1 /*
2 * Copyright 2016 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "pipe/p_context.h"
27 #include "util/format/u_format.h"
28 #include "util/u_inlines.h"
29
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/mtypes.h"
33 #include "main/teximage.h"
34 #include "main/texobj.h"
35 #include "program/prog_instruction.h"
36
37 #include "st_context.h"
38 #include "st_sampler_view.h"
39 #include "st_texture.h"
40 #include "st_format.h"
41 #include "st_cb_bufferobjects.h"
42 #include "st_cb_texture.h"
43
44 /* Subtract remaining private references. Typically used before
45 * destruction. See the header file for explanation.
46 */
47 static void
st_remove_private_references(struct st_sampler_view * sv)48 st_remove_private_references(struct st_sampler_view *sv)
49 {
50 if (sv->private_refcount) {
51 assert(sv->private_refcount > 0);
52 p_atomic_add(&sv->view->reference.count, -sv->private_refcount);
53 sv->private_refcount = 0;
54 }
55 }
56
57 /* Return a sampler view while incrementing the refcount by 1. */
58 static struct pipe_sampler_view *
get_sampler_view_reference(struct st_sampler_view * sv,struct pipe_sampler_view * view)59 get_sampler_view_reference(struct st_sampler_view *sv,
60 struct pipe_sampler_view *view)
61 {
62 if (unlikely(sv->private_refcount <= 0)) {
63 assert(sv->private_refcount == 0);
64
65 /* This is the number of atomic increments we will skip. */
66 sv->private_refcount = 100000000;
67 p_atomic_add(&view->reference.count, sv->private_refcount);
68 }
69
70 /* Return a reference while decrementing the private refcount. */
71 sv->private_refcount--;
72 return view;
73 }
74
75 /**
76 * Set the given view as the current context's view for the texture.
77 *
78 * Overwrites any pre-existing view of the context.
79 *
80 * Takes ownership of the view (i.e., stores the view without incrementing the
81 * reference count).
82 *
83 * \return the view, or NULL on error. In case of error, the reference to the
84 * view is released.
85 */
86 static struct pipe_sampler_view *
st_texture_set_sampler_view(struct st_context * st,struct st_texture_object * stObj,struct pipe_sampler_view * view,bool glsl130_or_later,bool srgb_skip_decode,bool get_reference)87 st_texture_set_sampler_view(struct st_context *st,
88 struct st_texture_object *stObj,
89 struct pipe_sampler_view *view,
90 bool glsl130_or_later, bool srgb_skip_decode,
91 bool get_reference)
92 {
93 struct st_sampler_views *views;
94 struct st_sampler_view *free = NULL;
95 struct st_sampler_view *sv;
96 GLuint i;
97
98 simple_mtx_lock(&stObj->validate_mutex);
99 views = stObj->sampler_views;
100
101 for (i = 0; i < views->count; ++i) {
102 sv = &views->views[i];
103
104 /* Is the array entry used ? */
105 if (sv->view) {
106 /* check if the context matches */
107 if (sv->view->context == st->pipe) {
108 st_remove_private_references(sv);
109 pipe_sampler_view_reference(&sv->view, NULL);
110 goto found;
111 }
112 } else {
113 /* Found a free slot, remember that */
114 free = sv;
115 }
116 }
117
118 /* Couldn't find a slot for our context, create a new one */
119 if (free) {
120 sv = free;
121 } else {
122 if (views->count >= views->max) {
123 /* Allocate a larger container. */
124 unsigned new_max = 2 * views->max;
125 unsigned new_size = sizeof(*views) + new_max * sizeof(views->views[0]);
126
127 if (new_max < views->max ||
128 new_max > (UINT_MAX - sizeof(*views)) / sizeof(views->views[0])) {
129 pipe_sampler_view_reference(&view, NULL);
130 goto out;
131 }
132
133 struct st_sampler_views *new_views = malloc(new_size);
134 if (!new_views) {
135 pipe_sampler_view_reference(&view, NULL);
136 goto out;
137 }
138
139 new_views->count = views->count;
140 new_views->max = new_max;
141 memcpy(&new_views->views[0], &views->views[0],
142 views->count * sizeof(views->views[0]));
143
144 /* Initialize the pipe_sampler_view pointers to zero so that we don't
145 * have to worry about racing against readers when incrementing
146 * views->count.
147 */
148 memset(&new_views->views[views->count], 0,
149 (new_max - views->count) * sizeof(views->views[0]));
150
151 /* Use memory release semantics to ensure that concurrent readers will
152 * get the correct contents of the new container.
153 *
154 * Also, the write should be atomic, but that's guaranteed anyway on
155 * all supported platforms.
156 */
157 p_atomic_set(&stObj->sampler_views, new_views);
158
159 /* We keep the old container around until the texture object is
160 * deleted, because another thread may still be reading from it. We
161 * double the size of the container each time, so we end up with
162 * at most twice the total memory allocation.
163 */
164 views->next = stObj->sampler_views_old;
165 stObj->sampler_views_old = views;
166
167 views = new_views;
168 }
169
170 sv = &views->views[views->count];
171
172 /* Since modification is guarded by the lock, only the write part of the
173 * increment has to be atomic, and that's already guaranteed on all
174 * supported platforms without using an atomic intrinsic.
175 */
176 views->count++;
177 }
178
179 found:
180 assert(sv->view == NULL);
181
182 sv->glsl130_or_later = glsl130_or_later;
183 sv->srgb_skip_decode = srgb_skip_decode;
184 sv->view = view;
185 sv->st = st;
186
187 if (get_reference)
188 view = get_sampler_view_reference(sv, view);
189
190 out:
191 simple_mtx_unlock(&stObj->validate_mutex);
192 return view;
193 }
194
195
196 /**
197 * Return the most-recently validated sampler view for the texture \p stObj
198 * in the given context, if any.
199 *
200 * Performs no additional validation.
201 */
202 struct st_sampler_view *
st_texture_get_current_sampler_view(const struct st_context * st,const struct st_texture_object * stObj)203 st_texture_get_current_sampler_view(const struct st_context *st,
204 const struct st_texture_object *stObj)
205 {
206 struct st_sampler_views *views = p_atomic_read(&stObj->sampler_views);
207
208 for (unsigned i = 0; i < views->count; ++i) {
209 struct st_sampler_view *sv = &views->views[i];
210 if (sv->view && sv->view->context == st->pipe)
211 return sv;
212 }
213
214 return NULL;
215 }
216
217
218 /**
219 * For the given texture object, release any sampler views which belong
220 * to the calling context. This is used to free any sampler views
221 * which belong to the context before the context is destroyed.
222 */
223 void
st_texture_release_context_sampler_view(struct st_context * st,struct st_texture_object * stObj)224 st_texture_release_context_sampler_view(struct st_context *st,
225 struct st_texture_object *stObj)
226 {
227 GLuint i;
228
229 simple_mtx_lock(&stObj->validate_mutex);
230 struct st_sampler_views *views = stObj->sampler_views;
231 for (i = 0; i < views->count; ++i) {
232 struct st_sampler_view *sv = &views->views[i];
233
234 if (sv->view && sv->view->context == st->pipe) {
235 st_remove_private_references(sv);
236 pipe_sampler_view_reference(&sv->view, NULL);
237 break;
238 }
239 }
240 simple_mtx_unlock(&stObj->validate_mutex);
241 }
242
243
244 /**
245 * Release all sampler views attached to the given texture object, regardless
246 * of the context. This is called fairly frequently. For example, whenever
247 * the texture's base level, max level or swizzle change.
248 */
249 void
st_texture_release_all_sampler_views(struct st_context * st,struct st_texture_object * stObj)250 st_texture_release_all_sampler_views(struct st_context *st,
251 struct st_texture_object *stObj)
252 {
253 /* TODO: This happens while a texture is deleted, because the Driver API
254 * is asymmetric: the driver allocates the texture object memory, but
255 * mesa/main frees it.
256 */
257 if (!stObj->sampler_views)
258 return;
259
260 simple_mtx_lock(&stObj->validate_mutex);
261 struct st_sampler_views *views = stObj->sampler_views;
262 for (unsigned i = 0; i < views->count; ++i) {
263 struct st_sampler_view *stsv = &views->views[i];
264 if (stsv->view) {
265 st_remove_private_references(stsv);
266
267 if (stsv->st && stsv->st != st) {
268 /* Transfer this reference to the zombie list. It will
269 * likely be freed when the zombie list is freed.
270 */
271 st_save_zombie_sampler_view(stsv->st, stsv->view);
272 stsv->view = NULL;
273 } else {
274 pipe_sampler_view_reference(&stsv->view, NULL);
275 }
276 }
277 }
278 views->count = 0;
279 simple_mtx_unlock(&stObj->validate_mutex);
280 }
281
282
283 /*
284 * Delete the texture's sampler views and st_sampler_views containers.
285 * This is to be called just before a texture is deleted.
286 */
287 void
st_delete_texture_sampler_views(struct st_context * st,struct st_texture_object * stObj)288 st_delete_texture_sampler_views(struct st_context *st,
289 struct st_texture_object *stObj)
290 {
291 st_texture_release_all_sampler_views(st, stObj);
292
293 /* Free the container of the current per-context sampler views */
294 assert(stObj->sampler_views->count == 0);
295 free(stObj->sampler_views);
296 stObj->sampler_views = NULL;
297
298 /* Free old sampler view containers */
299 while (stObj->sampler_views_old) {
300 struct st_sampler_views *views = stObj->sampler_views_old;
301 stObj->sampler_views_old = views->next;
302 free(views);
303 }
304 }
305
306
307 /**
308 * Return swizzle1(swizzle2)
309 */
310 static unsigned
swizzle_swizzle(unsigned swizzle1,unsigned swizzle2)311 swizzle_swizzle(unsigned swizzle1, unsigned swizzle2)
312 {
313 unsigned i, swz[4];
314
315 if (swizzle1 == SWIZZLE_XYZW) {
316 /* identity swizzle, no change to swizzle2 */
317 return swizzle2;
318 }
319
320 for (i = 0; i < 4; i++) {
321 unsigned s = GET_SWZ(swizzle1, i);
322 switch (s) {
323 case SWIZZLE_X:
324 case SWIZZLE_Y:
325 case SWIZZLE_Z:
326 case SWIZZLE_W:
327 swz[i] = GET_SWZ(swizzle2, s);
328 break;
329 case SWIZZLE_ZERO:
330 swz[i] = SWIZZLE_ZERO;
331 break;
332 case SWIZZLE_ONE:
333 swz[i] = SWIZZLE_ONE;
334 break;
335 default:
336 assert(!"Bad swizzle term");
337 swz[i] = SWIZZLE_X;
338 }
339 }
340
341 return MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
342 }
343
344
345 /**
346 * Given a user-specified texture base format, the actual gallium texture
347 * format and the current GL_DEPTH_MODE, return a texture swizzle.
348 *
349 * Consider the case where the user requests a GL_RGB internal texture
350 * format the driver actually uses an RGBA format. The A component should
351 * be ignored and sampling from the texture should always return (r,g,b,1).
352 * But if we rendered to the texture we might have written A values != 1.
353 * By sampling the texture with a ".xyz1" swizzle we'll get the expected A=1.
354 * This function computes the texture swizzle needed to get the expected
355 * values.
356 *
357 * In the case of depth textures, the GL_DEPTH_MODE state determines the
358 * texture swizzle.
359 *
360 * This result must be composed with the user-specified swizzle to get
361 * the final swizzle.
362 */
363 static unsigned
compute_texture_format_swizzle(GLenum baseFormat,GLenum depthMode,bool glsl130_or_later)364 compute_texture_format_swizzle(GLenum baseFormat, GLenum depthMode,
365 bool glsl130_or_later)
366 {
367 switch (baseFormat) {
368 case GL_RGBA:
369 return SWIZZLE_XYZW;
370 case GL_RGB:
371 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE);
372 case GL_RG:
373 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_ZERO, SWIZZLE_ONE);
374 case GL_RED:
375 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO,
376 SWIZZLE_ZERO, SWIZZLE_ONE);
377 case GL_ALPHA:
378 return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
379 SWIZZLE_ZERO, SWIZZLE_W);
380 case GL_LUMINANCE:
381 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
382 case GL_LUMINANCE_ALPHA:
383 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_W);
384 case GL_INTENSITY:
385 return SWIZZLE_XXXX;
386 case GL_STENCIL_INDEX:
387 case GL_DEPTH_STENCIL:
388 case GL_DEPTH_COMPONENT:
389 /* Now examine the depth mode */
390 switch (depthMode) {
391 case GL_LUMINANCE:
392 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
393 case GL_INTENSITY:
394 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X);
395 case GL_ALPHA:
396 /* The texture(sampler*Shadow) functions from GLSL 1.30 ignore
397 * the depth mode and return float, while older shadow* functions
398 * and ARB_fp instructions return vec4 according to the depth mode.
399 *
400 * The problem with the GLSL 1.30 functions is that GL_ALPHA forces
401 * them to return 0, breaking them completely.
402 *
403 * A proper fix would increase code complexity and that's not worth
404 * it for a rarely used feature such as the GL_ALPHA depth mode
405 * in GL3. Therefore, change GL_ALPHA to GL_INTENSITY for all
406 * shaders that use GLSL 1.30 or later.
407 *
408 * BTW, it's required that sampler views are updated when
409 * shaders change (check_sampler_swizzle takes care of that).
410 */
411 if (glsl130_or_later)
412 return SWIZZLE_XXXX;
413 else
414 return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
415 SWIZZLE_ZERO, SWIZZLE_X);
416 case GL_RED:
417 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO,
418 SWIZZLE_ZERO, SWIZZLE_ONE);
419 default:
420 assert(!"Unexpected depthMode");
421 return SWIZZLE_XYZW;
422 }
423 default:
424 assert(!"Unexpected baseFormat");
425 return SWIZZLE_XYZW;
426 }
427 }
428
429
430 static unsigned
get_texture_format_swizzle(const struct st_context * st,const struct st_texture_object * stObj,bool glsl130_or_later)431 get_texture_format_swizzle(const struct st_context *st,
432 const struct st_texture_object *stObj,
433 bool glsl130_or_later)
434 {
435 GLenum baseFormat = _mesa_base_tex_image(&stObj->base)->_BaseFormat;
436 unsigned tex_swizzle;
437 GLenum depth_mode = stObj->base.Attrib.DepthMode;
438
439 /* In ES 3.0, DEPTH_TEXTURE_MODE is expected to be GL_RED for textures
440 * with depth component data specified with a sized internal format.
441 */
442 if (_mesa_is_gles3(st->ctx) &&
443 (baseFormat == GL_DEPTH_COMPONENT ||
444 baseFormat == GL_DEPTH_STENCIL ||
445 baseFormat == GL_STENCIL_INDEX)) {
446 const struct gl_texture_image *firstImage =
447 _mesa_base_tex_image(&stObj->base);
448 if (firstImage->InternalFormat != GL_DEPTH_COMPONENT &&
449 firstImage->InternalFormat != GL_DEPTH_STENCIL &&
450 firstImage->InternalFormat != GL_STENCIL_INDEX)
451 depth_mode = GL_RED;
452 }
453 tex_swizzle = compute_texture_format_swizzle(baseFormat,
454 depth_mode,
455 glsl130_or_later);
456
457 /* Combine the texture format swizzle with user's swizzle */
458 return swizzle_swizzle(stObj->base.Attrib._Swizzle, tex_swizzle);
459 }
460
461
462 /**
463 * Return TRUE if the texture's sampler view swizzle is not equal to
464 * the texture's swizzle.
465 *
466 * \param stObj the st texture object,
467 */
468 ASSERTED static boolean
check_sampler_swizzle(const struct st_context * st,const struct st_texture_object * stObj,const struct pipe_sampler_view * sv,bool glsl130_or_later)469 check_sampler_swizzle(const struct st_context *st,
470 const struct st_texture_object *stObj,
471 const struct pipe_sampler_view *sv,
472 bool glsl130_or_later)
473 {
474 unsigned swizzle = get_texture_format_swizzle(st, stObj, glsl130_or_later);
475
476 return ((sv->swizzle_r != GET_SWZ(swizzle, 0)) ||
477 (sv->swizzle_g != GET_SWZ(swizzle, 1)) ||
478 (sv->swizzle_b != GET_SWZ(swizzle, 2)) ||
479 (sv->swizzle_a != GET_SWZ(swizzle, 3)));
480 }
481
482
483 static unsigned
last_level(const struct st_texture_object * stObj)484 last_level(const struct st_texture_object *stObj)
485 {
486 unsigned ret = MIN2(stObj->base.Attrib.MinLevel + stObj->base._MaxLevel,
487 stObj->pt->last_level);
488 if (stObj->base.Immutable)
489 ret = MIN2(ret, stObj->base.Attrib.MinLevel +
490 stObj->base.Attrib.NumLevels - 1);
491 return ret;
492 }
493
494
495 static unsigned
last_layer(const struct st_texture_object * stObj)496 last_layer(const struct st_texture_object *stObj)
497 {
498 if (stObj->base.Immutable && stObj->pt->array_size > 1)
499 return MIN2(stObj->base.Attrib.MinLayer +
500 stObj->base.Attrib.NumLayers - 1,
501 stObj->pt->array_size - 1);
502 return stObj->pt->array_size - 1;
503 }
504
505
506 /**
507 * Determine the format for the texture sampler view.
508 */
509 static enum pipe_format
get_sampler_view_format(struct st_context * st,const struct st_texture_object * stObj,bool srgb_skip_decode)510 get_sampler_view_format(struct st_context *st,
511 const struct st_texture_object *stObj,
512 bool srgb_skip_decode)
513 {
514 enum pipe_format format;
515
516 GLenum baseFormat = _mesa_base_tex_image(&stObj->base)->_BaseFormat;
517 format = stObj->surface_based ? stObj->surface_format : stObj->pt->format;
518
519 if (baseFormat == GL_DEPTH_COMPONENT ||
520 baseFormat == GL_DEPTH_STENCIL ||
521 baseFormat == GL_STENCIL_INDEX) {
522 if (stObj->base.StencilSampling || baseFormat == GL_STENCIL_INDEX)
523 format = util_format_stencil_only(format);
524
525 return format;
526 }
527
528 /* If sRGB decoding is off, use the linear format */
529 if (srgb_skip_decode)
530 format = util_format_linear(format);
531
532 /* if resource format matches then YUV wasn't lowered */
533 if (format == stObj->pt->format)
534 return format;
535
536 /* Use R8_UNORM for video formats */
537 switch (format) {
538 case PIPE_FORMAT_NV12:
539 if (stObj->pt->format == PIPE_FORMAT_R8_G8B8_420_UNORM) {
540 format = PIPE_FORMAT_R8_G8B8_420_UNORM;
541 break;
542 }
543 FALLTHROUGH;
544 case PIPE_FORMAT_IYUV:
545 format = PIPE_FORMAT_R8_UNORM;
546 break;
547 case PIPE_FORMAT_P010:
548 case PIPE_FORMAT_P012:
549 case PIPE_FORMAT_P016:
550 format = PIPE_FORMAT_R16_UNORM;
551 break;
552 case PIPE_FORMAT_Y210:
553 case PIPE_FORMAT_Y212:
554 case PIPE_FORMAT_Y216:
555 format = PIPE_FORMAT_R16G16_UNORM;
556 break;
557 case PIPE_FORMAT_Y410:
558 format = PIPE_FORMAT_R10G10B10A2_UNORM;
559 break;
560 case PIPE_FORMAT_Y412:
561 case PIPE_FORMAT_Y416:
562 format = PIPE_FORMAT_R16G16B16A16_UNORM;
563 break;
564 case PIPE_FORMAT_YUYV:
565 case PIPE_FORMAT_UYVY:
566 if (stObj->pt->format == PIPE_FORMAT_R8G8_R8B8_UNORM ||
567 stObj->pt->format == PIPE_FORMAT_G8R8_B8R8_UNORM) {
568 format = stObj->pt->format;
569 break;
570 }
571 format = PIPE_FORMAT_R8G8_UNORM;
572 break;
573 case PIPE_FORMAT_AYUV:
574 format = PIPE_FORMAT_RGBA8888_UNORM;
575 break;
576 case PIPE_FORMAT_XYUV:
577 format = PIPE_FORMAT_RGBX8888_UNORM;
578 break;
579 default:
580 break;
581 }
582 return format;
583 }
584
585
586 static struct pipe_sampler_view *
st_create_texture_sampler_view_from_stobj(struct st_context * st,struct st_texture_object * stObj,enum pipe_format format,bool glsl130_or_later)587 st_create_texture_sampler_view_from_stobj(struct st_context *st,
588 struct st_texture_object *stObj,
589 enum pipe_format format,
590 bool glsl130_or_later)
591 {
592 /* There is no need to clear this structure (consider CPU overhead). */
593 struct pipe_sampler_view templ;
594 unsigned swizzle = get_texture_format_swizzle(st, stObj, glsl130_or_later);
595
596 templ.format = format;
597
598 if (stObj->level_override >= 0) {
599 templ.u.tex.first_level = templ.u.tex.last_level = stObj->level_override;
600 } else {
601 templ.u.tex.first_level = stObj->base.Attrib.MinLevel +
602 stObj->base.Attrib.BaseLevel;
603 templ.u.tex.last_level = last_level(stObj);
604 }
605 if (stObj->layer_override >= 0) {
606 templ.u.tex.first_layer = templ.u.tex.last_layer = stObj->layer_override;
607 } else {
608 templ.u.tex.first_layer = stObj->base.Attrib.MinLayer;
609 templ.u.tex.last_layer = last_layer(stObj);
610 }
611 assert(templ.u.tex.first_layer <= templ.u.tex.last_layer);
612 assert(templ.u.tex.first_level <= templ.u.tex.last_level);
613 templ.target = gl_target_to_pipe(stObj->base.Target);
614
615 templ.swizzle_r = GET_SWZ(swizzle, 0);
616 templ.swizzle_g = GET_SWZ(swizzle, 1);
617 templ.swizzle_b = GET_SWZ(swizzle, 2);
618 templ.swizzle_a = GET_SWZ(swizzle, 3);
619
620 return st->pipe->create_sampler_view(st->pipe, stObj->pt, &templ);
621 }
622
623 struct pipe_sampler_view *
st_get_texture_sampler_view_from_stobj(struct st_context * st,struct st_texture_object * stObj,const struct gl_sampler_object * samp,bool glsl130_or_later,bool ignore_srgb_decode,bool get_reference)624 st_get_texture_sampler_view_from_stobj(struct st_context *st,
625 struct st_texture_object *stObj,
626 const struct gl_sampler_object *samp,
627 bool glsl130_or_later,
628 bool ignore_srgb_decode,
629 bool get_reference)
630 {
631 struct st_sampler_view *sv;
632 bool srgb_skip_decode = false;
633
634 if (!ignore_srgb_decode && samp->Attrib.sRGBDecode == GL_SKIP_DECODE_EXT)
635 srgb_skip_decode = true;
636
637 sv = st_texture_get_current_sampler_view(st, stObj);
638
639 if (sv &&
640 sv->glsl130_or_later == glsl130_or_later &&
641 sv->srgb_skip_decode == srgb_skip_decode) {
642 /* Debug check: make sure that the sampler view's parameters are
643 * what they're supposed to be.
644 */
645 struct pipe_sampler_view *view = sv->view;
646 assert(stObj->pt == view->texture);
647 assert(!check_sampler_swizzle(st, stObj, view, glsl130_or_later));
648 assert(get_sampler_view_format(st, stObj, srgb_skip_decode) == view->format);
649 assert(gl_target_to_pipe(stObj->base.Target) == view->target);
650 assert(stObj->level_override >= 0 ||
651 stObj->base.Attrib.MinLevel +
652 stObj->base.Attrib.BaseLevel == view->u.tex.first_level);
653 assert(stObj->level_override >= 0 || last_level(stObj) == view->u.tex.last_level);
654 assert(stObj->layer_override >= 0 ||
655 stObj->base.Attrib.MinLayer == view->u.tex.first_layer);
656 assert(stObj->layer_override >= 0 || last_layer(stObj) == view->u.tex.last_layer);
657 assert(stObj->layer_override < 0 ||
658 (stObj->layer_override == view->u.tex.first_layer &&
659 stObj->layer_override == view->u.tex.last_layer));
660 if (get_reference)
661 view = get_sampler_view_reference(sv, view);
662 return view;
663 }
664
665 /* create new sampler view */
666 enum pipe_format format = get_sampler_view_format(st, stObj,
667 srgb_skip_decode);
668 struct pipe_sampler_view *view =
669 st_create_texture_sampler_view_from_stobj(st, stObj, format,
670 glsl130_or_later);
671
672 view = st_texture_set_sampler_view(st, stObj, view,
673 glsl130_or_later, srgb_skip_decode,
674 get_reference);
675 return view;
676 }
677
678
679 struct pipe_sampler_view *
st_get_buffer_sampler_view_from_stobj(struct st_context * st,struct st_texture_object * stObj,bool get_reference)680 st_get_buffer_sampler_view_from_stobj(struct st_context *st,
681 struct st_texture_object *stObj,
682 bool get_reference)
683 {
684 struct st_sampler_view *sv;
685 struct st_buffer_object *stBuf =
686 st_buffer_object(stObj->base.BufferObject);
687
688 if (!stBuf || !stBuf->buffer)
689 return NULL;
690
691 sv = st_texture_get_current_sampler_view(st, stObj);
692
693 struct pipe_resource *buf = stBuf->buffer;
694
695 if (sv) {
696 struct pipe_sampler_view *view = sv->view;
697
698 if (view->texture == buf) {
699 /* Debug check: make sure that the sampler view's parameters are
700 * what they're supposed to be.
701 */
702 assert(st_mesa_format_to_pipe_format(st,
703 stObj->base._BufferObjectFormat)
704 == view->format);
705 assert(view->target == PIPE_BUFFER);
706 ASSERTED unsigned base = stObj->base.BufferOffset;
707 ASSERTED unsigned size = MIN2(buf->width0 - base,
708 (unsigned) stObj->base.BufferSize);
709 assert(view->u.buf.offset == base);
710 assert(view->u.buf.size == size);
711 if (get_reference)
712 view = get_sampler_view_reference(sv, view);
713 return view;
714 }
715 }
716
717 unsigned base = stObj->base.BufferOffset;
718
719 if (base >= buf->width0)
720 return NULL;
721
722 unsigned size = buf->width0 - base;
723 size = MIN2(size, (unsigned)stObj->base.BufferSize);
724 if (!size)
725 return NULL;
726
727 /* Create a new sampler view. There is no need to clear the entire
728 * structure (consider CPU overhead).
729 */
730 struct pipe_sampler_view templ;
731
732 templ.format =
733 st_mesa_format_to_pipe_format(st, stObj->base._BufferObjectFormat);
734 templ.target = PIPE_BUFFER;
735 templ.swizzle_r = PIPE_SWIZZLE_X;
736 templ.swizzle_g = PIPE_SWIZZLE_Y;
737 templ.swizzle_b = PIPE_SWIZZLE_Z;
738 templ.swizzle_a = PIPE_SWIZZLE_W;
739 templ.u.buf.offset = base;
740 templ.u.buf.size = size;
741
742 struct pipe_sampler_view *view =
743 st->pipe->create_sampler_view(st->pipe, buf, &templ);
744
745 view = st_texture_set_sampler_view(st, stObj, view, false, false,
746 get_reference);
747
748 return view;
749 }
750