_t)(val * 255.0f);
122 }
123 }
124 jit.constants = (const uint8_t (*)[4])constants;
125
126 /* We assume BGRA ordering */
127 assert(variant->key.cbuf_format[0] == PIPE_FORMAT_B8G8R8X8_UNORM ||
128 variant->key.cbuf_format[0] == PIPE_FORMAT_B8G8R8A8_UNORM);
129
130 jit.blend_color =
131 state->jit_context.u8_blend_color[32] +
132 (state->jit_context.u8_blend_color[16] << 8) +
133 (state->jit_context.u8_blend_color[0] << 16) +
134 (state->jit_context.u8_blend_color[48] << 24);
135
136 jit.alpha_ref_value = float_to_ubyte(state->jit_context.alpha_ref_value);
137
138 /* XXX: Per primitive:
139 */
140 while (input_mask) {
141 int i = u_bit_scan(&input_mask);
142 unsigned usage_mask = info->base.input_usage_mask[i];
143 boolean perspective =
144 info->base.input_interpolate[i] == TGSI_INTERPOLATE_PERSPECTIVE ||
145 (info->base.input_interpolate[i] == TGSI_INTERPOLATE_COLOR &&
146 !variant->key.flatshade);
147
148 if (!lp_linear_init_interp(&interp[i],
149 x, y, width, height,
150 usage_mask,
151 perspective,
152 oow,
153 a0[i+1],
154 dadx[i+1],
155 dady[i+1])) {
156 if (LP_DEBUG & DEBUG_LINEAR2)
157 debug_printf(" -- init_interp(%d) failed\n", i);
158 goto fail;
159 }
160
161 jit.inputs[i] = &interp[i].base;
162 }
163
164
165 /* XXX: Per primitive: Initialize linear or nearest samplers:
166 */
167 for (i = 0; i < nr_tex; i++) {
168 const struct lp_tgsi_texture_info *tex_info = &info->tex[i];
169 unsigned unit = tex_info->sampler_unit;
170
171 /* XXX: some texture coordinates are linear!
172 */
173 //boolean perspective = (info->base.input_interpolate[i] ==
174 // TGSI_INTERPOLATE_PERSPECTIVE);
175
176 if (!lp_linear_init_sampler(&samp[i],
177 tex_info,
178 lp_fs_variant_key_sampler_idx(&variant->key, unit),
179 &state->jit_context.textures[unit],
180 x, y, width, height,
181 a0, dadx, dady)) {
182 if (LP_DEBUG & DEBUG_LINEAR2)
183 debug_printf(" -- init_sampler(%d) failed\n", i);
184 goto fail;
185 }
186
187 jit.tex[i] = &samp[i].base;
188 }
189
190 /* JIT function already does blending */
191 jit.color0 = color + x * 4 + y * stride;
192 for (y = 0; y < height; y++) {
193 jit_func(&jit, 0, 0, width);
194 jit.color0 += stride;
195 }
196
197 return TRUE;
198
199 fail:
200 /* Visually distinguish this from other fallbacks:
201 */
202 if (LP_DEBUG & DEBUG_LINEAR) {
203 return linear_fallback(state, x, y, width, height, color, stride);
204 }
205
206 return FALSE;
207 }
208
209
210 static void
check_linear_interp_mask_a(struct lp_fragment_shader_variant * variant)211 check_linear_interp_mask_a(struct lp_fragment_shader_variant *variant)
212 {
213 const struct lp_tgsi_info *info = &variant->shader->info;
214 struct lp_jit_linear_context jit;
215
216 struct lp_linear_sampler samp[LP_MAX_LINEAR_TEXTURES];
217 struct lp_linear_interp interp[LP_MAX_LINEAR_INPUTS];
218 uint8_t constants[LP_MAX_LINEAR_CONSTANTS][4];
219 PIPE_ALIGN_VAR(16) uint8_t color0[TILE_SIZE*4];
220
221 int nr_inputs = info->base.file_max[TGSI_FILE_INPUT]+1;
222 int nr_tex = info->num_texs;
223 int i;
224
225 LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
226
227 jit.constants = (const uint8_t (*)[4])constants;
228
229 for (i = 0; i < nr_tex; i++) {
230 lp_linear_init_noop_sampler(&samp[i]);
231 jit.tex[i] = &samp[i].base;
232 }
233
234 for (i = 0; i < nr_inputs; i++) {
235 lp_linear_init_noop_interp(&interp[i]);
236 jit.inputs[i] = &interp[i].base;
237 }
238
239 jit.color0 = color0;
240
241 (void)variant->jit_linear_llvm(&jit, 0, 0, 0);
242
243 /* Find out which interpolators were called, and store this as a
244 * mask:
245 */
246 for (i = 0; i < nr_inputs; i++)
247 variant->linear_input_mask |= (interp[i].row[0] << i);
248 }
249
250
251 /* Until the above is working, look at texture information and guess
252 * that any input used as a texture coordinate is not used for
253 * anything else.
254 */
255 static void
check_linear_interp_mask_b(struct lp_fragment_shader_variant * variant)256 check_linear_interp_mask_b(struct lp_fragment_shader_variant *variant)
257 {
258 const struct lp_tgsi_info *info = &variant->shader->info;
259 int nr_inputs = info->base.file_max[TGSI_FILE_INPUT]+1;
260 int nr_tex = info->num_texs;
261 unsigned tex_mask = 0;
262 int i;
263
264 LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
265
266 for (i = 0; i < nr_tex; i++) {
267 const struct lp_tgsi_texture_info *tex_info = &info->tex[i];
268 const struct lp_tgsi_channel_info *schan = &tex_info->coord[0];
269 const struct lp_tgsi_channel_info *tchan = &tex_info->coord[1];
270 tex_mask |= 1 << schan->u.index;
271 tex_mask |= 1 << tchan->u.index;
272 }
273
274 variant->linear_input_mask = ((1 << nr_inputs) - 1) & ~tex_mask;
275 }
276
277
278 void
lp_linear_check_variant(struct lp_fragment_shader_variant * variant)279 lp_linear_check_variant(struct lp_fragment_shader_variant *variant)
280 {
281 const struct lp_fragment_shader_variant_key *key = &variant->key;
282 const struct lp_fragment_shader *shader = variant->shader;
283 const struct lp_tgsi_info *info = &shader->info;
284 int i;
285
286 if (info->base.file_max[TGSI_FILE_CONSTANT] >= LP_MAX_LINEAR_CONSTANTS ||
287 info->base.file_max[TGSI_FILE_INPUT] >= LP_MAX_LINEAR_INPUTS) {
288 if (LP_DEBUG & DEBUG_LINEAR)
289 debug_printf(" -- too many inputs/constants\n");
290 goto fail;
291 }
292
293 /* If we have a fastpath which implements the entire varient, use
294 * that.
295 */
296 if (lp_linear_check_fastpath(variant)) {
297 return;
298 }
299
300 /* Otherwise, can we build up a spanline-based linear path for this
301 * variant?
302 */
303
304 /* Check static sampler state.
305 */
306 for (i = 0; i < info->num_texs; i++) {
307 const struct lp_tgsi_texture_info *tex_info = &info->tex[i];
308 unsigned unit = tex_info->sampler_unit;
309
310 /* XXX: Relax this once setup premultiplies by oow:
311 */
312 if (info->base.input_interpolate[unit] != TGSI_INTERPOLATE_PERSPECTIVE) {
313 if (LP_DEBUG & DEBUG_LINEAR)
314 debug_printf(" -- samp[%d]: texcoord not perspective\n", i);
315 goto fail;
316 }
317
318 struct lp_sampler_static_state *samp = lp_fs_variant_key_sampler_idx(key, unit);
319 if (!lp_linear_check_sampler(samp, tex_info)) {
320 if (LP_DEBUG & DEBUG_LINEAR)
321 debug_printf(" -- samp[%d]: check_sampler failed\n", i);
322 goto fail;
323 }
324 }
325
326 /* Check shader. May not have been jitted.
327 */
328 if (variant->linear_function == NULL) {
329 if (LP_DEBUG & DEBUG_LINEAR)
330 debug_printf(" -- no linear shader\n");
331 goto fail;
332 }
333
334 /* Hook in the catchall shader runner:
335 */
336 variant->jit_linear = lp_fs_linear_run;
337
338 /* Figure out which inputs we don't need to interpolate (because
339 * they are only used as texture coordinates). This is important
340 * as we can cope with texture coordinates which exceed 1.0, but
341 * cannot do so for regular inputs.
342 */
343 if (1)
344 check_linear_interp_mask_a(variant);
345 else
346 check_linear_interp_mask_b(variant);
347
348
349 if (0) {
350 lp_debug_fs_variant(variant);
351 debug_printf("linear input mask: 0x%x\n", variant->linear_input_mask);
352 }
353
354 return;
355
356 fail:
357 if (LP_DEBUG & DEBUG_LINEAR) {
358 lp_debug_fs_variant(variant);
359 debug_printf(" ----> no linear path for this variant\n");
360 }
361 }
362
363
364 #else
365 void
lp_linear_check_variant(struct lp_fragment_shader_variant * variant)366 lp_linear_check_variant(struct lp_fragment_shader_variant *variant)
367 {
368 }
369 #endif
370