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1 /*
2  * Copyright 2019 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm/gm.h"
9 #include "include/core/SkBitmap.h"
10 #include "include/core/SkCanvas.h"
11 #include "include/core/SkData.h"
12 #include "include/core/SkFont.h"
13 #include "include/core/SkPaint.h"
14 #include "include/core/SkSize.h"
15 #include "include/core/SkString.h"
16 #include "include/core/SkSurface.h"
17 #include "include/effects/SkGradientShader.h"
18 #include "include/effects/SkImageFilters.h"
19 #include "include/effects/SkRuntimeEffect.h"
20 #include "include/utils/SkRandom.h"
21 #include "src/core/SkRuntimeEffectPriv.h"
22 #include "src/gpu/GrCaps.h"
23 #include "src/gpu/GrRecordingContextPriv.h"
24 #include "tools/Resources.h"
25 #include "tools/ToolUtils.h"
26 
27 static constexpr int kBoxSize     = 100;
28 static constexpr int kPadding     = 5;
29 static constexpr int kLabelHeight = 15;
30 
next_column(SkCanvas * canvas)31 static void next_column(SkCanvas* canvas) {
32     canvas->translate(kBoxSize + kPadding, 0);
33 }
34 
next_row(SkCanvas * canvas)35 static void next_row(SkCanvas* canvas) {
36     canvas->restore();
37     canvas->translate(0, kBoxSize + kPadding + kLabelHeight);
38     canvas->save();
39 }
40 
columns_to_width(int columns)41 static constexpr int columns_to_width(int columns) {
42     return (kPadding + kBoxSize) * columns + kPadding;
43 }
44 
rows_to_height(int rows)45 static constexpr int rows_to_height(int rows) {
46     return (kPadding + kLabelHeight + kBoxSize) * rows + kPadding;
47 }
48 
draw_label(SkCanvas * canvas,const char * label)49 static void draw_label(SkCanvas* canvas, const char* label) {
50     SkFont font(ToolUtils::create_portable_typeface());
51     SkPaint p(SkColors::kBlack);
52     SkRect bounds;
53     font.measureText(label, strlen(label), SkTextEncoding::kUTF8, &bounds);
54 
55     canvas->drawSimpleText(label, strlen(label), SkTextEncoding::kUTF8,
56                            (kBoxSize - bounds.width()) * 0.5f,
57                            (kLabelHeight + bounds.height()) * 0.5f, font, p);
58     canvas->translate(0, kLabelHeight);
59 }
60 
draw_shader(SkCanvas * canvas,sk_sp<SkShader> shader,bool allowRasterFallback=true)61 static SkBitmap draw_shader(SkCanvas* canvas, sk_sp<SkShader> shader,
62                             bool allowRasterFallback = true) {
63     SkPaint paint;
64     paint.setShader(std::move(shader));
65 
66     SkBitmap bitmap;
67     SkImageInfo info = SkImageInfo::MakeN32Premul({kBoxSize, kBoxSize});
68     auto surface = canvas->makeSurface(info);
69     if (allowRasterFallback && !surface) {
70         surface = SkSurface::MakeRaster(info);
71     }
72 
73     if (surface) {
74         surface->getCanvas()->clear(SK_ColorWHITE);
75         surface->getCanvas()->scale(kBoxSize, kBoxSize);
76         surface->getCanvas()->drawRect({0, 0, 1, 1}, paint);
77 
78         bitmap.allocPixels(info);
79         surface->readPixels(bitmap, 0, 0);
80 
81         canvas->drawImage(bitmap.asImage(), 0, 0);
82     }
83     return bitmap;
84 }
85 
86 /*
87   Test cases are inserted into the middle of this shader. The pasted expression is expected to
88   produce a single float. It can reference:
89 
90     'x'  : float  in [xMin, xMax]
91     'xi' : int    in [xMin, xMax]
92     'p'  : float2 in [xMin, xMax]  Lerps from (xMax, xMin) to (xMin, xMax)
93     'pi' : int2   in [xMin, xMax]  Lerps from (xMax, xMin) to (xMin, xMax)
94                                    (helpful for intrinsics with a mix of scalar/vector params)
95     'v1' : float2(1)
96     'v2' : float2(2)
97 */
make_unary_sksl_1d(const char * fn)98 static SkString make_unary_sksl_1d(const char* fn) {
99     return SkStringPrintf(
100             "uniform float xScale; uniform float xBias;"
101             "uniform float yScale; uniform float yBias;"
102             "half4 main(float2 p) {"
103             "    const float2 v1 = float2(1);"
104             "    const float2 v2 = float2(2);"
105             "    p = float2(p.x, 1 - p.x) * xScale + xBias;"
106             "    float x = p.x;"
107             "    int2  pi = int2(floor(p));"
108             "    int   xi = pi.x;"
109             "    float y = float(%s) * yScale + yBias;"
110             "    return y.xxx1;"
111             "}",
112             fn);
113 }
114 
115 // Draws one row of boxes, then advances the canvas translation vertically
plot(SkCanvas * canvas,const char * fn,float xMin,float xMax,float yMin,float yMax,const char * label=nullptr,bool requireES3=false)116 static void plot(SkCanvas* canvas,
117                  const char* fn,
118                  float xMin,
119                  float xMax,
120                  float yMin,
121                  float yMax,
122                  const char* label = nullptr,
123                  bool requireES3 = false) {
124     canvas->save();
125 
126     draw_label(canvas, label ? label : fn);
127 
128     auto [effect, error] = SkRuntimeEffect::MakeForShader(
129             make_unary_sksl_1d(fn),
130             requireES3 ? SkRuntimeEffectPriv::ES3Options() : SkRuntimeEffect::Options{});
131     if (!effect) {
132         SkDebugf("Error: %s\n", error.c_str());
133         return;
134     }
135 
136     SkRuntimeShaderBuilder builder(effect);
137     builder.uniform("xScale") = xMax - xMin;
138     builder.uniform("xBias")  = xMin;
139     builder.uniform("yScale") = 1.0f  / (yMax - yMin);
140     builder.uniform("yBias")  = -yMin / (yMax - yMin);
141 
142     SkBitmap bitmap = draw_shader(canvas,
143                                   builder.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false),
144                                   /*allowRasterFallback=*/!requireES3);
145     if (!bitmap.empty()) {
146         // Plot.
147         SkPaint plotPaint({ 0.0f, 0.5f, 0.0f, 1.0f });
148         SkPoint pts[kBoxSize];
149         for (int x = 0; x < kBoxSize; ++x) {
150             SkColor c = bitmap.getColor(x, 0);
151             SkScalar y = (1 - (SkColorGetR(c) / 255.0f)) * kBoxSize;
152             pts[x].set(x + 0.5f, y);
153         }
154         plotPaint.setAntiAlias(true);
155         canvas->drawPoints(SkCanvas::kPolygon_PointMode, kBoxSize, pts, plotPaint);
156     }
157 
158     canvas->restore();
159     next_column(canvas);
160 }
161 
plot_es3(SkCanvas * canvas,const char * fn,float xMin,float xMax,float yMin,float yMax,const char * label=nullptr)162 static void plot_es3(SkCanvas* canvas,
163                      const char* fn,
164                      float xMin,
165                      float xMax,
166                      float yMin,
167                      float yMax,
168                      const char* label = nullptr) {
169     plot(canvas, fn, xMin, xMax, yMin, yMax, label, /*requireES3=*/true);
170 }
171 
172 // The OpenGL ES Shading Language, Version 1.00, Section 8.1
173 DEF_SIMPLE_GM(runtime_intrinsics_trig,
174               canvas,
175               columns_to_width(3),
176               rows_to_height(5)) {
177     const float kPI = SK_FloatPI, kTwoPI = 2 * SK_FloatPI, kPIOverTwo = SK_FloatPI / 2;
178 
179     canvas->translate(kPadding, kPadding);
180     canvas->save();
181 
182     plot(canvas, "radians(x)", 0.0f, 360.0f, 0.0f, kTwoPI);
183     plot(canvas, "degrees(x)", 0.0f, kTwoPI, 0.0f, 360.0f);
184     next_row(canvas);
185 
186     plot(canvas, "sin(x)", 0.0f, kTwoPI,  -1.0f,  1.0f);
187     plot(canvas, "cos(x)", 0.0f, kTwoPI,  -1.0f,  1.0f);
188     plot(canvas, "tan(x)", 0.0f,    kPI, -10.0f, 10.0f);
189     next_row(canvas);
190 
191     plot(canvas, "asin(x)",  -1.0f,  1.0f, -kPIOverTwo, kPIOverTwo);
192     plot(canvas, "acos(x)",  -1.0f,  1.0f,        0.0f,        kPI);
193     plot(canvas, "atan(x)", -10.0f, 10.0f, -kPIOverTwo, kPIOverTwo);
194     next_row(canvas);
195 
196     plot(canvas, "atan(0.1,  x)", -1.0f, 1.0f,        0.0f,        kPI);
197     plot(canvas, "atan(-0.1, x)", -1.0f, 1.0f,        -kPI,       0.0f);
198     next_row(canvas);
199 
200     plot(canvas, "atan(x,  0.1)", -1.0f, 1.0f, -kPIOverTwo, kPIOverTwo);
201     plot(canvas, "atan(x, -0.1)", -1.0f, 1.0f,        -kPI,        kPI);
202     next_row(canvas);
203 }
204 
205 // The OpenGL ES Shading Language, Version 3.00, Section 8.1
206 DEF_SIMPLE_GPU_GM_CAN_FAIL(runtime_intrinsics_trig_es3,
207                            ctx, canvas, errorMsg,
208                            columns_to_width(3),
209                            rows_to_height(2)) {
210     if (!ctx->priv().caps()->shaderCaps()->supportsSkSLES3()) {
211         *errorMsg = "SkSL ES3 is not supported.";
212         return skiagm::DrawResult::kSkip;
213     }
214 
215     canvas->translate(kPadding, kPadding);
216     canvas->save();
217 
218     plot_es3(canvas, "sinh(x)", -2.0f,  2.0f, -4.0f, 4.0f);
219     plot_es3(canvas, "cosh(x)", -2.0f,  2.0f,  0.0f, 4.0f);
220     plot_es3(canvas, "tanh(x)", -2.0f,  2.0f, -1.0f, 1.0f);
221     next_row(canvas);
222 
223     if (ctx->priv().caps()->shaderCaps()->inverseHyperbolicSupport()) {
224         plot_es3(canvas, "asinh(x)", -2.0f, 2.0f, -2.0f, 2.0f);
225         plot_es3(canvas, "acosh(x)",  0.0f, 5.0f,  0.0f, 3.0f);
226         plot_es3(canvas, "atanh(x)", -1.0f, 1.0f, -4.0f, 4.0f);
227     }
228     next_row(canvas);
229 
230     return skiagm::DrawResult::kOk;
231 }
232 
233 // The OpenGL ES Shading Language, Version 1.00, Section 8.2
234 DEF_SIMPLE_GM(runtime_intrinsics_exponential,
235               canvas,
236               columns_to_width(2),
237               rows_to_height(5)) {
238     canvas->translate(kPadding, kPadding);
239     canvas->save();
240 
241     plot(canvas, "pow(x, 3)",  0.0f, 8.0f, 0.0f, 500.0f);
242     plot(canvas, "pow(x, -3)", 0.0f, 4.0f, 0.0f,  10.0f);
243     next_row(canvas);
244 
245     plot(canvas, "pow(0.9, x)", -10.0f, 10.0f, 0.0f, 3.0f);
246     plot(canvas, "pow(1.1, x)", -10.0f, 10.0f, 0.0f, 3.0f);
247     next_row(canvas);
248 
249     plot(canvas, "exp(x)", -1.0f, 7.0f,  0.0f, 1000.0f);
250     plot(canvas, "log(x)",  0.0f, 2.5f, -4.0f,    1.0f);
251     next_row(canvas);
252 
253     plot(canvas, "exp2(x)", -1.0f, 7.0f,  0.0f, 130.0f);
254     plot(canvas, "log2(x)",  0.0f, 4.0f, -4.0f,   2.0f);
255     next_row(canvas);
256 
257     plot(canvas,        "sqrt(x)", 0.0f, 25.0f, 0.0f, 5.0f);
258     plot(canvas, "inversesqrt(x)", 0.0f, 25.0f, 0.2f, 4.0f);
259     next_row(canvas);
260 }
261 
262 // The OpenGL ES Shading Language, Version 1.00, Section 8.3
263 DEF_SIMPLE_GM(runtime_intrinsics_common,
264               canvas,
265               columns_to_width(6),
266               rows_to_height(7)) {
267     canvas->translate(kPadding, kPadding);
268     canvas->save();
269 
270     plot(canvas, "abs(x)",  -10.0f, 10.0f, 0.0f, 10.0f);
271     plot(canvas, "sign(x)",  -1.0f,  1.0f, -1.5f, 1.5f);
272     next_row(canvas);
273 
274     plot(canvas, "floor(x)",     -3.0f, 3.0f, -4.0f, 4.0f);
275     plot(canvas, "ceil(x)",      -3.0f, 3.0f, -4.0f, 4.0f);
276     plot(canvas, "fract(x)",     -3.0f, 3.0f,  0.0f, 1.0f);
277     plot(canvas, "mod(x, 2)",    -4.0f, 4.0f, -2.0f, 2.0f, "mod(scalar)");
278     plot(canvas, "mod(p, -2).x", -4.0f, 4.0f, -2.0f, 2.0f, "mod(mixed)" );
279     plot(canvas, "mod(p, v2).x", -4.0f, 4.0f, -2.0f, 2.0f, "mod(vector)");
280     next_row(canvas);
281 
282     plot(canvas, "min(x, 1)",    0.0f, 2.0f, 0.0f, 2.0f, "min(scalar)");
283     plot(canvas, "min(p, 1).x",  0.0f, 2.0f, 0.0f, 2.0f, "min(mixed)" );
284     plot(canvas, "min(p, v1).x", 0.0f, 2.0f, 0.0f, 2.0f, "min(vector)");
285     plot(canvas, "max(x, 1)",    0.0f, 2.0f, 0.0f, 2.0f, "max(scalar)");
286     plot(canvas, "max(p, 1).x",  0.0f, 2.0f, 0.0f, 2.0f, "max(mixed)" );
287     plot(canvas, "max(p, v1).x", 0.0f, 2.0f, 0.0f, 2.0f, "max(vector)");
288     next_row(canvas);
289 
290     plot(canvas, "clamp(x, 1, 2)",     0.0f, 3.0f, 0.0f, 3.0f, "clamp(scalar)");
291     plot(canvas, "clamp(p, 1, 2).x",   0.0f, 3.0f, 0.0f, 3.0f, "clamp(mixed)" );
292     plot(canvas, "clamp(p, v1, v2).x", 0.0f, 3.0f, 0.0f, 3.0f, "clamp(vector)");
293     plot(canvas, "saturate(x)", -1.0f, 2.0f, -0.5f, 1.5f);
294     next_row(canvas);
295 
296     plot(canvas, "mix(1, 2, x)",     -1.0f, 2.0f, 0.0f, 3.0f, "mix(scalar)");
297     plot(canvas, "mix(v1, v2, x).x", -1.0f, 2.0f, 0.0f, 3.0f, "mix(mixed)" );
298     plot(canvas, "mix(v1, v2, p).x", -1.0f, 2.0f, 0.0f, 3.0f, "mix(vector)");
299     next_row(canvas);
300 
301     plot(canvas, "step(1, x)",    0.0f, 2.0f, -0.5f, 1.5f, "step(scalar)");
302     plot(canvas, "step(1, p).x",  0.0f, 2.0f, -0.5f, 1.5f, "step(mixed)" );
303     plot(canvas, "step(v1, p).x", 0.0f, 2.0f, -0.5f, 1.5f, "step(vector)");
304     plot(canvas, "smoothstep(1, 2, x)",     0.5f, 2.5f, -0.5f, 1.5f, "smooth(scalar)");
305     plot(canvas, "smoothstep(1, 2, p).x",   0.5f, 2.5f, -0.5f, 1.5f, "smooth(mixed)" );
306     plot(canvas, "smoothstep(v1, v2, p).x", 0.5f, 2.5f, -0.5f, 1.5f, "smooth(vector)");
307     next_row(canvas);
308 
309     plot(canvas, "floor(p).x", -3.0f, 3.0f, -4.0f, 4.0f);
310     plot(canvas, "ceil(p).x",  -3.0f, 3.0f, -4.0f, 4.0f);
311     plot(canvas, "floor(p).y", -3.0f, 3.0f, -4.0f, 4.0f);
312     plot(canvas, "ceil(p).y",  -3.0f, 3.0f, -4.0f, 4.0f);
313     next_row(canvas);
314 }
315 
316 // The OpenGL ES Shading Language, Version 3.00, Section 8.1
317 DEF_SIMPLE_GPU_GM_CAN_FAIL(runtime_intrinsics_common_es3,
318                            ctx, canvas, errorMsg,
319                            columns_to_width(6),
320                            rows_to_height(5)) {
321     if (!ctx->priv().caps()->shaderCaps()->supportsSkSLES3()) {
322         *errorMsg = "SkSL ES3 is not supported.";
323         return skiagm::DrawResult::kSkip;
324     }
325 
326     canvas->translate(kPadding, kPadding);
327     canvas->save();
328 
329     plot_es3(canvas, "floatBitsToInt(x)",    -2, 2, -2'000'000'000, 2'000'000'000,
330                                              "floatBitsToInt(s)");
331     plot_es3(canvas, "floatBitsToInt(p).x",  -2, 2, -2'000'000'000, 2'000'000'000,
332                                              "floatBitsToInt(v)");
333     plot_es3(canvas, "floatBitsToUint(x)",   -2, 2, 0, 4'000'000'000,
334                                              "floatBitsToUint(s)");
335     plot_es3(canvas, "floatBitsToUint(p).x", -2, 2, 0, 4'000'000'000,
336                                              "floatBitsToUint(v)");
337     next_row(canvas);
338 
339     plot_es3(canvas, "intBitsToFloat(xi)",           -2'000'000'000, 2'000'000'000, -2, 2,
340                                                      "intBitsToFloat(s)");
341     plot_es3(canvas, "intBitsToFloat(pi).x",         -2'000'000'000, 2'000'000'000, -2, 2,
342                                                      "intBitsToFloat(v)");
343     plot_es3(canvas, "uintBitsToFloat(uint(xi))",    0, 4'000'000'000, -2, 2,
344                                                      "uintBitsToFloat(s)");
345     plot_es3(canvas, "uintBitsToFloat(uint2(pi)).x", 0, 4'000'000'000, -2, 2,
346                                                      "uintBitsToFloat(v)");
347     next_row(canvas);
348 
349     plot_es3(canvas, "trunc(x)",           -2, 2, -3, 3);
350     plot_es3(canvas, "trunc(p).x",         -2, 2, -3, 3);
351     plot_es3(canvas, "round(x)",           -2, 2, -3, 3);
352     plot_es3(canvas, "round(p).x",         -2, 2, -3, 3);
353     plot_es3(canvas, "roundEven(x)",       -2, 2, -3, 3);
354     plot_es3(canvas, "roundEven(p).x",     -2, 2, -3, 3);
355     next_row(canvas);
356 
357     plot_es3(canvas, "min(xi, 1)",         -2, 5, -3, 5, "min(int-scalar)");
358     plot_es3(canvas, "min(pi, 1).x",       -2, 5, -3, 5, "min(int-mixed)" );
359     plot_es3(canvas, "min(pi, int2(1)).x", -2, 5, -3, 5, "min(int-vector)");
360     plot_es3(canvas, "max(xi, 1)",         -2, 5, -3, 5, "max(int-scalar)");
361     plot_es3(canvas, "max(pi, 1).x",       -2, 5, -3, 5, "max(int-mixed)" );
362     plot_es3(canvas, "max(pi, int2(1)).x", -2, 5, -3, 5, "max(int-vector)");
363     next_row(canvas);
364 
365     plot_es3(canvas, "clamp(xi, 1, 3)",               -1, 5, -1, 5, "clamp(int-scalar)");
366     plot_es3(canvas, "clamp(pi, 1, 3).x",             -1, 5, -1, 5, "clamp(int-mixed)" );
367     plot_es3(canvas, "clamp(pi, int2(1), int2(3)).x", -1, 5, -1, 5, "clamp(int-vector)");
368     plot_es3(canvas, "mix(p.x,  p.y, (x>0)   )",      -1, 2, 0, 3,  "mix(scalar, bool)");
369     plot_es3(canvas, "mix(p.yx, p,   (x>0).xx).x",    -1, 2, 0, 3,  "mix(vector, bool)");
370     next_row(canvas);
371 
372     return skiagm::DrawResult::kOk;
373 }
374 
375 
376 // The OpenGL ES Shading Language, Version 1.00, Section 8.4
377 DEF_SIMPLE_GM(runtime_intrinsics_geometric,
378               canvas,
379               columns_to_width(4),
380               rows_to_height(5)) {
381     canvas->translate(kPadding, kPadding);
382     canvas->save();
383 
384     plot(canvas, "length(x)",       -1.0f, 1.0f, -0.5f, 1.5f);
385     plot(canvas, "length(p)",        0.0f, 1.0f,  0.5f, 1.5f);
386     plot(canvas, "distance(x, 0)",  -1.0f, 1.0f, -0.5f, 1.5f);
387     plot(canvas, "distance(p, v1)",  0.0f, 1.0f,  0.5f, 1.5f);
388     next_row(canvas);
389 
390     plot(canvas, "dot(x, 2)",    -1.0f, 1.0f, -2.5f, 2.5f);
391     plot(canvas, "dot(p, p.y1)", -1.0f, 1.0f, -2.5f, 0.5f);
392     next_row(canvas);
393 
394     plot(canvas, "cross(p.xy1, p.y1x).x", 0.0f, 1.0f, -1.0f, 1.0f);
395     plot(canvas, "cross(p.xy1, p.y1x).y", 0.0f, 1.0f, -1.0f, 1.0f);
396     plot(canvas, "cross(p.xy1, p.y1x).z", 0.0f, 1.0f, -1.0f, 1.0f);
397     next_row(canvas);
398 
399     plot(canvas, "normalize(x)",   -2.0f, 2.0f, -1.5f, 1.5f);
400     plot(canvas, "normalize(p).x",  0.0f, 2.0f,  0.0f, 1.0f);
401     plot(canvas, "normalize(p).y",  0.0f, 2.0f,  0.0f, 1.0f);
402     plot(canvas, "faceforward(v1, p.x0, v1.x0).x", -1.0f, 1.0f, -1.5f, 1.5f, "faceforward");
403     next_row(canvas);
404 
405     plot(canvas, "reflect(p.x1, v1.0x).x",         -1.0f, 1.0f, -1.0f, 1.0f, "reflect(horiz)");
406     plot(canvas, "reflect(p.x1, normalize(v1)).y", -1.0f, 1.0f, -1.0f, 1.0f, "reflect(diag)" );
407     plot(canvas, "refract(v1.x0, v1.0x, x).x",      0.0f, 1.0f, -1.0f, 1.0f, "refract().x");
408     plot(canvas, "refract(v1.x0, v1.0x, x).y",      0.0f, 1.0f, -1.0f, 1.0f, "refract().y");
409     next_row(canvas);
410 }
411 
412 #define SKSL_MATRIX_SELECTORS               \
413     "inline float2 sel2(float x) {"         \
414     "    return float2("                    \
415     "      x <  0.5 ? 1 : 0,"               \
416     "      x >= 0.5 ? 1 : 0);"              \
417     "}"                                     \
418     "inline float3 sel3(float x) {"         \
419     "    return float3("                    \
420     "      x <  0.33             ? 1 : 0,"  \
421     "      x >= 0.33 && x < 0.66 ? 1 : 0,"  \
422     "      x >= 0.66             ? 1 : 0);" \
423     "}"                                     \
424     "inline float4 sel4(float x) {"         \
425     "    return float4("                    \
426     "      x <  0.25             ? 1 : 0,"  \
427     "      x >= 0.25 && x < 0.5  ? 1 : 0,"  \
428     "      x >= 0.5  && x < 0.75 ? 1 : 0,"  \
429     "      x >= 0.75             ? 1 : 0);" \
430     "}"
431 
432 // Shader for testing matrixCompMult intrinsic
make_matrix_comp_mult_sksl(int dim)433 static SkString make_matrix_comp_mult_sksl(int dim) {
434     return SkStringPrintf(
435             "uniform float%dx%d m1;"                              // dim, dim
436             "uniform float%dx%d m2;"                              // dim, dim
437             SKSL_MATRIX_SELECTORS
438             "half4 main(float2 p) {"
439             "    float%d colSel = sel%d(p.x);"                    // dim, dim
440             "    float%d rowSel = sel%d(p.y);"                    // dim, dim
441             "    float%d col = matrixCompMult(m1, m2) * colSel;"  // dim
442             "    float  v = dot(col, rowSel);"
443             "    return v.xxx1;"
444             "}", dim, dim, dim, dim, dim, dim, dim, dim, dim);
445 }
446 
447 template <int N>
plot_matrix_comp_mult(SkCanvas * canvas,std::array<float,N * N> mtx1,std::array<float,N * N> mtx2,const char * label)448 static void plot_matrix_comp_mult(SkCanvas* canvas,
449                                   std::array<float, N*N> mtx1,
450                                   std::array<float, N*N> mtx2,
451                                   const char* label) {
452     canvas->save();
453 
454     draw_label(canvas, label);
455 
456     auto [effect, error] = SkRuntimeEffect::MakeForShader(make_matrix_comp_mult_sksl(N));
457     if (!effect) {
458         SkDebugf("Error: %s\n", error.c_str());
459         return;
460     }
461 
462     SkRuntimeShaderBuilder builder(effect);
463     builder.uniform("m1") = mtx1;
464     builder.uniform("m2") = mtx2;
465 
466     draw_shader(canvas, builder.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false));
467 
468     canvas->restore();
469     next_column(canvas);
470 }
471 
472 // Shader for testing inverse() intrinsic
make_matrix_inverse_sksl(int dim)473 static SkString make_matrix_inverse_sksl(int dim) {
474     return SkStringPrintf(
475             "uniform float scale; uniform float bias;"
476             "uniform float%dx%d m;"                    // dim, dim
477             SKSL_MATRIX_SELECTORS
478             "half4 main(float2 p) {"
479             "    float%d colSel = sel%d(p.x);"         // dim, dim
480             "    float%d rowSel = sel%d(p.y);"         // dim, dim
481             "    float%d col = inverse(m) * colSel;"   // dim
482             "    float  v = dot(col, rowSel) * scale + bias;"
483             "    return v.xxx1;"
484             "}", dim, dim, dim, dim, dim, dim, dim);
485 }
486 
487 template <int N>
plot_matrix_inverse(SkCanvas * canvas,std::array<float,N * N> mtx,const char * label)488 static void plot_matrix_inverse(SkCanvas* canvas, std::array<float, N*N> mtx, const char* label) {
489     canvas->save();
490 
491     draw_label(canvas, label);
492 
493     auto [effect, error] = SkRuntimeEffect::MakeForShader(make_matrix_inverse_sksl(N));
494     if (!effect) {
495         SkDebugf("Error: %s\n", error.c_str());
496         return;
497     }
498 
499     SkRuntimeShaderBuilder builder(effect);
500     builder.uniform("scale") = 0.5f;
501     builder.uniform("bias")  = 0.5f;
502     builder.uniform("m")     = mtx;
503 
504     draw_shader(canvas, builder.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false));
505 
506     canvas->restore();
507     next_column(canvas);
508 }
509 
510 // The OpenGL ES Shading Language, Version 1.00, Section 8.5
511 DEF_SIMPLE_GM(runtime_intrinsics_matrix,
512               canvas,
513               columns_to_width(3),
514               rows_to_height(2)) {
515     canvas->translate(kPadding, kPadding);
516     canvas->save();
517 
518     // Random pairs of matrices where the elements of matrixCompMult(m1, m2) lie in [0, 1]
519     plot_matrix_comp_mult<2>(canvas,
520                              {1.00f, 0.0f, 2.0f, 0.5f},
521                              {0.75f, 2.0f, 0.2f, 1.2f},
522                              "compMult(2x2)");
523 
524     plot_matrix_comp_mult<3>(canvas,
525                              {1.00f, 0.0f, 2.0f, 0.5f, -1.0f, -2.0f, -0.5f, 4.00f, 0.25f},
526                              {0.75f, 2.0f, 0.2f, 1.2f, -0.8f, -0.1f, -1.8f, 0.25f, 2.00f},
527                              "compMult(3x3)");
528 
529     plot_matrix_comp_mult<4>(canvas,
530                              {1.00f, 0.0f, 2.0f, 0.5f, -1.0f, -2.0f, -0.5f, 4.00f, 0.25f, 0.05f,
531                               10.00f, -0.66f, -1.0f, -0.5f, 0.5f, 0.66f},
532                              {0.75f, 2.0f, 0.2f, 1.2f, -0.8f, -0.1f, -1.8f, 0.25f, 2.00f, 2.00f,
533                               0.03f, -1.00f, -1.0f, -0.5f, 1.7f, 0.66f},
534                              "compMult(4x4)");
535     next_row(canvas);
536 
537     // Random, invertible matrices where the elements of inverse(m) lie in [-1, 1]
538     plot_matrix_inverse<2>(canvas,
539                            { 1.20f,  0.68f,
540                             -0.27f, -1.55f},
541                            "inverse(2x2)");
542 
543     plot_matrix_inverse<3>(canvas,
544                            {-1.13f, -2.96f, -0.14f,
545                              1.45f, -1.88f, -1.02f,
546                             -2.54f, -2.58f, -1.17f},
547                            "inverse(3x3)");
548 
549     plot_matrix_inverse<4>(canvas,
550                            {-1.51f, -3.95f, -0.19f,  1.93f,
551                             -2.51f, -1.35f, -3.39f, -3.45f,
552                             -1.56f,  1.61f, -0.22f, -1.08f,
553                             -2.81f, -2.14f, -0.09f,  3.00f},
554                            "inverse(4x4)");
555     next_row(canvas);
556 }
557 
558 /*
559   Specialized shader for testing relational operators.
560 */
make_bvec_sksl(const char * type,const char * fn)561 static SkString make_bvec_sksl(const char* type, const char* fn) {
562     // We use negative floats, to ensure that the integer variants are working with the correct
563     // interpretation of the data.
564     return SkStringPrintf(
565             "uniform %s2 v1;"
566             "half4 main(float2 p) {"
567             "    p.x = p.x < 0.33 ? -3.0 : (p.x < 0.66 ? -2.0 : -1.0);"
568             "    p.y = p.y < 0.33 ? -3.0 : (p.y < 0.66 ? -2.0 : -1.0);"
569             "    bool2 cmp = %s;"
570             "    return half4(cmp.x ? 1.0 : 0.0, cmp.y ? 1.0 : 0.0, 0, 1);"
571             "}",
572             type, fn);
573 }
574 
575 template <typename T = float>
plot_bvec(SkCanvas * canvas,const char * fn,const char * label)576 static void plot_bvec(SkCanvas* canvas, const char* fn, const char* label) {
577     canvas->save();
578 
579     draw_label(canvas, label);
580 
581     const char* type = std::is_integral<T>::value ? "int" : "float";
582     auto [effect, error] = SkRuntimeEffect::MakeForShader(make_bvec_sksl(type, fn));
583     if (!effect) {
584         SkDebugf("Error: %s\n", error.c_str());
585         return;
586     }
587 
588     T uniformData[2] = { -2, -2 };
589     sk_sp<SkData> uniforms = SkData::MakeWithCopy(uniformData, sizeof(uniformData));
590 
591     draw_shader(canvas,
592                 effect->makeShader(uniforms,
593                                    /*children=*/nullptr,
594                                    /*childCount=*/0,
595                                    /*localMatrix=*/nullptr,
596                                    /*isOpaque=*/false));
597 
598     canvas->restore();
599     next_column(canvas);
600 }
601 
602 // The OpenGL ES Shading Language, Version 1.00, Section 8.6
603 DEF_SIMPLE_GM(runtime_intrinsics_relational,
604               canvas,
605               columns_to_width(4),
606               rows_to_height(6)) {
607     canvas->translate(kPadding, kPadding);
608     canvas->save();
609 
610     plot_bvec<float>(canvas, "lessThan(p, v1)",            "lessThan");
611     plot_bvec<int>  (canvas, "lessThan(int2(p), v1)",      "lessThan(int)");
612     plot_bvec<float>(canvas, "lessThanEqual(p, v1)",       "lessThanEqual");
613     plot_bvec<int>  (canvas, "lessThanEqual(int2(p), v1)", "lessThanEqual(int)");
614     next_row(canvas);
615 
616     plot_bvec<float>(canvas, "greaterThan(p, v1)",            "greaterThan");
617     plot_bvec<int>  (canvas, "greaterThan(int2(p), v1)",      "greaterThan(int)");
618     plot_bvec<float>(canvas, "greaterThanEqual(p, v1)",       "greaterThanEqual");
619     plot_bvec<int>  (canvas, "greaterThanEqual(int2(p), v1)", "greaterThanEqual(int)");
620     next_row(canvas);
621 
622     plot_bvec<float>(canvas, "equal(p, v1)",          "equal");
623     plot_bvec<int>  (canvas, "equal(int2(p), v1)",    "equal(int)");
624     plot_bvec<float>(canvas, "notEqual(p, v1)",       "notEqual");
625     plot_bvec<int>  (canvas, "notEqual(int2(p), v1)", "notEqual(int)");
626     next_row(canvas);
627 
628     plot_bvec(canvas, "equal(   lessThanEqual(p, v1), greaterThanEqual(p, v1))", "equal(bvec)");
629     plot_bvec(canvas, "notEqual(lessThanEqual(p, v1), greaterThanEqual(p, v1))", "notequal(bvec)");
630     next_row(canvas);
631 
632     plot_bvec(canvas, "not(notEqual(p, v1))", "not(notEqual)");
633     plot_bvec(canvas, "not(equal(p, v1))",    "not(equal)");
634     next_row(canvas);
635 
636     plot_bvec(canvas, "bool2(any(equal(p, v1)))", "any(equal)");
637     plot_bvec(canvas, "bool2(all(equal(p, v1)))", "all(equal)");
638     next_row(canvas);
639 }
640