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1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/core/SkBitmap.h"
9 #include "include/core/SkCanvas.h"
10 #include "include/core/SkString.h"
11 #include "include/effects/SkShaderMaskFilter.h"
12 #include "src/core/SkMaskFilterBase.h"
13 #include "src/core/SkReadBuffer.h"
14 #include "src/shaders/SkShaderBase.h"
15 
16 class SkShaderMF : public SkMaskFilterBase {
17 public:
SkShaderMF(sk_sp<SkShader> shader)18     SkShaderMF(sk_sp<SkShader> shader) : fShader(std::move(shader)) {}
19 
getFormat() const20     SkMask::Format getFormat() const override { return SkMask::kA8_Format; }
21 
22     bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix&,
23                     SkIPoint* margin) const override;
24 
computeFastBounds(const SkRect & src,SkRect * dst) const25     void computeFastBounds(const SkRect& src, SkRect* dst) const override {
26         *dst = src;
27     }
28 
asABlur(BlurRec *) const29     bool asABlur(BlurRec*) const override { return false; }
30 
31 protected:
32 #if SK_SUPPORT_GPU
33     std::unique_ptr<GrFragmentProcessor> onAsFragmentProcessor(const GrFPArgs&) const override;
34     bool onHasFragmentProcessor() const override;
35 #endif
36 
37 private:
38     SK_FLATTENABLE_HOOKS(SkShaderMF)
39 
40     sk_sp<SkShader> fShader;
41 
42     SkShaderMF(SkReadBuffer&);
43     void flatten(SkWriteBuffer&) const override;
44 
45     friend class SkShaderMaskFilter;
46 
47     using INHERITED = SkMaskFilter;
48 };
49 
CreateProc(SkReadBuffer & buffer)50 sk_sp<SkFlattenable> SkShaderMF::CreateProc(SkReadBuffer& buffer) {
51     return SkShaderMaskFilter::Make(buffer.readShader());
52 }
53 
flatten(SkWriteBuffer & buffer) const54 void SkShaderMF::flatten(SkWriteBuffer& buffer) const {
55     buffer.writeFlattenable(fShader.get());
56 }
57 
rect_memcpy(void * dst,size_t dstRB,const void * src,size_t srcRB,size_t copyBytes,int rows)58 static void rect_memcpy(void* dst, size_t dstRB, const void* src, size_t srcRB,
59                         size_t copyBytes, int rows) {
60     for (int i = 0; i < rows; ++i) {
61         memcpy(dst, src, copyBytes);
62         dst = (char*)dst + dstRB;
63         src = (const char*)src + srcRB;
64     }
65 }
66 
filterMask(SkMask * dst,const SkMask & src,const SkMatrix & ctm,SkIPoint * margin) const67 bool SkShaderMF::filterMask(SkMask* dst, const SkMask& src, const SkMatrix& ctm,
68                             SkIPoint* margin) const {
69     if (src.fFormat != SkMask::kA8_Format) {
70         return false;
71     }
72 
73     if (margin) {
74         margin->set(0, 0);
75     }
76     dst->fBounds   = src.fBounds;
77     dst->fRowBytes = src.fBounds.width();   // need alignment?
78     dst->fFormat   = SkMask::kA8_Format;
79 
80     if (src.fImage == nullptr) {
81         dst->fImage = nullptr;
82         return true;
83     }
84     size_t size = dst->computeImageSize();
85     if (0 == size) {
86         return false;   // too big to allocate, abort
87     }
88 
89     // Allocate and initialize dst image with a copy of the src image
90     dst->fImage = SkMask::AllocImage(size);
91     rect_memcpy(dst->fImage, dst->fRowBytes, src.fImage, src.fRowBytes,
92                 src.fBounds.width() * sizeof(uint8_t), src.fBounds.height());
93 
94     // Now we have a dst-mask, just need to setup a canvas and draw into it
95     SkBitmap bitmap;
96     if (!bitmap.installMaskPixels(*dst)) {
97         return false;
98     }
99 
100     SkPaint paint;
101     paint.setShader(fShader);
102     // this blendmode is the trick: we only draw the shader where the mask is
103     paint.setBlendMode(SkBlendMode::kSrcIn);
104 
105     SkCanvas canvas(bitmap);
106     canvas.translate(-SkIntToScalar(dst->fBounds.fLeft), -SkIntToScalar(dst->fBounds.fTop));
107     canvas.concat(ctm);
108     canvas.drawPaint(paint);
109     return true;
110 }
111 
112 ///////////////////////////////////////////////////////////////////////////////////////////////////
113 #if SK_SUPPORT_GPU
114 #include "src/gpu/GrFragmentProcessor.h"
115 
onAsFragmentProcessor(const GrFPArgs & args) const116 std::unique_ptr<GrFragmentProcessor> SkShaderMF::onAsFragmentProcessor(const GrFPArgs& args) const {
117     return GrFragmentProcessor::MulInputByChildAlpha(as_SB(fShader)->asFragmentProcessor(args));
118 }
119 
onHasFragmentProcessor() const120 bool SkShaderMF::onHasFragmentProcessor() const {
121     return true;
122 }
123 
124 #endif
125 ///////////////////////////////////////////////////////////////////////////////////////////////////
126 
Make(sk_sp<SkShader> shader)127 sk_sp<SkMaskFilter> SkShaderMaskFilter::Make(sk_sp<SkShader> shader) {
128     return shader ? sk_sp<SkMaskFilter>(new SkShaderMF(std::move(shader))) : nullptr;
129 }
130 
RegisterFlattenables()131 void SkShaderMaskFilter::RegisterFlattenables() { SK_REGISTER_FLATTENABLE(SkShaderMF); }
132