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1 // Copyright 2019 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 // HASH=09f15b9fd88882850da2d235eb86292f
5 REG_FIDDLE(Paint_getShader, 256, 256, true, 0) {
draw(SkCanvas * canvas)6 void draw(SkCanvas* canvas) {
7    SkPaint paint;
8    SkDebugf("nullptr %c= shader\n", paint.getShader() ? '!' : '=');
9    paint.setShader(SkShaders::Empty());
10    SkDebugf("nullptr %c= shader\n", paint.getShader() ? '!' : '=');
11 }
12 }  // END FIDDLE
13