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1 /*
2  * Copyright © 2018 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "anv_private.h"
25 #include "test_common.h"
26 
main(void)27 int main(void)
28 {
29    struct anv_physical_device physical_device = {
30       .use_softpin = true,
31    };
32    struct anv_device device = {
33       .physical = &physical_device,
34    };
35    struct anv_state_pool state_pool;
36 
37    pthread_mutex_init(&device.mutex, NULL);
38    anv_bo_cache_init(&device.bo_cache, &device);
39    anv_state_pool_init(&state_pool, &device, "test", 4096, 0, 4096);
40 
41    /* Get the size of the underlying block_pool */
42    struct anv_block_pool *bp = &state_pool.block_pool;
43    uint64_t pool_size = bp->size;
44 
45    /* Grab one so the pool has some initial usage */
46    anv_state_pool_alloc(&state_pool, 16, 16);
47 
48    /* Grab a state that is the size of the initial allocation */
49    struct anv_state state = anv_state_pool_alloc(&state_pool, pool_size, 16);
50 
51    /* The pool must have grown */
52    ASSERT(bp->size > pool_size);
53 
54    /* And the state must have been allocated at the end of the original size  */
55    ASSERT(state.offset == pool_size);
56 
57    /* A new allocation that fits into the returned empty space should have an
58     * offset within the original pool size
59     */
60    state = anv_state_pool_alloc(&state_pool, 4096, 16);
61    ASSERT(state.offset + state.alloc_size <= pool_size);
62 
63    /* We should be able to allocate pool->block_size'd chunks in the returned area
64     */
65    int left_chunks = pool_size / 4096 - 2;
66    for (int i = 0; i < left_chunks; i++) {
67       state = anv_state_pool_alloc(&state_pool, 4096, 16);
68       ASSERT(state.offset + state.alloc_size <= pool_size);
69    }
70 
71    /* Now the next chunk to be allocated should make the pool grow again */
72    pool_size = bp->size;
73    state = anv_state_pool_alloc(&state_pool, 4096, 16);
74    ASSERT(bp->size > pool_size);
75    ASSERT(state.offset == pool_size);
76 
77    anv_state_pool_finish(&state_pool);
78 }
79