1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25
26 #include "brw_batch.h"
27 #include "brw_mipmap_tree.h"
28 #include "brw_fbo.h"
29
30 #include "brw_context.h"
31 #include "brw_state.h"
32
33 #include "blorp/blorp_genX_exec.h"
34
35 #if GFX_VER <= 5
36 #include "gfx4_blorp_exec.h"
37 #endif
38
39 #include "brw_blorp.h"
40
blorp_measure_start(struct blorp_batch * batch,const struct blorp_params * params)41 static void blorp_measure_start(struct blorp_batch *batch,
42 const struct blorp_params *params) { }
43
44 static void *
blorp_emit_dwords(struct blorp_batch * batch,unsigned n)45 blorp_emit_dwords(struct blorp_batch *batch, unsigned n)
46 {
47 assert(batch->blorp->driver_ctx == batch->driver_batch);
48 struct brw_context *brw = batch->driver_batch;
49
50 brw_batch_begin(brw, n);
51 uint32_t *map = brw->batch.map_next;
52 brw->batch.map_next += n;
53 brw_batch_advance(brw);
54 return map;
55 }
56
57 static uint64_t
blorp_emit_reloc(struct blorp_batch * batch,void * location,struct blorp_address address,uint32_t delta)58 blorp_emit_reloc(struct blorp_batch *batch,
59 void *location, struct blorp_address address, uint32_t delta)
60 {
61 assert(batch->blorp->driver_ctx == batch->driver_batch);
62 struct brw_context *brw = batch->driver_batch;
63 uint32_t offset;
64
65 if (GFX_VER < 6 && brw_ptr_in_state_buffer(&brw->batch, location)) {
66 offset = (char *)location - (char *)brw->batch.state.map;
67 return brw_state_reloc(&brw->batch, offset,
68 address.buffer, address.offset + delta,
69 address.reloc_flags);
70 }
71
72 assert(!brw_ptr_in_state_buffer(&brw->batch, location));
73
74 offset = (char *)location - (char *)brw->batch.batch.map;
75 return brw_batch_reloc(&brw->batch, offset,
76 address.buffer, address.offset + delta,
77 address.reloc_flags);
78 }
79
80 static void
blorp_surface_reloc(struct blorp_batch * batch,uint32_t ss_offset,struct blorp_address address,uint32_t delta)81 blorp_surface_reloc(struct blorp_batch *batch, uint32_t ss_offset,
82 struct blorp_address address, uint32_t delta)
83 {
84 assert(batch->blorp->driver_ctx == batch->driver_batch);
85 struct brw_context *brw = batch->driver_batch;
86 struct brw_bo *bo = address.buffer;
87
88 uint64_t reloc_val =
89 brw_state_reloc(&brw->batch, ss_offset, bo, address.offset + delta,
90 address.reloc_flags);
91
92 void *reloc_ptr = (void *)brw->batch.state.map + ss_offset;
93 #if GFX_VER >= 8
94 *(uint64_t *)reloc_ptr = reloc_val;
95 #else
96 *(uint32_t *)reloc_ptr = reloc_val;
97 #endif
98 }
99
100 static uint64_t
blorp_get_surface_address(UNUSED struct blorp_batch * blorp_batch,UNUSED struct blorp_address address)101 blorp_get_surface_address(UNUSED struct blorp_batch *blorp_batch,
102 UNUSED struct blorp_address address)
103 {
104 /* We'll let blorp_surface_reloc write the address. */
105 return 0ull;
106 }
107
108 #if GFX_VER >= 7 && GFX_VER < 10
109 static struct blorp_address
blorp_get_surface_base_address(struct blorp_batch * batch)110 blorp_get_surface_base_address(struct blorp_batch *batch)
111 {
112 assert(batch->blorp->driver_ctx == batch->driver_batch);
113 struct brw_context *brw = batch->driver_batch;
114 return (struct blorp_address) {
115 .buffer = brw->batch.state.bo,
116 .offset = 0,
117 };
118 }
119 #endif
120
121 static void *
blorp_alloc_dynamic_state(struct blorp_batch * batch,uint32_t size,uint32_t alignment,uint32_t * offset)122 blorp_alloc_dynamic_state(struct blorp_batch *batch,
123 uint32_t size,
124 uint32_t alignment,
125 uint32_t *offset)
126 {
127 assert(batch->blorp->driver_ctx == batch->driver_batch);
128 struct brw_context *brw = batch->driver_batch;
129
130 return brw_state_batch(brw, size, alignment, offset);
131 }
132
133 UNUSED static void *
blorp_alloc_general_state(struct blorp_batch * blorp_batch,uint32_t size,uint32_t alignment,uint32_t * offset)134 blorp_alloc_general_state(struct blorp_batch *blorp_batch,
135 uint32_t size,
136 uint32_t alignment,
137 uint32_t *offset)
138 {
139 /* Use dynamic state range for general state on i965. */
140 return blorp_alloc_dynamic_state(blorp_batch, size, alignment, offset);
141 }
142
143 static void
blorp_alloc_binding_table(struct blorp_batch * batch,unsigned num_entries,unsigned state_size,unsigned state_alignment,uint32_t * bt_offset,uint32_t * surface_offsets,void ** surface_maps)144 blorp_alloc_binding_table(struct blorp_batch *batch, unsigned num_entries,
145 unsigned state_size, unsigned state_alignment,
146 uint32_t *bt_offset, uint32_t *surface_offsets,
147 void **surface_maps)
148 {
149 assert(batch->blorp->driver_ctx == batch->driver_batch);
150 struct brw_context *brw = batch->driver_batch;
151
152 uint32_t *bt_map = brw_state_batch(brw,
153 num_entries * sizeof(uint32_t), 32,
154 bt_offset);
155
156 for (unsigned i = 0; i < num_entries; i++) {
157 surface_maps[i] = brw_state_batch(brw,
158 state_size, state_alignment,
159 &(surface_offsets)[i]);
160 bt_map[i] = surface_offsets[i];
161 }
162 }
163
164 static void *
blorp_alloc_vertex_buffer(struct blorp_batch * batch,uint32_t size,struct blorp_address * addr)165 blorp_alloc_vertex_buffer(struct blorp_batch *batch, uint32_t size,
166 struct blorp_address *addr)
167 {
168 assert(batch->blorp->driver_ctx == batch->driver_batch);
169 struct brw_context *brw = batch->driver_batch;
170
171 /* From the Skylake PRM, 3DSTATE_VERTEX_BUFFERS:
172 *
173 * "The VF cache needs to be invalidated before binding and then using
174 * Vertex Buffers that overlap with any previously bound Vertex Buffer
175 * (at a 64B granularity) since the last invalidation. A VF cache
176 * invalidate is performed by setting the "VF Cache Invalidation Enable"
177 * bit in PIPE_CONTROL."
178 *
179 * This restriction first appears in the Skylake PRM but the internal docs
180 * also list it as being an issue on Broadwell. In order to avoid this
181 * problem, we align all vertex buffer allocations to 64 bytes.
182 */
183 uint32_t offset;
184 void *data = brw_state_batch(brw, size, 64, &offset);
185
186 *addr = (struct blorp_address) {
187 .buffer = brw->batch.state.bo,
188 .offset = offset,
189
190 /* The VF cache designers apparently cut corners, and made the cache
191 * only consider the bottom 32 bits of memory addresses. If you happen
192 * to have two vertex buffers which get placed exactly 4 GiB apart and
193 * use them in back-to-back draw calls, you can get collisions. To work
194 * around this problem, we restrict vertex buffers to the low 32 bits of
195 * the address space.
196 */
197 .reloc_flags = RELOC_32BIT,
198
199 #if GFX_VER == 11
200 .mocs = ICL_MOCS_WB,
201 #elif GFX_VER == 10
202 .mocs = CNL_MOCS_WB,
203 #elif GFX_VER == 9
204 .mocs = SKL_MOCS_WB,
205 #elif GFX_VER == 8
206 .mocs = BDW_MOCS_WB,
207 #elif GFX_VER == 7
208 .mocs = GFX7_MOCS_L3,
209 #elif GFX_VER > 6
210 #error "Missing MOCS setting!"
211 #endif
212 };
213
214 return data;
215 }
216
217 /**
218 * See vf_invalidate_for_vb_48b_transitions in genX_state_upload.c.
219 */
220 static void
blorp_vf_invalidate_for_vb_48b_transitions(UNUSED struct blorp_batch * batch,UNUSED const struct blorp_address * addrs,UNUSED uint32_t * sizes,UNUSED unsigned num_vbs)221 blorp_vf_invalidate_for_vb_48b_transitions(UNUSED struct blorp_batch *batch,
222 UNUSED const struct blorp_address *addrs,
223 UNUSED uint32_t *sizes,
224 UNUSED unsigned num_vbs)
225 {
226 #if GFX_VER >= 8 && GFX_VER < 11
227 struct brw_context *brw = batch->driver_batch;
228 bool need_invalidate = false;
229
230 for (unsigned i = 0; i < num_vbs; i++) {
231 struct brw_bo *bo = addrs[i].buffer;
232 uint16_t high_bits =
233 bo && (bo->kflags & EXEC_OBJECT_PINNED) ? bo->gtt_offset >> 32u : 0;
234
235 if (high_bits != brw->vb.last_bo_high_bits[i]) {
236 need_invalidate = true;
237 brw->vb.last_bo_high_bits[i] = high_bits;
238 }
239 }
240
241 if (need_invalidate) {
242 brw_emit_pipe_control_flush(brw, PIPE_CONTROL_VF_CACHE_INVALIDATE | PIPE_CONTROL_CS_STALL);
243 }
244 #endif
245 }
246
247 UNUSED static struct blorp_address
blorp_get_workaround_address(struct blorp_batch * batch)248 blorp_get_workaround_address(struct blorp_batch *batch)
249 {
250 assert(batch->blorp->driver_ctx == batch->driver_batch);
251 struct brw_context *brw = batch->driver_batch;
252
253 return (struct blorp_address) {
254 .buffer = brw->workaround_bo,
255 .offset = brw->workaround_bo_offset,
256 };
257 }
258
259 static void
blorp_flush_range(UNUSED struct blorp_batch * batch,UNUSED void * start,UNUSED size_t size)260 blorp_flush_range(UNUSED struct blorp_batch *batch, UNUSED void *start,
261 UNUSED size_t size)
262 {
263 /* All allocated states come from the batch which we will flush before we
264 * submit it. There's nothing for us to do here.
265 */
266 }
267
268 #if GFX_VER >= 7
269 static const struct intel_l3_config *
blorp_get_l3_config(struct blorp_batch * batch)270 blorp_get_l3_config(struct blorp_batch *batch)
271 {
272 assert(batch->blorp->driver_ctx == batch->driver_batch);
273 struct brw_context *brw = batch->driver_batch;
274
275 return brw->l3.config;
276 }
277 #else /* GFX_VER < 7 */
278 static void
blorp_emit_urb_config(struct blorp_batch * batch,unsigned vs_entry_size,UNUSED unsigned sf_entry_size)279 blorp_emit_urb_config(struct blorp_batch *batch,
280 unsigned vs_entry_size,
281 UNUSED unsigned sf_entry_size)
282 {
283 assert(batch->blorp->driver_ctx == batch->driver_batch);
284 struct brw_context *brw = batch->driver_batch;
285
286 #if GFX_VER == 6
287 gfx6_upload_urb(brw, vs_entry_size, false, 0);
288 #else
289 /* We calculate it now and emit later. */
290 brw_calculate_urb_fence(brw, 0, vs_entry_size, sf_entry_size);
291 #endif
292 }
293 #endif
294
295 void
genX(blorp_exec)296 genX(blorp_exec)(struct blorp_batch *batch,
297 const struct blorp_params *params)
298 {
299 assert(batch->blorp->driver_ctx == batch->driver_batch);
300 struct brw_context *brw = batch->driver_batch;
301 struct gl_context *ctx = &brw->ctx;
302 bool check_aperture_failed_once = false;
303
304 #if GFX_VER >= 11
305 /* The PIPE_CONTROL command description says:
306 *
307 * "Whenever a Binding Table Index (BTI) used by a Render Taget Message
308 * points to a different RENDER_SURFACE_STATE, SW must issue a Render
309 * Target Cache Flush by enabling this bit. When render target flush
310 * is set due to new association of BTI, PS Scoreboard Stall bit must
311 * be set in this packet."
312 */
313 brw_emit_pipe_control_flush(brw,
314 PIPE_CONTROL_RENDER_TARGET_FLUSH |
315 PIPE_CONTROL_STALL_AT_SCOREBOARD);
316 #endif
317
318 /* Flush the sampler and render caches. We definitely need to flush the
319 * sampler cache so that we get updated contents from the render cache for
320 * the glBlitFramebuffer() source. Also, we are sometimes warned in the
321 * docs to flush the cache between reinterpretations of the same surface
322 * data with different formats, which blorp does for stencil and depth
323 * data.
324 */
325 if (params->src.enabled)
326 brw_cache_flush_for_read(brw, params->src.addr.buffer);
327 if (params->dst.enabled) {
328 brw_cache_flush_for_render(brw, params->dst.addr.buffer,
329 params->dst.view.format,
330 params->dst.aux_usage);
331 }
332 if (params->depth.enabled)
333 brw_cache_flush_for_depth(brw, params->depth.addr.buffer);
334 if (params->stencil.enabled)
335 brw_cache_flush_for_depth(brw, params->stencil.addr.buffer);
336
337 brw_select_pipeline(brw, BRW_RENDER_PIPELINE);
338 brw_emit_l3_state(brw);
339
340 retry:
341 brw_batch_require_space(brw, 1400);
342 brw_require_statebuffer_space(brw, 600);
343 brw_batch_save_state(brw);
344 check_aperture_failed_once |= brw_batch_saved_state_is_empty(brw);
345 brw->batch.no_wrap = true;
346
347 #if GFX_VER == 6
348 /* Emit workaround flushes when we switch from drawing to blorping. */
349 brw_emit_post_sync_nonzero_flush(brw);
350 #endif
351
352 brw_upload_state_base_address(brw);
353
354 #if GFX_VER >= 8
355 gfx7_l3_state.emit(brw);
356 #endif
357
358 #if GFX_VER >= 6
359 brw_emit_depth_stall_flushes(brw);
360 #endif
361
362 #if GFX_VER == 8
363 gfx8_write_pma_stall_bits(brw, 0);
364 #endif
365
366 const unsigned scale = params->fast_clear_op ? UINT_MAX : 1;
367 if (brw->current_hash_scale != scale) {
368 brw_emit_hashing_mode(brw, params->x1 - params->x0,
369 params->y1 - params->y0, scale);
370 }
371
372 blorp_emit(batch, GENX(3DSTATE_DRAWING_RECTANGLE), rect) {
373 rect.ClippedDrawingRectangleXMax = MAX2(params->x1, params->x0) - 1;
374 rect.ClippedDrawingRectangleYMax = MAX2(params->y1, params->y0) - 1;
375 }
376
377 blorp_exec(batch, params);
378
379 brw->batch.no_wrap = false;
380
381 /* Check if the blorp op we just did would make our batch likely to fail to
382 * map all the BOs into the GPU at batch exec time later. If so, flush the
383 * batch and try again with nothing else in the batch.
384 */
385 if (!brw_batch_has_aperture_space(brw, 0)) {
386 if (!check_aperture_failed_once) {
387 check_aperture_failed_once = true;
388 brw_batch_reset_to_saved(brw);
389 brw_batch_flush(brw);
390 goto retry;
391 } else {
392 int ret = brw_batch_flush(brw);
393 WARN_ONCE(ret == -ENOSPC,
394 "i965: blorp emit exceeded available aperture space\n");
395 }
396 }
397
398 if (unlikely(brw->always_flush_batch))
399 brw_batch_flush(brw);
400
401 /* We've smashed all state compared to what the normal 3D pipeline
402 * rendering tracks for GL.
403 */
404 brw->ctx.NewDriverState |= BRW_NEW_BLORP;
405 brw->no_depth_or_stencil = !params->depth.enabled &&
406 !params->stencil.enabled;
407 brw->ib.index_size = -1;
408 brw->urb.vsize = 0;
409 brw->urb.gs_present = false;
410 brw->urb.gsize = 0;
411 brw->urb.tess_present = false;
412 brw->urb.hsize = 0;
413 brw->urb.dsize = 0;
414
415 if (params->dst.enabled) {
416 brw_render_cache_add_bo(brw, params->dst.addr.buffer,
417 params->dst.view.format,
418 params->dst.aux_usage);
419 }
420 if (params->depth.enabled)
421 brw_depth_cache_add_bo(brw, params->depth.addr.buffer);
422 if (params->stencil.enabled)
423 brw_depth_cache_add_bo(brw, params->stencil.addr.buffer);
424 }
425