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1 /*
2  * Copyright (C) 2021 Collabora, Ltd.
3  * Copyright (C) 2019 Ryan Houdek <Sonicadvance1@gmail.com>
4  * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
5  * Copyright © 2015 Red Hat
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the next
15  * paragraph) shall be included in all copies or substantial portions of the
16  * Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24  * SOFTWARE.
25  */
26 
27 #include <getopt.h>
28 #include <string.h>
29 #include "disassemble.h"
30 #include "compiler.h"
31 
32 #include "main/mtypes.h"
33 #include "compiler/glsl/standalone.h"
34 #include "compiler/glsl/glsl_to_nir.h"
35 #include "compiler/glsl/gl_nir.h"
36 #include "compiler/nir_types.h"
37 #include "util/u_dynarray.h"
38 #include "bifrost_compile.h"
39 
40 unsigned gpu_id = 0x7212;
41 int verbose = 0;
42 
43 static gl_shader_stage
filename_to_stage(const char * stage)44 filename_to_stage(const char *stage)
45 {
46         const char *ext = strrchr(stage, '.');
47 
48         if (ext == NULL) {
49                 fprintf(stderr, "No extension found in %s\n", stage);
50                 exit(1);
51         }
52 
53         if (!strcmp(ext, ".cs") || !strcmp(ext, ".comp"))
54                 return MESA_SHADER_COMPUTE;
55         else if (!strcmp(ext, ".vs") || !strcmp(ext, ".vert"))
56                 return MESA_SHADER_VERTEX;
57         else if (!strcmp(ext, ".fs") || !strcmp(ext, ".frag"))
58                 return MESA_SHADER_FRAGMENT;
59         else {
60                 fprintf(stderr, "Invalid extension %s\n", ext);
61                 exit(1);
62         }
63 
64         unreachable("Should've returned or bailed");
65 }
66 
67 static int
st_packed_uniforms_type_size(const struct glsl_type * type,bool bindless)68 st_packed_uniforms_type_size(const struct glsl_type *type, bool bindless)
69 {
70    return glsl_count_dword_slots(type, bindless);
71 }
72 
73 static int
glsl_type_size(const struct glsl_type * type,bool bindless)74 glsl_type_size(const struct glsl_type *type, bool bindless)
75 {
76    return glsl_count_attribute_slots(type, false);
77 }
78 
79 static void
insert_sorted(struct exec_list * var_list,nir_variable * new_var)80 insert_sorted(struct exec_list *var_list, nir_variable *new_var)
81 {
82    nir_foreach_variable_in_list (var, var_list) {
83       if (var->data.location > new_var->data.location) {
84          exec_node_insert_node_before(&var->node, &new_var->node);
85          return;
86       }
87    }
88    exec_list_push_tail(var_list, &new_var->node);
89 }
90 
91 static void
sort_varyings(nir_shader * nir,nir_variable_mode mode)92 sort_varyings(nir_shader *nir, nir_variable_mode mode)
93 {
94    struct exec_list new_list;
95    exec_list_make_empty(&new_list);
96    nir_foreach_variable_with_modes_safe (var, nir, mode) {
97       exec_node_remove(&var->node);
98       insert_sorted(&new_list, var);
99    }
100    exec_list_append(&nir->variables, &new_list);
101 }
102 
103 static void
fixup_varying_slots(nir_shader * nir,nir_variable_mode mode)104 fixup_varying_slots(nir_shader *nir, nir_variable_mode mode)
105 {
106    nir_foreach_variable_with_modes (var, nir, mode) {
107       if (var->data.location >= VARYING_SLOT_VAR0) {
108          var->data.location += 9;
109       } else if ((var->data.location >= VARYING_SLOT_TEX0) &&
110                  (var->data.location <= VARYING_SLOT_TEX7)) {
111          var->data.location += VARYING_SLOT_VAR0 - VARYING_SLOT_TEX0;
112       }
113    }
114 }
115 
116 static void
compile_shader(int stages,char ** files)117 compile_shader(int stages, char **files)
118 {
119         struct gl_shader_program *prog;
120         nir_shader *nir[MESA_SHADER_COMPUTE + 1];
121         unsigned shader_types[MESA_SHADER_COMPUTE + 1];
122 
123         if (stages > MESA_SHADER_COMPUTE) {
124                 fprintf(stderr, "Too many stages");
125                 exit(1);
126         }
127 
128         for (unsigned i = 0; i < stages; ++i)
129                 shader_types[i] = filename_to_stage(files[i]);
130 
131         struct standalone_options options = {
132                 .glsl_version = 300, /* ES - needed for precision */
133                 .do_link = true,
134                 .lower_precision = true
135         };
136 
137         static struct gl_context local_ctx;
138 
139         prog = standalone_compile_shader(&options, stages, files, &local_ctx);
140 
141         for (unsigned i = 0; i < stages; ++i) {
142                 gl_shader_stage stage = shader_types[i];
143                 prog->_LinkedShaders[stage]->Program->info.stage = stage;
144         }
145 
146         struct util_dynarray binary;
147 
148         util_dynarray_init(&binary, NULL);
149 
150         for (unsigned i = 0; i < stages; ++i) {
151                 nir[i] = glsl_to_nir(&local_ctx, prog, shader_types[i], &bifrost_nir_options);
152 
153                 if (shader_types[i] == MESA_SHADER_VERTEX) {
154                         nir_assign_var_locations(nir[i], nir_var_shader_in, &nir[i]->num_inputs,
155                                         glsl_type_size);
156                         sort_varyings(nir[i], nir_var_shader_out);
157                         nir_assign_var_locations(nir[i], nir_var_shader_out, &nir[i]->num_outputs,
158                                         glsl_type_size);
159                         fixup_varying_slots(nir[i], nir_var_shader_out);
160                 } else if (shader_types[i] == MESA_SHADER_FRAGMENT) {
161                       sort_varyings(nir[i], nir_var_shader_in);
162                       nir_assign_var_locations(nir[i], nir_var_shader_in, &nir[i]->num_inputs,
163                                       glsl_type_size);
164                       fixup_varying_slots(nir[i], nir_var_shader_in);
165                       nir_assign_var_locations(nir[i], nir_var_shader_out, &nir[i]->num_outputs,
166                                       glsl_type_size);
167                 }
168 
169                 nir_assign_var_locations(nir[i], nir_var_uniform, &nir[i]->num_uniforms,
170                                 glsl_type_size);
171 
172                 NIR_PASS_V(nir[i], nir_lower_global_vars_to_local);
173                 NIR_PASS_V(nir[i], nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir[i]), true, i == 0);
174                 NIR_PASS_V(nir[i], nir_opt_copy_prop_vars);
175                 NIR_PASS_V(nir[i], nir_opt_combine_stores, nir_var_all);
176 
177                 NIR_PASS_V(nir[i], nir_lower_system_values);
178                 NIR_PASS_V(nir[i], gl_nir_lower_samplers, prog);
179                 NIR_PASS_V(nir[i], nir_split_var_copies);
180                 NIR_PASS_V(nir[i], nir_lower_var_copies);
181 
182                 NIR_PASS_V(nir[i], nir_lower_io, nir_var_uniform,
183                                 st_packed_uniforms_type_size,
184                                 (nir_lower_io_options)0);
185                 NIR_PASS_V(nir[i], nir_lower_uniforms_to_ubo, true, false);
186 
187                 /* before buffers and vars_to_ssa */
188                 NIR_PASS_V(nir[i], gl_nir_lower_images, true);
189 
190                 NIR_PASS_V(nir[i], gl_nir_lower_buffers, prog);
191                 NIR_PASS_V(nir[i], nir_opt_constant_folding);
192 
193                 struct panfrost_compile_inputs inputs = {
194                         .gpu_id = gpu_id,
195                 };
196                 struct pan_shader_info info = { 0 };
197 
198                 util_dynarray_clear(&binary);
199                 bifrost_compile_shader_nir(nir[i], &inputs, &binary, &info);
200 
201                 char *fn = NULL;
202                 asprintf(&fn, "shader_%u.bin", i);
203                 assert(fn != NULL);
204                 FILE *fp = fopen(fn, "wb");
205                 fwrite(binary.data, 1, binary.size, fp);
206                 fclose(fp);
207                 free(fn);
208         }
209 
210         util_dynarray_fini(&binary);
211 }
212 
213 #define BI_FOURCC(ch0, ch1, ch2, ch3) ( \
214   (uint32_t)(ch0)        | (uint32_t)(ch1) << 8 | \
215   (uint32_t)(ch2) << 16  | (uint32_t)(ch3) << 24)
216 
217 static void
disassemble(const char * filename)218 disassemble(const char *filename)
219 {
220         FILE *fp = fopen(filename, "rb");
221         assert(fp);
222 
223         fseek(fp, 0, SEEK_END);
224         unsigned filesize = ftell(fp);
225         rewind(fp);
226 
227         uint32_t *code = malloc(filesize);
228         unsigned res = fread(code, 1, filesize, fp);
229         if (res != filesize) {
230                 printf("Couldn't read full file\n");
231         }
232 
233         fclose(fp);
234 
235         if (filesize && code[0] == BI_FOURCC('M', 'B', 'S', '2')) {
236                 for (int i = 0; i < filesize / 4; ++i) {
237                         if (code[i] != BI_FOURCC('O', 'B', 'J', 'C'))
238                                 continue;
239 
240                         unsigned size = code[i + 1];
241                         unsigned offset = i + 2;
242 
243                         disassemble_bifrost(stdout, (uint8_t*)(code + offset), size, verbose);
244                 }
245         } else {
246                 disassemble_bifrost(stdout, (uint8_t*)code, filesize, verbose);
247         }
248 
249         free(code);
250 }
251 
252 int
main(int argc,char ** argv)253 main(int argc, char **argv)
254 {
255         int c;
256 
257         if (argc < 2) {
258                 printf("Pass a command\n");
259                 exit(1);
260         }
261 
262         static struct option longopts[] = {
263                 { "id", optional_argument, NULL, 'i' },
264                 { "gpu", optional_argument, NULL, 'g' },
265                 { "verbose", no_argument, &verbose, 'v' },
266                 { NULL, 0, NULL, 0 }
267         };
268 
269         static struct {
270                 const char *name;
271                 unsigned major, minor;
272         } gpus[] = {
273                 { "G71",   6, 0 },
274                 { "G72",   6, 2 },
275                 { "G51",   7, 0 },
276                 { "G76",   7, 1 },
277                 { "G52",   7, 2 },
278                 { "G31",   7, 3 },
279                 { "G77",   9, 0 },
280                 { "G57",   9, 1 },
281                 { "G78",   9, 2 },
282                 { "G57",   9, 3 },
283                 { "G68",   9, 4 },
284                 { "G78AE", 9, 5 },
285         };
286 
287         while ((c = getopt_long(argc, argv, "v:", longopts, NULL)) != -1) {
288 
289                 switch (c) {
290                 case 'i':
291                         gpu_id = atoi(optarg);
292 
293                         if (!gpu_id) {
294                                 fprintf(stderr, "Expected GPU ID, got %s\n", optarg);
295                                 return 1;
296                         }
297 
298                         break;
299                 case 'g':
300                         gpu_id = 0;
301 
302                         /* Compatibility with the Arm compiler */
303                         if (strncmp(optarg, "Mali-", 5) == 0) optarg += 5;
304 
305                         for (unsigned i = 0; i < ARRAY_SIZE(gpus); ++i) {
306                                 if (strcmp(gpus[i].name, optarg)) continue;
307 
308                                 unsigned major = gpus[i].major;
309                                 unsigned minor = gpus[i].minor;
310 
311                                 gpu_id = (major << 12) | (minor << 8);
312                                 break;
313                         }
314 
315                         if (!gpu_id) {
316                                 fprintf(stderr, "Unknown GPU %s\n", optarg);
317                                 return 1;
318                         }
319 
320                         break;
321                 default:
322                         break;
323                 }
324         }
325 
326         if (strcmp(argv[optind], "compile") == 0)
327                 compile_shader(argc - optind - 1, &argv[optind + 1]);
328         else if (strcmp(argv[optind], "disasm") == 0)
329                 disassemble(argv[optind + 1]);
330         else {
331                 fprintf(stderr, "Unknown command. Valid: compile/disasm\n");
332                 return 1;
333         }
334 
335         return 0;
336 }
337