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1 /*
2  * Copyright © 2017 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "vk_shader_module.h"
25 #include "util/mesa-sha1.h"
26 #include "vk_common_entrypoints.h"
27 #include "vk_device.h"
28 
29 VKAPI_ATTR VkResult VKAPI_CALL
vk_common_CreateShaderModule(VkDevice _device,const VkShaderModuleCreateInfo * pCreateInfo,const VkAllocationCallbacks * pAllocator,VkShaderModule * pShaderModule)30 vk_common_CreateShaderModule(VkDevice _device,
31                              const VkShaderModuleCreateInfo *pCreateInfo,
32                              const VkAllocationCallbacks *pAllocator,
33                              VkShaderModule *pShaderModule)
34 {
35     VK_FROM_HANDLE(vk_device, device, _device);
36     struct vk_shader_module *module;
37 
38     assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
39     assert(pCreateInfo->flags == 0);
40 
41     module = vk_object_alloc(device, pAllocator,
42                              sizeof(*module) + pCreateInfo->codeSize,
43                              VK_OBJECT_TYPE_SHADER_MODULE);
44     if (module == NULL)
45        return VK_ERROR_OUT_OF_HOST_MEMORY;
46 
47     module->size = pCreateInfo->codeSize;
48     module->nir = NULL;
49     memcpy(module->data, pCreateInfo->pCode, module->size);
50 
51     _mesa_sha1_compute(module->data, module->size, module->sha1);
52 
53     *pShaderModule = vk_shader_module_to_handle(module);
54 
55     return VK_SUCCESS;
56 }
57 
58 VKAPI_ATTR void VKAPI_CALL
vk_common_DestroyShaderModule(VkDevice _device,VkShaderModule _module,const VkAllocationCallbacks * pAllocator)59 vk_common_DestroyShaderModule(VkDevice _device,
60                               VkShaderModule _module,
61                               const VkAllocationCallbacks *pAllocator)
62 {
63    VK_FROM_HANDLE(vk_device, device, _device);
64    VK_FROM_HANDLE(vk_shader_module, module, _module);
65 
66    if (!module)
67       return;
68 
69    /* NIR modules (which are only created internally by the driver) are not
70     * dynamically allocated so we should never call this for them.
71     * Instead the driver is responsible for freeing the NIR code when it is
72     * no longer needed.
73     */
74    assert(module->nir == NULL);
75 
76    vk_object_free(device, pAllocator, module);
77 }
78