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1Name
2
3    EXT_external_objects
4
5Name Strings
6
7    GL_EXT_memory_object
8    GL_EXT_semaphore
9
10Contributors
11
12    Carsten Rohde, NVIDIA
13    Dave Airlie, Red Hat
14    James Jones, NVIDIA
15    Jan-Harald Fredriksen, ARM
16    Jeff Juliano, NVIDIA
17    Michael Worcester, Imagination Technologies
18
19Contact
20
21    James Jones, NVIDIA (jajones 'at' nvidia.com)
22
23Status
24
25    Complete
26
27Version
28
29    Last Modified Date: July 18, 2018
30    Revision: 14
31
32Number
33
34    503
35    OpenGL ES Extension #280
36
37Dependencies
38
39    Written against the OpenGL 4.5 and OpenGL ES 3.2 specifications.
40
41    GL_EXT_memory_object requires ARB_texture_storage or a version of
42    OpenGL or OpenGL ES that incorporates it.
43
44    GL_EXT_semaphore requires OpenGL 1.0.
45
46    ARB_direct_state_access (OpenGL) interacts with GL_EXT_memory_object
47    when OpenGL < 4.5 is used.
48
49    ARB_sparse_texture (OpenGL) interacts with GL_EXT_memory_object
50
51    EXT_sparse_texture (OpenGL ES) interacts with GL_EXT_memory_object
52
53    EXT_protected_textures (OpenGL ES) interacts with GL_EXT_memory_object
54
55Overview
56
57    The Vulkan API introduces the concept of explicit memory objects and
58    reusable synchronization objects.  This extension brings those
59    concepts to the OpenGL API via two new object types:
60
61       Memory objects
62       Semaphores
63
64    Rather than allocating memory as a response to object allocation,
65    memory allocation and binding are two separate operations in Vulkan.
66    This extension allows an OpenGL application to import a Vulkan
67    memory object, and to bind textures and/or buffer objects to it.
68
69    No methods to import memory objects are defined here.  Separate
70    platform-specific extensions are defined for this purpose.
71
72    Semaphores are synchronization primitives that can be waited on and
73    signaled only by the GPU, or in GL terms, in the GL server.  They
74    are similar in concept to GL's "sync" objects and EGL's "EGLSync"
75    objects, but different enough that compatibilities between the two
76    are difficult to derive.
77
78    Rather than attempt to map Vulkan semaphores on to GL/EGL sync
79    objects to achieve interoperability, this extension introduces a new
80    object, GL semaphores, that map directly to the semantics of Vulkan
81    semaphores.  To achieve full image and buffer memory coherence with
82    a Vulkan driver, the commands that manipulate semaphores also allow
83    external usage information to be imported and exported.
84
85New Procedures and Functions
86
87    The following commands are added if either of the GL_EXT_memory_object
88    or GL_EXT_semaphore strings are reported:
89
90        void GetUnsignedBytevEXT(enum pname,
91                                 ubyte *data);
92
93        void GetUnsignedBytei_vEXT(enum target,
94                                   uint index,
95                                   ubyte *data);
96
97    If the GL_EXT_memory_object string is reported, the following
98    commands are added:
99
100        void DeleteMemoryObjectsEXT(sizei n,
101                                    const uint *memoryObjects);
102
103        boolean IsMemoryObjectEXT(uint memoryObject);
104
105        void CreateMemoryObjectsEXT(sizei n,
106                                    uint *memoryObjects);
107
108        void MemoryObjectParameterivEXT(uint memoryObject,
109                                        enum pname,
110                                        const int *params);
111
112        void GetMemoryObjectParameterivEXT(uint memoryObject
113                                           enum pname,
114                                           int *params);
115
116        void TexStorageMem2DEXT(enum target,
117                                sizei levels,
118                                enum internalFormat,
119                                sizei width,
120                                sizei height,
121                                uint memory,
122                                uint64 offset);
123
124        void TexStorageMem2DMultisampleEXT(enum target,
125                                           sizei samples,
126                                           enum internalFormat,
127                                           sizei width,
128                                           sizei height,
129                                           boolean fixedSampleLocations,
130                                           uint memory,
131                                           uint64 offset);
132
133        void TexStorageMem3DEXT(enum target,
134                                sizei levels,
135                                enum internalFormat,
136                                sizei width,
137                                sizei height,
138                                sizei depth,
139                                uint memory,
140                                uint64 offset);
141
142        void TexStorageMem3DMultisampleEXT(enum target,
143                                           sizei samples,
144                                           enum internalFormat,
145                                           sizei width,
146                                           sizei height,
147                                           sizei depth,
148                                           boolean fixedSampleLocations,
149                                           uint memory,
150                                           uint64 offset);
151
152        void BufferStorageMemEXT(enum target,
153                                 sizeiptr size,
154                                 uint memory,
155                                 uint64 offset);
156
157        [[ The following are added if direct state access is supported ]]
158
159        void TextureStorageMem2DEXT(uint texture,
160                                    sizei levels,
161                                    enum internalFormat,
162                                    sizei width,
163                                    sizei height,
164                                    uint memory,
165                                    uint64 offset);
166
167        void TextureStorageMem2DMultisampleEXT(uint texture,
168                                               sizei samples,
169                                               enum internalFormat,
170                                               sizei width,
171                                               sizei height,
172                                               boolean fixedSampleLocations,
173                                               uint memory,
174                                               uint64 offset);
175
176        void TextureStorageMem3DEXT(uint texture,
177                                    sizei levels,
178                                    enum internalFormat,
179                                    sizei width,
180                                    sizei height,
181                                    sizei depth,
182                                    uint memory,
183                                    uint64 offset);
184
185        void TextureStorageMem3DMultisampleEXT(uint texture,
186                                               sizei samples,
187                                               enum internalFormat,
188                                               sizei width,
189                                               sizei height,
190                                               sizei depth,
191                                               boolean fixedSampleLocations,
192                                               uint memory,
193                                               uint64 offset);
194
195        void NamedBufferStorageMemEXT(uint buffer,
196                                      sizeiptr size,
197                                      uint memory,
198                                      uint64 offset);
199
200        [[ The following are available in OpenGL only ]]
201
202        void TexStorageMem1DEXT(enum target,
203                                sizei levels,
204                                enum internalFormat,
205                                sizei width,
206                                uint memory,
207                                uint64 offset);
208
209        [[ The following are availble in OpenGL only, and only when
210           direct state access is available ]]
211
212        void TextureStorageMem1DEXT(uint texture,
213                                    sizei levels,
214                                    enum internalFormat,
215                                    sizei width,
216                                    uint memory,
217                                    uint64 offset);
218
219    If the GL_EXT_semaphore string is reported, the following
220    commands are added:
221
222        void GenSemaphoresEXT(sizei n,
223                              uint *semaphores);
224
225        void DeleteSemaphoresEXT(sizei n,
226                                 const uint *semaphores);
227
228        boolean IsSemaphoreEXT(uint semaphore);
229
230        void SemaphoreParameterui64vEXT(uint semaphore,
231                                        enum pname,
232                                        const uint64 *params);
233
234        void GetSemaphoreParameterui64vEXT(uint semaphore,
235                                           enum pname,
236                                           uint64 *params);
237
238        void WaitSemaphoreEXT(uint semaphore,
239                              uint numBufferBarriers,
240                              const uint *buffers,
241                              uint numTextureBarriers,
242                              const uint *textures,
243                              const GLenum *srcLayouts);
244
245        void SignalSemaphoreEXT(uint semaphore,
246                                uint numBufferBarriers,
247                                const uint *buffers,
248                                uint numTextureBarriers,
249                                const uint *textures,
250                                const GLenum *dstLayouts);
251
252New Tokens
253
254    If the GL_EXT_memory_object string is reported, the following tokens are
255    added:
256
257    Accepted by the <pname> parameter of TexParameter{ifx}{v},
258    TexParameterI{i ui}v, TextureParameter{if}{v}, TextureParameterI{i ui}v,
259    GetTexParameter{if}v, GetTexParameterI{i ui}v, GetTextureParameter{if}v,
260    and GetTextureParameterI{i ui}v:
261
262        TEXTURE_TILING_EXT                         0x9580
263
264    Accepted by the <pname> parameter of MemoryObjectParameterivEXT, and
265    GetMemoryObjectParameterivEXT:
266
267        DEDICATED_MEMORY_OBJECT_EXT                0x9581
268
269        [[ The following are available when GL_EXT_protected_textures is
270           available ]]
271
272	PROTECTED_MEMORY_OBJECT_EXT                0x959B
273
274    Accepted by the <pname> parameter of GetInternalFormativ or
275    GetInternalFormati64v:
276
277        NUM_TILING_TYPES_EXT                       0x9582
278        TILING_TYPES_EXT                           0x9583
279
280    Returned in the <params> parameter of GetInternalFormativ or
281    GetInternalFormati64v when the <pname> parameter is TILING_TYPES_EXT,
282    returned in the <params> parameter of GetTexParameter{if}v,
283    GetTexParameterI{i ui}v, GetTextureParameter{if}v, and
284    GetTextureParameterI{i ui}v when the <pname> parameter is
285    TEXTURE_TILING_EXT, and accepted by the <params> parameter of
286    TexParameter{ifx}{v}, TexParameterI{i ui}v, TextureParameter{if}{v},
287    TextureParameterI{i ui}v when the <pname> parameter is
288    TEXTURE_TILING_EXT:
289
290        OPTIMAL_TILING_EXT                         0x9584
291        LINEAR_TILING_EXT                          0x9585
292
293    The following tokens are added if either of the GL_EXT_memory_object or
294    GL_EXT_semaphore strings are reported:
295
296    Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetFloatv,
297    GetIntegerv, GetInteger64v, GetUnsignedBytevEXT, and the <target>
298    parameter of GetBooleani_v, GetIntegeri_v,GetFloati_v, GetDoublei_v,
299    GetInteger64i_v, and GetUnsignedBytei_vEXT:
300
301        NUM_DEVICE_UUIDS_EXT                       0x9596
302        DEVICE_UUID_EXT                            0x9597
303        DRIVER_UUID_EXT                            0x9598
304
305    Constant values:
306
307        UUID_SIZE_EXT                              16
308
309    If the GL_EXT_semaphore string is reported, the following tokens are
310    added:
311
312    Accepted by the <dstLayouts> parameter of SignalSemaphoreEXT and the
313    <srcLayouts> parameter of WaitSemaphoreEXT:
314
315        LAYOUT_GENERAL_EXT                            0x958D
316        LAYOUT_COLOR_ATTACHMENT_EXT                   0x958E
317        LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT           0x958F
318        LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT            0x9590
319        LAYOUT_SHADER_READ_ONLY_EXT                   0x9591
320        LAYOUT_TRANSFER_SRC_EXT                       0x9592
321        LAYOUT_TRANSFER_DST_EXT                       0x9593
322        LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530
323        LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531
324
325Additions to Chapter 2 of the OpenGL 4.5 Specification (OpenGL
326Fundamentals)
327
328    Add two new sections after 2.6.13 (Sync Objects)
329
330        2.6.14 Semaphore Objects
331
332        A /semaphore object/ is a synchronization primitive similar to a
333        /sync object/, but with semantics based on Vulkan semaphores.
334
335        Semaphore objects may be shared.  They are described in detail in
336        section XXX.
337
338        2.6.15 Memory Objects
339
340        Many GL objects have some associated data stored in GL server
341        memory.  /Memory objects/ are an abstract representation of GL
342        server memory suitable for use as the backing store of a
343        /buffer object/, a /texture object/, or both, depending on how
344        the memory referred to by the object was allocated.  Memory
345        objects can not be created directly within the GL.  They must be
346        imported from an API capable of allocating abstract memory, such
347        as Vulkan.
348
349        Memory objects may be shared.  They are described in detail in
350        Chapter 6 (Memory Objects).
351
352Additions to Chapter 4 of the OpenGL 4.5 Specification (Event Model)
353
354    Add a new section between sections 4.1, "Sync Objects and Fences"
355    and section 4.2, "Query Objects and Asynchronous Queries"
356
357        4.2 Semaphore Objects
358
359        Like sync objects, a semaphore object acts as a /synchronization
360        primitive/.  However, semaphore objects differ from sync objects
361        in several ways:
362
363        * They may only be created by importing an external semaphore
364          handle into the GL.
365
366        * They are reusable.
367
368        * As a corollary to the above behavior, separate commands are
369          provided to create and signal semaphore objects.
370
371        * Their state is reset upon completion of a wait operation.
372
373        * As a corollary to the above behavior, only a single waiter may
374          be associated with a unique signal command.
375
376        * There is no way to wait for a semaphore to become signaled in
377          the GL client.  All waits operations execute in the GL server,
378          and semaphores have no queryable state.
379
380        The command
381
382            void GenSemaphoresEXT(sizei n,
383                                  uint *semaphores);
384
385        returns <n> previous unused semaphore names in <semaphores>.
386        These names are marked as used, for the purposes of
387        GenSemaphoresEXT only, but they are associated with semaphore
388        state only when an external semaphore handle is imported to
389        them.
390
391        Semaphore objects are deleted by calling
392
393            void DeleteSemaphoresEXT(sizei n,
394                                     const uint *semaphores);
395
396        <semaphores> contains <n> names of semaphores to be deleted.
397        After a semaphore is deleted, it unreferences any external
398        semaphore state it referenced, and its name is again unused.
399        Unused names in <semaphores> are silently ignored, as is the
400        value zero.
401
402        The command
403
404            boolean IsSemaphoreEXT(uint semaphore);
405
406        returns TRUE if <semaphore> is the name of a semaphore.  If
407        <semaphore> is zero, or if <semaphore> is a non-zero value that
408        is not the name of a semaphore, IsSemaphore returns FALSE.
409
410        4.2.1 Importing External Semaphore Handles into Semaphores
411
412        A semaphore is created by importing an external semaphore object
413        via a reference to its associated external handle.  The
414        supported set of external handle types and associated import
415        functions are listed in table 4.2.
416
417        Table 4.2: Commands for importing external semaphore handles.
418
419        | Handle Type | Import command |
420        +-------------+----------------+
421        +-------------+----------------+
422
423        Applications must only import external semaphore handles exported
424        from the same device or set of devices used by the current context,
425        and from compatible driver versions.  To determine which devices are
426        used by the current context, first call GetIntegerv with <pname> set
427        to NUM_DEVICE_UUIDS_EXT, then call GetUnsignedBytei_vEXT with <target>
428        set to DEVICE_UUID_EXT, <index> set to a value in the range [0,
429        <number of device UUIDs>), and <data> set to point to an array of
430        UUID_SIZE_EXT unsigned bytes.  To determine the driver ID of the
431        current context, call GetUnsignedBytevEXT with <pname> set to
432        DRIVER_UUID_EXT and <data> set to point to an array of UUID_SIZE_EXT
433        unsigned bytes.
434
435        These device and driver ID values can be used to correlate devices
436        and determine driver compatibility across process and API boundaries.
437
438        External handles are often defined using platform-specific
439        types.  Therefore, the base GL specification defines no methods
440        to import an external handle.
441
442        4.2.2 Semaphore Parameters
443
444        Semaphore parameters control how semaphore wait and signal
445        operations behave.  Table 4.3 defines which parameters are available
446        for a semaphore based on the external handle type from which it was
447        imported.  Semaphore parameters are set using the command
448
449            void SemaphoreParameterui64vEXT(uint semaphore,
450                                            enum pname,
451                                            const uint64 *params);
452
453        <semaphore> is the name of the semaphore object on which the
454        parameter <pname> will be set to the value(s) in <pname>.
455
456        Table 4.3: Semaphore parameters
457
458        | Name | External Handle Types | Legal Values |
459        +------+-----------------------+--------------+
460        +------+-----------------------+--------------+
461
462        Parameters of a semaphore object may be queried with the command
463
464            void GetSemaphoreParameterui64EXT(uint semaphore,
465                                              enum pname,
466                                              uint64 *params);
467
468        <semaphore> is the semaphore object from with the parameter <pname>
469        is queried.  The value(s) of the parameter are returned in <params>.
470        <pname> may be any value in table 4.3.
471
472        4.2.3 Waiting for Semaphores
473
474        The command
475
476            void WaitSemaphoreEXT(uint semaphore,
477                                  uint numBufferBarriers,
478                                  const uint *buffers,
479                                  uint numTextureBarriers,
480                                  const uint *textures,
481                                  const GLenum *srcLayouts);
482
483        Returns immediately but causes GL server to block until
484        <semaphore> is signaled.  If an error occurs, WaitSemaphore
485        generates a GL error as specified below, and does not cause the
486        GL server to block.
487
488        After completion of the semaphore wait operation, the semaphore
489        will be returned to the unsignaled state.  Calling WaitSemaphore on
490        a semaphore that has not previously had a signal operation flushed
491        to the GL server or submitted by an external semaphore signaler
492        since the semaphore was created or last waited on results in
493        undefined behavior.
494
495        Following completion of the semaphore wait operation, memory will
496        also be made visible in the specified buffer and texture objects.
497        Since texture layout state is managed internally by the GL, but may
498        have been modified by an external API, the current layout of the
499        textures must be specified to initialize internal GL state prior to
500        using the textures after an external access.  The valid layouts
501        correspond to those specified by the Vulkan API, as described in
502        table 4.3.  However, the layouts do not necessarily correspond to an
503        optimal state for any particular GL operation.  The GL will simply
504        perform appropriate transitions internally as necessary based on the
505        specified current layout of the texture.
506
507        Table 4.4: Texture layouts and corresponding Vulkan Image Layouts
508
509        | Texture Layout                                   | Equivalent Vulkan Image Layout                                 |
510        +--------------------------------------------------+----------------------------------------------------------------+
511        | GL_NONE                                          | VK_IMAGE_LAYOUT_UNDEFINED                                      |
512        | GL_LAYOUT_GENERAL_EXT                            | VK_IMAGE_LAYOUT_GENERAL                                        |
513        | GL_LAYOUT_COLOR_ATTACHMENT_EXT                   | VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL                       |
514        | GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT           | VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT                       |
515        | GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT            | VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL                |
516        | GL_LAYOUT_SHADER_READ_ONLY_EXT                   | VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL                       |
517        | GL_LAYOUT_TRANSFER_SRC_EXT                       | VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL                           |
518        | GL_LAYOUT_TRANSFER_DST_EXT                       | VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL                           |
519        | GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT | VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR |
520        | GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT | VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR |
521        +-------------------------------------------------------------------------------------------------------------------+
522
523        4.2.4 Signaling Semaphores
524
525        The command
526
527            void SignalSemaphoreEXT(uint semaphore,
528                                    uint numBufferBarriers,
529                                    const uint *buffers,
530                                    uint numTextureBarriers,
531                                    const uint *textures,
532                                    const GLenum *dstLayouts);
533
534        will insert a semaphore signaling operation in the GL command
535        stream.
536
537        Prior to signaling the semaphore, memory used by the specified
538        buffer objects and textures will be made visible, and textures
539        can be transitioned to a specified internal layout to allow
540        applications to access the textures using a consistent layout in
541        an external API or process.  Possible layouts are specified in
542        table 4.3, along with their corresponding layout in the Vulkan
543        API.
544
545Add a new Chapter, "Memory Objects", between Chapter 5 (Shared Objects
546and Multiple Contexts) and Chapter 6 (Buffer Objects)
547
548    Memory objects reference a fixed-size allocation of abstract server
549    memory.  The memory may not be accessed directly, but may be bound
550    to other objects that require a data store in server memory.  The
551    memory itself is allocated outside the scope of the GL, and is
552    merely referenced by a memory object.
553
554    The command
555
556       void CreateMemoryObjectsEXT(sizei n, uint *memoryObjects);
557
558    returns <n> previously unused memory object names in <memoryObjects>.
559    The memory objects named contain default state, but initially have no
560    external memory associated with them.
561
562    Memory objects are deleted by calling
563
564        void DeleteMemoryObjectsEXT(sizei n, const uint *memoryObjects);
565
566    <memoryObjects> contains <n> names of memory objects to be deleted.
567    After a memory object is deleted, it references no server memory,
568    and its name is again unused.
569
570    Unused names in <memoryObjects> are silently ignored, as is the
571    value zero.
572
573    The command
574
575        boolean IsMemoryObjectEXT(uint memoryObject);
576
577    returns TRUE if <memoryObject> is the name of a memory object.  If
578    <memoryObject> is zero, or if <memoryObject> is a non-zero value
579    that is not the name of a memory object, IsMemoryObjectEXT returns
580    FALSE.
581
582    6.1 Importing Abstract Memory into a Memory Object
583
584    A memory object is associated with external memory by importing an
585    externally-allocated abstract memory region via a reference to an
586    associated external handle.  The supported set of external handle types
587    and their corresponding import functions are listed in table 6.1.
588
589        Table 6.1: Commands for importing external memory handles.
590
591        | Handle Type | Import command |
592        +-------------+----------------+
593        +-------------+----------------+
594
595    Applications must only import external memory handles exported
596    from the same device or set of devices used by the current context.
597    Refer to section 4.2.1 for methods to determine which devices are
598    used by the current context.
599
600    External handles are often defined using platform-specific types.
601    Therefore, the base GL specification defines no methods to import an
602    external handle.
603
604    6.2 Memory object parameters
605
606    Memory object parameters are set using the command
607
608        void MemoryObjectParameterivEXT(uint memoryObject,
609                                        enum pname,
610                                        const int *params);
611
612    <memoryObject> is the name of the memory object on which the parameter
613    <pname> will be set to the value(s) in <params>.  The possible values for
614    <pname> are specified in table 6.2.
615
616        Table 6.2: Memory Object Parameters.
617
618        | Name                        | Legal Values |
619        +-----------------------------+--------------+
620        | DEDICATED_MEMORY_OBJECT_EXT | FALSE, TRUE  |
621        | PROTECTED_MEMORY_OBJECT_EXT | FALSE, TRUE  |
622        +-----------------------------+--------------+
623
624    The parameter DEDICATED_MEMORY_OBJECT_EXT must be set to TRUE when the
625    external memory handle from which the object's memory will be imported
626    was created as a dedicated allocation.
627
628    The parameter PROTECTED_MEMORY_OBJECT_EXT must be set to TRUE when the
629    external memory handle from which the object's memory will be imported
630    refers to a protected resource.  The definition of a protected resource
631    is outside the scope of this extension.
632
633    Memory object parameters become immutable once the object is associated
634    with external memory by an import operation.  An INVALID_OPERATION error
635    is generated if <memoryObject> is immutable.
636
637    The parameters of a memory object may be queried with the command:
638
639        void GetMemoryObjectParameterivEXT(uint memoryObject
640                                           enum pname,
641                                           int *params);
642
643    The value(s) of the parameter <pname> from the memory object
644    <memoryObject> are returned in <params>.
645
646Additions to Chapter 6 of the OpenGL 4.5 Specification (Buffer Objects)
647
648    Modify the list of commands described in 6.2 "Creating and Modifying
649    Buffer Object Data Stores" to add the following:
650
651        void BufferStorageMemEXT(enum target,
652                                 sizeiptr size,
653                                 uint memory,
654                                 uint64 offset);
655
656        void NamedBufferStorageMemEXT(uint buffer,
657                                      sizeiptr size,
658                                      uint memory,
659                                      uint64 offset);
660
661    Replace the two paragraphs after the above list of commands with the
662    following:
663
664        "For BufferStorage and BufferStorageMemEXT, the buffer object is
665        that bound to <target>, which must be one of the values listed
666        in table 6.1.  For NamedBufferStorage and
667        NamedBufferStorageMemEXT, <buffer> is the name of the buffer
668        object.  For all the above commands, <size> is the size of the
669        data store in basic machine units.  For BufferStorageMemEXT and
670        NamedBufferStorageMemEXT, <memory> and <offset> define a region
671        of abstract memory that will be used as the data store for
672        <buffer>.  The implementation may restrict which values of
673        <offset> are valid for a given memory object and buffer
674        parameter combination.  These restrictions are outside the scope
675        of this extension and must be determined by querying the API or
676        mechanism which created the resource which <memory> refers to.
677        If an invalid offset is specified an INVALID_VALUE error is
678        generated.
679
680        "The data store of the buffer object is allocated or referenced
681        as a result of these commands, and cannot be de-allocated or
682        unreferenced until the buffer is deleted with a call to
683        DeleteBuffers."
684
685    Replace the paragraph that beings "BufferStorage and
686    NamedBufferStorage delete..." with the following:
687
688        "BufferStorage, BufferStorageMemEXT, NamedBufferStorage, and
689        NamedBufferStorageMemEXT delete any existing data store, and set
690        the values of the buffer object's state variables as shown in
691        table 6.3."
692
693    Add the following to the list of errors for the BufferStorage
694    functions"
695
696        "An INVALID_VALUE error is generated by BufferStorageMemEXT and
697        NamedBufferStorageMemEXT if <memory> is 0, or if <offset> +
698        <size> is greater than the size of the specified
699        memory object.
700
701        "An INVALID_VALUE error is generated if <offset> is not a valid
702        value for <memory> or the texture."
703
704        "An INVALID_OPERATION error is generated if <memory> names a valid
705        memory object which has no associated memory."
706
707    Modify the header for the third column in table 6.2 to read
708    "Value for *BufferStorage*", and update the table description to
709    include the new memory object buffer storage commands.
710
711    Modify the first sentence of section 6.3, "Mapping and Unmapping
712    Buffer Data", to read as follows:
713
714        "If the data store for a buffer object is not a reference to a
715        memory object, all or part of the data store may be mapped into
716        the client's address space with the commands:"
717
718    Add the following to the list of errors for the MapBufferRange and
719    MapNamedBufferRange commands:
720
721        An INVALID_OPERATION error is generated by Map*BufferRange if
722        the specified buffer is referencing a memory object as its data
723        store.
724
725Additions to Chapter 8 of the OpenGL 4.5 Specification (Textures and
726Samplers)
727
728    For each list of TexStorage* commands in the 1D, 2D, 3D,
729    2DMultisample, and 3DMultisample families, add the following
730    variants:
731
732        void TexStorageMem*EXT(<existing parameters>,
733                               uint memory,
734                               uint64 offset);
735
736        void TextureStorageMem*EXT(<existing parameters>,
737                                   uint memory,
738                                   uint64 offset);
739
740    For each family of TexStorage* commands, add appropriate language to
741    the description based on the following template:
742
743        "Calling TexStorageMem*EXT or TextureStorageMem*EXT is
744        equivalent to calling TexStorage* or TextureStorage*
745        except that rather than allocating new memory for the texture's
746        image data, the memory at <offset> in the memory object
747        specified by <memory> will be used.  The implementation may
748        restrict which values of <offset> are valid for a given memory
749        object and texture parameter combination.  These restrictions are
750        outside the scope of this extension and must be determined by
751        querying the API or mechanism which created the resource which
752        <memory> refers to.  If an invalid offset is specified an
753        INVALID_VALUE error is generated."
754
755    Add errors based on the following template for each family of
756    TexStorage* commands:
757
758        "An INVALID_VALUE error is generated if <memory> is 0, or if
759        the memory object is not large enough to contain the specified
760        texture's image data."
761
762        "An INVALID_VALUE error is generated if <offset> is not a valid
763        value for <memory> or the texture."
764
765        "An INVALID_OPERATION error is generated if <memory> names a valid
766        memory object which has no associated memory."
767
768        "An INVALID_OPERATION error is generated if <memory> is a protected
769        memory object and the texture parameter TEXTURE_PROTECTED_EXT is not
770        TRUE."
771
772    Insert the following before Table 8.17:
773
774        "If <pname> is TEXTURE_TILING_EXT then the state is stored in the
775        texture, but only takes effect the next time storage is allocated
776        from a memory object for the texture object using TexStorageMem*EXT
777        or TextureStorageMem*EXT.  If the value of TEXTURE_IMMUTABLE_FORMAT
778        is TRUE, then TEXTURE_TILING_EXT cannot be changed and an
779        INVALID_OPERATION error is generated."
780
781    Add the following to table 8.17: Texture parameters and their values.
782
783        | Name               | Type    | Legal values                          |
784        +--------------------+---------+---------------------------------------+
785        | TEXTURE_TILING_EXT | enum    | OPTIMAL_TILING_EXT, LINEAR_TILING_EXT |
786        +--------------------+---------+---------------------------------------+
787
788Additions to Chapter 22 of the OpenGL 4.5 Specification (Context state
789Queries)
790
791    Add the following to the end of the first list of functions in section
792    22.1, Simple Queries:
793
794        void GetUnsignedBytevEXT(enum pname,
795                                 ubyte *data);
796
797    Replace the sentence following that list with:
798
799        The commands obtain boolean, integer, 64-bit integer, floating-
800        point, double-precision, or unsigned byte state variables.
801
802    Add the following to the end of the list of indexed simple state query
803    commands:
804
805        void GetUnsignedBytei_vEXT(enum target,
806                                   uint index,
807                                   ubyte *data);
808
809
810
811    Add the following to section 22.3.2, Other Internal Format Queries:
812
813        NUM_TILING_TYPES_EXT: The number of tiling types that would be
814        returned by querying TILING_TYPES_EXT is returned in <params>.
815
816        TILING_TYPES_EXT: The tiling type supported when using memory
817        objects to create textures with <internalFormat> and <target>
818        are written to <params>, in the order in which they occur in
819        table 22.3.  Possible values are those listed in table 22.3.
820
821        Table 22.3: Possible tiling types supported by textures using
822        memory objects.
823
824        | Tiling Type        |
825        +--------------------+
826        | OPTIMAL_TILING_EXT |
827        | LINEAR_TILING_EXT  |
828        +--------------------+
829
830Errors
831
832New State
833
834Issues
835
836    1)  Should only DSA-style texture and buffer object binding
837        functions be added to keep the number of new functions
838        to a minimum?
839
840        RESOLVED: No.  Both DSA and traditional entry points will be added.
841
842    2)  Should the type of the memory <size> and <offset> parameters be
843        GLsizeiptr, GLintptr, GLint64, or GLuint64?
844
845        RESOLVED: GLuint64.  This matches the VkDeviceSize semantics.
846
847    3)  Should there be a way to allocate memory within OpenGL in
848        addition to importing it?
849
850        RESOLVED: No.  This could be covered in a separate extension, but
851        this would involve building up all the memory property
852        infrastructure Vulkan already has.  Applications wishing to use
853        memory objects in OpenGL will need to leverage the allocation and
854        memory capability querying mechanisms present in Vulkan to perform
855        the actual allocations, and then map the capabilities to GL
856        equivalents when using them.
857
858    4)  How are sparse textures handled?
859
860        RESOLVED: Sparse texture support is deferred to a later extension.
861        Late in the development of this specification, it was discovered
862        that naively extending TexPageCommitmentARB to accept an offset
863        and memory object parameter results in a subtly awkward interface
864        when used to build GL sparse textures equivalent to those of Vulkan
865        sparse images, due to the lack of a defined memory layout ordering
866        for array textures.  Developing a better interface would have
867        further delayed release of the basic functionality defined here,
868        which is in higher demand.
869
870    5)  Do memory objects created as dedicated allocations need special
871        handling?
872
873        RESOLVED: No.  Like other memory regions, these allocations must be
874        bound to GL objects compatible with those they are bound to in
875        Vulkan to avoid aliasing issues, but otherwise no special handling
876        is required.
877
878    6)  Should the BufferStorage functions still take a flags parameter?
879
880        RESOLVED: No.  The flags are not relevant when the memory has
881        already been allocated externally.
882
883    7)  Should the Buffer commands be called BufferStorage or BufferData?
884
885        RESOLVED: BufferStorage.  GL has both commands, while GL ES has only
886        BufferData.  The difference between the two GL commands is
887        immutability.  The naming of the BufferStorage seems more consistent
888        with the usage, since data is not specified with these commands, but
889        a backing store is, and immutability for Vulkan memory-backed buffer
890        objects seems desirable.  However, if GLES implementations can not
891        support immutable buffers, BufferData() support can be added in a
892        future extension with some added driver complexity.
893
894    8)  Can semaphore commands be issued inside of Begin/End, or be
895        included in display lists?
896
897        RESOLVED: No.
898
899    9)  Do ownership transfer and memory barrier commands need to be
900        included in the semaphore operations?
901
902        RESOLVED: Yes, these are needed for proper synchronization on some
903        implementations.  Presumably only the source side of the barriers
904        needs to be specified when transitioning from external to GL usage,
905        and only the destination side needs to be specified when
906        transitioning from GL to external usage.  That should give the
907        OpenGL driver sufficient knowledge to perform any needed automatic
908        transitions based on subsequent usage within the GL API.
909
910        Still, it is unclear how much of the Vulkan pipeline barrier API
911        should be explicitly exposed in the GL API:
912
913        * Should queue ownership be included?  There is no equivalent
914          idiom to define this on top of in GL.  However, since the
915          external side is the only portion specified by the
916          application, it could be described in Vulkan terms.
917
918        * Should image layout be included?  Similar to the above, there
919          is no GL concept of this, but Vulkan terms could be leveraged.
920
921        * Should access type be included?  This maps relatively well to
922          OpenGL memory barrier bits, but there is not a 1-1
923          correspondence.
924
925        * Should the pipeline stage be included?  This could be mapped
926          to stages defined in the GL state machine, but such explicit
927          references to the stages are not thus far included in GL
928          language or tokens.
929
930        Another option is to require the Vulkan driver to put images,
931        buffers, and their memory in a particular state before sharing
932        them with OpenGL.  For example, require applications to
933        transition to the GENERAL image layout, dstStageMask of
934        TOP_OF_PIPE or ALL_COMMANDS, dstAccessMask will include
935        MEMORY_WRITE_BIT | MEMORY_READ_BIT or some new "more external"
936        version of these, and the dstQueueFamilyIndex must be IGNORED
937        while srcQueueFamilyIndex must be a valid queue family (a
938        currently illegal situation).
939
940    10) Should the barrier functionality be included in the semaphore
941        operation commands?
942
943        RESOLVED: Yes.  The only time such barriers are required in GL is
944        when synchronizing with external memory accesses, which is also the
945        only time semaphores should be used.  For internal synchronization,
946        existing GL and EGL commands should be used.  Since the use cases
947        align, it makes sense to make them a single command to cut down on
948        the potential for misuse and keep the API footprint as small as
949        possible.
950
951    11) Must both Gen[MemoryObjects,Semaphores]EXT commands and
952        Create[MemoryObjects,Semaphores]EXT commands be defined, or is
953        one or the other sufficient?
954
955        RESOLVED: One variant is sufficient for each object type.
956
957    12) Should buffer objects backed by memory objects be mappable?
958
959        RESOLVED: No.  This would complicate the API as interactions between
960        GL and Vulkan cache flushing semantics would need to be defined.
961
962    13) Does the usage information provided when creating Vulkan images
963        need to be specified when creating textures on memory objects?
964        If so, how is it specified?
965
966        RESOLVED: There are a few options for specifying the usage in
967        OpenGL:
968
969        * Have some sort of GLX/EGL-like attrib list that allows users
970          to specify an arbitrary set of usage parameters.
971
972        * Allow applications to re-use the Vulkan usage flags directly
973          in GL.
974
975        * Re-define all the Vulkan image usage flags in GL, and update
976          the list via new GL interop extensions as new Vulkan usage
977          flags are added by Vulkan extensions.
978
979        None of these are very compelling.  They all complicate the OpenGL
980        API significantly and have a high spec maintenance burden as new
981        extensions are added.
982
983        Other options for resolving the overall issue of GL knowing the
984        usage include:
985
986        * Disallow Vulkan implementations from utilizing the usage
987          information as input when determining the internal parameters of a
988          Vulkan image used with eternal memory.
989
990        * Only allow Vulkan implementations to utilize the usage information
991          when using the dedicated allocation path where it can be stored as
992          a form of metadata along with the memory.
993
994        * Require applications to specify all supported usage flags at image
995          creation time on the Vulkan side for images that are intended to
996          alias with OpenGL textures.
997
998        The first two options have the downside of potentially limiting the
999        ability of implementations to fully optimize external images
1000        regardless of their use case.  The last option constrains the
1001        limitations to the case of interoperation with OpenGL, making it a
1002        less onerous requirement for implementations while still keeping the
1003        OpenGL side of the API relatively simple compared to the options
1004        involving re-specification of image usage on the OpenGL side.
1005
1006        The agreed resolution is to use the final option: Require all
1007        supported usage flags be specified by the application on the Vulkan
1008        side if the image is intended to alias with an OpenGL texture.
1009
1010    14) Are memory barriers for textures and buffer objects needed with
1011        semaphore signal/wait operations, or should a blanket availability/
1012        visibility rule be applied like in Vulkan<->Vulkan semaphore
1013        synchronization?
1014
1015        RESOLVED: Perhaps extra availability/visibility operations need to
1016        be performed to enable external accesses, so it is safest to require
1017        explicit specification of the resources that need to be made
1018        available and visible as part of a semaphore synchronization
1019        operation.
1020
1021    15) Are OpenGL equivalents of the Vulkan image creation flags related to
1022        sparse properties needed?
1023
1024        RESOLVED: Sparse support is not included in this extension.
1025
1026        Prior to this resolution, the proposed resolution was as follows:
1027
1028        No.  For the purposes of OpenGL, the functionality of all the Vulkan
1029        sparse image creation flags is contained in the existing
1030        TEXTURE_SPARSE texture parameter.  Because OpenGL does not have the
1031        same sparse feature granularity as Vulkan, applications wishing to
1032        create a sparse image that will alias with an OpenGL sparse texture
1033        will be required to set all of the sparse bits.  Images not intended
1034        to alias with an OpenGL texture without the TEXTURE_SPARSE flag set
1035        must have none of the Vulkan sparse bits set.
1036
1037    16) How do Vulkan sparse block sizes and OpenGL virtual page sizes
1038        interact?
1039
1040        RESOLVED: Sparse support is not included in this extension.
1041
1042        Prior to this resolution, the proposed resolution was as follows:
1043
1044        The application must use an OpenGL virtual page size with dimensions
1045        matching those of the Vulkan sparse block size for any Vulkan images
1046        aliasing OpenGL sparse textures.  If no such virtual page size exists,
1047        such aliasing is not supported.
1048
1049    17) Is an OpenGL equivalent of the mutable format Vulkan image creation
1050        parameter needed?
1051
1052        RESOLVED: No.  However, Vulkan applications will be required to set
1053        the mutable format bit when creating an  image that will alias with
1054        an OpenGL texture on an OpenGL implementation that supports
1055        ARB_texture_view, OES_texture_view, EXT_texture_view, or OpenGL 4.3
1056        and above.
1057
1058    18) Is an OpenGL equivalent of the tiling Vulkan image creation
1059        parameter needed?
1060
1061        RESOLVED: Yes.  Further, OpenGL implementations may not support
1062        creating textures from Vulkan images using certain tiling types, so
1063        a query is needed to determine the types supported.
1064
1065    19) Is a way to specify dedicated allocation semantics needed?
1066
1067        RESOLVED: Yes.  Importing dedicated allocation-style memory may
1068        require the driver to use different paths than importing purely
1069        abstract memory.  Additionally, textures and buffer objects may need to derive meta-data from their associated memory object if
1070        it is a dedicated allocation.  Therefore, a dedicated allocation
1071        parameter should be added to the memory objects.  Additional
1072        parameters for textures and buffer objects are not required because
1073        unlike Vulkan, OpenGL exposes no application-visible texture or
1074        buffer state that would vary depending on whether a dedicated
1075        allocation will be used for their storage.  Therefore, they can
1076        inherit the state from the memory object associated with them at
1077        storage specification time.  Note that allowing parameters to be
1078        specified on a memory object prior to the import operation requires
1079        separate memory import from memory object instantiation commands.
1080
1081    20) How should devices be correlated between OpenGL Vulkan, and other
1082        APIs?
1083
1084        RESOLVED: Device UUID, LUID, and node mask queries are introduced,
1085        corresponding to those added to the Vulkan API for external memory/
1086        semaphore purposes.  Because contexts may be associated with
1087        multiple physical GPUs in some cases, multiple values are returned
1088        for device UUIDs and multiple bits are set in the device node masks.
1089        It is not expected that a single context will be associated with
1090        multiple DXGI adapters, so only one LUID is returned.
1091
1092        When sharing with Vulkan device groups, the device UUIDs used by the
1093        context must match those of the Vulkan physical devices in the
1094        Vulkan device group.  Future extensions could relax this
1095        requirement.
1096
1097    21) How do applications determine valid values for the <offset>
1098        parameter of the new storage allocation/binding functions?
1099
1100        RESOLVED: This is outside the scope of this extension.  The API or
1101        mechanism which allocated the memory must provide this information.
1102        However, the GL will generate an error if an invalid offset is used.
1103
1104    22) Are there any interactions with the EXT_protected_textures
1105        extension?
1106
1107        RESOLVED: Yes.  Memory objects can be marked as protected or not
1108        protected before import.  This state must match that of the
1109        imported resource.  For all textures bound to a given memory object,
1110        the value of the TEXTURE_PROTECTED_EXT parameter of the textures
1111        must match the PROTECTED_MEMORY_OBJECT_EXT parameter of the memory
1112        object.
1113
1114    23) How do applications detect when the new texture layouts
1115        corresponding to the image layouts in VK_KHR_maintenance2 are
1116        supported in OpenGL?
1117
1118        RESOLVED: OpenGL contexts that report the GL_EXT_semaphore extension
1119        string and have a DRIVER_UUID_EXT and DEVICE_UUID_EXT corresponding
1120        to a Vulkan driver that supports VK_KHR_maintenance2 must support
1121        the new OpenGL texture layouts.
1122
1123Revision History
1124
1125    Revision 14, 2018-07-18 (James Jones)
1126        - Fixed a typo: Replace NamedBufferStroage with NamedBufferStorage
1127
1128    Revision 13, 2017-09-26 (James Jones)
1129        - Added new image layouts corresponding to those from
1130          VK_KHR_maintenance2.
1131        - Added issue 23 and resolution.
1132
1133    Revision 12, 2017-06-08 (Andres Rodriguez)
1134        - Fixed parameter name in MemoryObjectParameterivEXT's description.
1135        - Fixed missing EXT suffix in some mentions of GetUnsignedByte*
1136
1137    Revision 11, 2017-06-02 (James Jones)
1138        - Added extension numbers.
1139        - Fixed the name of GetSemaphoreParameterui64vEXT.
1140        - Clarified which extensions each command and token belongs to.
1141        - Marked complete.
1142
1143    Revision 10, 2017-05-24 (James Jones)
1144        - Added issue 21 and resolution.
1145        - Added issue 22 and resolution.
1146        - Removed sparse texture support.
1147        - Filled in real token values
1148        - Further documented the new LAYOUT tokens.
1149
1150    Revision 9, 2017-04-05 (James Jones)
1151        - Added context device UUID queries.
1152
1153    Revision 8, 2017-04-04 (James Jones)
1154        - Clarified semaphore semantics
1155
1156    Revision 7, 2017-03-28 (James Jones)
1157        - Fixed various typos.
1158
1159    Revision 6, 2017-03-17 (James Jones)
1160        - Renamed from KHR to EXT.
1161        - Added texture tiling parameters.
1162        - Added semaphore parameter manipulation functions.
1163        - Replaced GenMemoryObjectsEXT with CreateMemoryObjectsEXT
1164        - Added memory object parameter manipulation functions.
1165        - Updated issue 13 with a proposed resolution.
1166        - Added issues 15-19 and proposed resolutions.
1167
1168    Revision 5, 2016-10-22 (James Jones)
1169        - Added proposed memory barrier semantics to the semaphore commands.
1170        - Added issue 14.
1171        - Added some clarifications to issue 13
1172
1173    Revision 4, 2016-09-28 (James Jones)
1174        - Merged in GL_KHR_semaphore to reduce number of specs.
1175        - Added spec body describing the new commands.
1176        - Added issues 9-13.
1177
1178    Revision 3, 2016-08-15 (James Jones and Jeff Juliano)
1179        - Clarified overview text.
1180
1181    Revision 2, 2016-08-07 (James Jones)
1182        - Added non-contiguous sparse binding support via
1183          TexPageCommitmentMemKHR().
1184
1185    Revision 1, 2016-08-05 (James Jones)
1186        - Initial draft.
1187