1uniform half4 colorGreen, colorRed, colorBlack, colorWhite, testInputs; 2 3half4 main(float2 coords) { 4 int4 intGreen = int4(colorGreen * 100); 5 int4 intRed = int4(colorRed * 100); 6 const int4 constIGreen = int4(0, 100, 0, 100); 7 const int4 constIRed = int4(100, 0, 0, 100); 8 const half4 constGreen = half4(0, 1, 0, 1); 9 const half4 constRed = half4(1, 0, 0, 1); 10 11 return (mix(intGreen.x, intRed.x, false) == intGreen.x && 12 mix(intGreen.xy, intRed.xy, bool2(false)) == intGreen.xy && 13 mix(intGreen.xyz, intRed.xyz, bool3(false)) == intGreen.xyz && 14 mix(intGreen.xyzw, intRed.xyzw, bool4(false)) == intGreen.xyzw && 15 mix(intGreen.x, intRed.x, true) == intRed.x && 16 mix(intGreen.xy, intRed.xy, bool2(true)) == intRed.xy && 17 mix(intGreen.xyz, intRed.xyz, bool3(true)) == intRed.xyz && 18 mix(intGreen.xyzw, intRed.xyzw, bool4(true)) == intRed.xyzw && 19 mix(constIGreen.x, constIRed.x, false) == intGreen.x && 20 mix(constIGreen.xy, constIRed.xy, bool2(false)) == intGreen.xy && 21 mix(constIGreen.xyz, constIRed.xyz, bool3(false)) == intGreen.xyz && 22 mix(constIGreen.xyzw, constIRed.xyzw, bool4(false)) == intGreen.xyzw && 23 mix(constIGreen.x, constIRed.x, true) == intRed.x && 24 mix(constIGreen.xy, constIRed.xy, bool2(true)) == intRed.xy && 25 mix(constIGreen.xyz, constIRed.xyz, bool3(true)) == intRed.xyz && 26 mix(constIGreen.xyzw, constIRed.xyzw, bool4(true)) == intRed.xyzw && 27 mix(colorGreen.x, colorRed.x, false) == colorGreen.x && 28 mix(colorGreen.xy, colorRed.xy, bool2(false)) == colorGreen.xy && 29 mix(colorGreen.xyz, colorRed.xyz, bool3(false)) == colorGreen.xyz && 30 mix(colorGreen.xyzw, colorRed.xyzw, bool4(false)) == colorGreen.xyzw && 31 mix(colorGreen.x, colorRed.x, true) == colorRed.x && 32 mix(colorGreen.xy, colorRed.xy, bool2(true)) == colorRed.xy && 33 mix(colorGreen.xyz, colorRed.xyz, bool3(true)) == colorRed.xyz && 34 mix(colorGreen.xyzw, colorRed.xyzw, bool4(true)) == colorRed.xyzw && 35 mix(constGreen.x, constRed.x, false) == colorGreen.x && 36 mix(constGreen.xy, constRed.xy, bool2(false)) == colorGreen.xy && 37 mix(constGreen.xyz, constRed.xyz, bool3(false)) == colorGreen.xyz && 38 mix(constGreen.xyzw, constRed.xyzw, bool4(false)) == colorGreen.xyzw && 39 mix(constGreen.x, constRed.x, true) == colorRed.x && 40 mix(constGreen.xy, constRed.xy, bool2(true)) == colorRed.xy && 41 mix(constGreen.xyz, constRed.xyz, bool3(true)) == colorRed.xyz && 42 mix(constGreen.xyzw, constRed.xyzw, bool4(true)) == colorRed.xyzw) ? colorGreen 43 : colorRed; 44} 45 46