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1 /*
2  * Copyright 2021 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/core/SkBlendModeBlender.h"
9 #include "src/core/SkReadBuffer.h"
10 #include "src/core/SkWriteBuffer.h"
11 
12 #if SK_SUPPORT_GPU
13 #include "src/gpu/GrFragmentProcessor.h"
14 #include "src/gpu/effects/GrBlendFragmentProcessor.h"
15 #endif
16 
Mode(SkBlendMode mode)17 sk_sp<SkBlender> SkBlender::Mode(SkBlendMode mode) {
18 #define RETURN_SINGLETON_BLENDER(m)                        \
19     case m: {                                              \
20         static auto* sBlender = new SkBlendModeBlender{m}; \
21         return sk_ref_sp(sBlender);                        \
22     }
23 
24     switch (mode) {
25         RETURN_SINGLETON_BLENDER(SkBlendMode::kClear)
26         RETURN_SINGLETON_BLENDER(SkBlendMode::kSrc)
27         RETURN_SINGLETON_BLENDER(SkBlendMode::kDst)
28         RETURN_SINGLETON_BLENDER(SkBlendMode::kSrcOver)
29         RETURN_SINGLETON_BLENDER(SkBlendMode::kDstOver)
30         RETURN_SINGLETON_BLENDER(SkBlendMode::kSrcIn)
31         RETURN_SINGLETON_BLENDER(SkBlendMode::kDstIn)
32         RETURN_SINGLETON_BLENDER(SkBlendMode::kSrcOut)
33         RETURN_SINGLETON_BLENDER(SkBlendMode::kDstOut)
34         RETURN_SINGLETON_BLENDER(SkBlendMode::kSrcATop)
35         RETURN_SINGLETON_BLENDER(SkBlendMode::kDstATop)
36         RETURN_SINGLETON_BLENDER(SkBlendMode::kXor)
37         RETURN_SINGLETON_BLENDER(SkBlendMode::kPlus)
38         RETURN_SINGLETON_BLENDER(SkBlendMode::kModulate)
39         RETURN_SINGLETON_BLENDER(SkBlendMode::kScreen)
40         RETURN_SINGLETON_BLENDER(SkBlendMode::kOverlay)
41         RETURN_SINGLETON_BLENDER(SkBlendMode::kDarken)
42         RETURN_SINGLETON_BLENDER(SkBlendMode::kLighten)
43         RETURN_SINGLETON_BLENDER(SkBlendMode::kColorDodge)
44         RETURN_SINGLETON_BLENDER(SkBlendMode::kColorBurn)
45         RETURN_SINGLETON_BLENDER(SkBlendMode::kHardLight)
46         RETURN_SINGLETON_BLENDER(SkBlendMode::kSoftLight)
47         RETURN_SINGLETON_BLENDER(SkBlendMode::kDifference)
48         RETURN_SINGLETON_BLENDER(SkBlendMode::kExclusion)
49         RETURN_SINGLETON_BLENDER(SkBlendMode::kMultiply)
50         RETURN_SINGLETON_BLENDER(SkBlendMode::kHue)
51         RETURN_SINGLETON_BLENDER(SkBlendMode::kSaturation)
52         RETURN_SINGLETON_BLENDER(SkBlendMode::kColor)
53         RETURN_SINGLETON_BLENDER(SkBlendMode::kLuminosity)
54     }
55 
56     SkDEBUGFAILF("invalid blend mode %d", (int)mode);
57     return nullptr;
58 
59 #undef RETURN_SINGLETON_BLENDER
60 }
61 
CreateProc(SkReadBuffer & buffer)62 sk_sp<SkFlattenable> SkBlendModeBlender::CreateProc(SkReadBuffer& buffer) {
63     SkBlendMode mode = buffer.read32LE(SkBlendMode::kLastMode);
64     return SkBlender::Mode(mode);
65 }
66 
flatten(SkWriteBuffer & buffer) const67 void SkBlendModeBlender::flatten(SkWriteBuffer& buffer) const {
68     buffer.writeInt((int)fMode);
69 }
70 
71 #if SK_SUPPORT_GPU
asFragmentProcessor(std::unique_ptr<GrFragmentProcessor> srcFP,std::unique_ptr<GrFragmentProcessor> dstFP,const GrFPArgs & fpArgs) const72 std::unique_ptr<GrFragmentProcessor> SkBlendModeBlender::asFragmentProcessor(
73         std::unique_ptr<GrFragmentProcessor> srcFP,
74         std::unique_ptr<GrFragmentProcessor> dstFP,
75         const GrFPArgs& fpArgs) const {
76     // Note that for the final blend onto the canvas, we should prefer to use the GrXferProcessor
77     // instead of a SkBlendModeBlender to perform the blend. The Xfer processor is able to perform
78     // coefficient-based blends directly, without readback. This will be much more efficient.
79     return GrBlendFragmentProcessor::Make(
80             std::move(srcFP), GrFragmentProcessor::UseDestColorAsInput(std::move(dstFP)), fMode);
81 }
82 #endif
83 
onProgram(skvm::Builder * p,skvm::Color src,skvm::Color dst,const SkColorInfo & colorInfo,skvm::Uniforms * uniforms,SkArenaAlloc * alloc) const84 skvm::Color SkBlendModeBlender::onProgram(skvm::Builder* p, skvm::Color src, skvm::Color dst,
85                                           const SkColorInfo& colorInfo, skvm::Uniforms* uniforms,
86                                           SkArenaAlloc* alloc) const {
87     return p->blend(fMode, src, dst);
88 }
89