1 // Copyright 2019 Google LLC. 2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. 3 #include "tools/fiddle/examples.h" 4 // HASH=09f15b9fd88882850da2d235eb86292f 5 REG_FIDDLE(Paint_getShader, 256, 256, true, 0) { draw(SkCanvas * canvas)6void draw(SkCanvas* canvas) { 7 SkPaint paint; 8 SkDebugf("nullptr %c= shader\n", paint.getShader() ? '!' : '='); 9 paint.setShader(SkShaders::Empty()); 10 SkDebugf("nullptr %c= shader\n", paint.getShader() ? '!' : '='); 11 } 12 } // END FIDDLE 13