• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm/gm.h"
9 #include "include/core/SkCanvas.h"
10 #include "include/core/SkColor.h"
11 #include "include/core/SkMatrix.h"
12 #include "include/core/SkPaint.h"
13 #include "include/core/SkRect.h"
14 #include "include/core/SkRefCnt.h"
15 #include "include/core/SkScalar.h"
16 #include "include/core/SkShader.h"
17 #include "include/core/SkSize.h"
18 #include "include/core/SkString.h"
19 #include "include/effects/SkPerlinNoiseShader.h"
20 
21 #include <utility>
22 
23 namespace {
24 
25 enum class Type {
26     kFractalNoise,
27     kTurbulence,
28 };
29 
30 class PerlinNoiseGM : public skiagm::GM {
31     SkISize fSize = {80, 80};
32 
onOnceBeforeDraw()33     void onOnceBeforeDraw() override { this->setBGColor(0xFF000000); }
34 
onShortName()35     SkString onShortName() override { return SkString("perlinnoise"); }
36 
onISize()37     SkISize onISize() override { return {200, 500}; }
38 
drawRect(SkCanvas * canvas,int x,int y,const SkPaint & paint,const SkISize & size)39     void drawRect(SkCanvas* canvas, int x, int y, const SkPaint& paint, const SkISize& size) {
40         canvas->save();
41         canvas->translate(SkIntToScalar(x), SkIntToScalar(y));
42         SkRect r = SkRect::MakeWH(SkIntToScalar(size.width()),
43                                   SkIntToScalar(size.height()));
44         canvas->drawRect(r, paint);
45         canvas->restore();
46     }
47 
test(SkCanvas * canvas,int x,int y,Type type,float baseFrequencyX,float baseFrequencyY,int numOctaves,float seed,bool stitchTiles)48     void test(SkCanvas* canvas, int x, int y, Type type,
49               float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
50               bool stitchTiles) {
51         SkISize tileSize = SkISize::Make(fSize.width() / 2, fSize.height() / 2);
52         sk_sp<SkShader> shader;
53         switch (type) {
54             case Type::kFractalNoise:
55                 shader = SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX,
56                                                                baseFrequencyY,
57                                                                numOctaves,
58                                                                seed,
59                                                                stitchTiles ? &tileSize : nullptr);
60                 break;
61             case Type::kTurbulence:
62                 shader = SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX,
63                                                              baseFrequencyY,
64                                                              numOctaves,
65                                                              seed,
66                                                              stitchTiles ? &tileSize : nullptr);
67                 break;
68         }
69         SkPaint paint;
70         paint.setShader(std::move(shader));
71         if (stitchTiles) {
72             drawRect(canvas, x, y, paint, tileSize);
73             x += tileSize.width();
74             drawRect(canvas, x, y, paint, tileSize);
75             y += tileSize.width();
76             drawRect(canvas, x, y, paint, tileSize);
77             x -= tileSize.width();
78             drawRect(canvas, x, y, paint, tileSize);
79         } else {
80             drawRect(canvas, x, y, paint, fSize);
81         }
82     }
83 
onDraw(SkCanvas * canvas)84     void onDraw(SkCanvas* canvas) override {
85         canvas->clear(SK_ColorBLACK);
86         test(canvas,   0,   0, Type::kFractalNoise,
87              0.1f, 0.1f, 0, 0, false);
88         test(canvas, 100,   0, Type::kTurbulence,
89              0.1f, 0.1f, 0, 0, false);
90 
91         test(canvas,   0, 100, Type::kFractalNoise,
92              0.1f, 0.1f, 2, 0, false);
93         test(canvas, 100, 100, Type::kFractalNoise,
94              0.05f, 0.1f, 1, 0, true);
95 
96         test(canvas,   0, 200, Type::kTurbulence,
97              0.1f, 0.1f, 1, 0, true);
98         test(canvas, 100, 200, Type::kTurbulence,
99              0.2f, 0.4f, 5, 0, false);
100 
101         test(canvas,   0, 300, Type::kFractalNoise,
102              0.1f, 0.1f, 3, 1, false);
103         test(canvas, 100, 300, Type::kFractalNoise,
104              0.1f, 0.1f, 3, 4, false);
105 
106         canvas->scale(0.75f, 1.0f);
107 
108         test(canvas,   0, 400, Type::kFractalNoise,
109              0.1f, 0.1f, 2, 0, false);
110         test(canvas, 100, 400, Type::kFractalNoise,
111              0.1f, 0.05f, 1, 0, true);
112     }
113 
114 private:
115     using INHERITED = GM;
116 };
117 
118 class PerlinNoiseGM2 : public skiagm::GM {
119     SkISize fSize = {80, 80};
120 
onShortName()121     SkString onShortName() override { return SkString("perlinnoise_localmatrix"); }
122 
onISize()123     SkISize onISize() override { return {640, 480}; }
124 
install(SkPaint * paint,Type type,float baseFrequencyX,float baseFrequencyY,int numOctaves,float seed,bool stitchTiles)125     void install(SkPaint* paint, Type type,
126               float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
127               bool stitchTiles) {
128         sk_sp<SkShader> shader = (type == Type::kFractalNoise) ?
129             SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
130                                                   seed, stitchTiles ? &fSize : nullptr) :
131             SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
132                                                 seed, stitchTiles ? &fSize : nullptr);
133         paint->setShader(std::move(shader));
134     }
135 
onDraw(SkCanvas * canvas)136     void onDraw(SkCanvas* canvas) override {
137         canvas->translate(10, 10);
138 
139         SkPaint paint;
140         this->install(&paint, Type::kFractalNoise, 0.1f, 0.1f, 2, 0, false);
141 
142         const SkScalar w = SkIntToScalar(fSize.width());
143         const SkScalar h = SkIntToScalar(fSize.height());
144 
145         SkRect r = SkRect::MakeWH(w, h);
146         canvas->drawRect(r, paint);
147 
148         canvas->save();
149         canvas->translate(w * 5/4, 0);
150         canvas->drawRect(r, paint);
151         canvas->restore();
152 
153         canvas->save();
154         canvas->translate(0, h + 10);
155         canvas->scale(2, 2);
156         canvas->drawRect(r, paint);
157         canvas->restore();
158 
159         canvas->save();
160         canvas->translate(w + 100, h + 10);
161         canvas->scale(2, 2);
162         canvas->drawRect(r, paint);
163         canvas->restore();
164 
165         // The next row should draw the same as the previous, even though we are using a local
166         // matrix instead of the canvas.
167 
168         canvas->translate(0, h * 2 + 10);
169 
170         SkMatrix lm;
171         lm.setScale(2, 2);
172         paint.setShader(paint.getShader()->makeWithLocalMatrix(lm));
173         r.fRight += r.width();
174         r.fBottom += r.height();
175 
176         canvas->save();
177         canvas->translate(0, h + 10);
178         canvas->drawRect(r, paint);
179         canvas->restore();
180 
181         canvas->save();
182         canvas->translate(w + 100, h + 10);
183         canvas->drawRect(r, paint);
184         canvas->restore();
185     }
186 };
187 
188 } // namespace
189 
190 DEF_GM( return new PerlinNoiseGM; )
191 DEF_GM( return new PerlinNoiseGM2; )
192