1 /*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "src/gpu/gl/GrGLOpsRenderPass.h"
9
10 #include "src/gpu/GrProgramInfo.h"
11 #include "src/gpu/GrRenderTarget.h"
12
13 #ifdef SK_DEBUG
14 #include "include/gpu/GrDirectContext.h"
15 #include "src/gpu/GrDirectContextPriv.h"
16 #endif
17
18 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)
19
set(GrRenderTarget * rt,bool useMSAASurface,const SkIRect & contentBounds,GrSurfaceOrigin origin,const LoadAndStoreInfo & colorInfo,const StencilLoadAndStoreInfo & stencilInfo)20 void GrGLOpsRenderPass::set(GrRenderTarget* rt, bool useMSAASurface, const SkIRect& contentBounds,
21 GrSurfaceOrigin origin, const LoadAndStoreInfo& colorInfo,
22 const StencilLoadAndStoreInfo& stencilInfo) {
23 SkASSERT(fGpu);
24 SkASSERT(!fRenderTarget);
25 SkASSERT(fGpu == rt->getContext()->priv().getGpu());
26
27 this->INHERITED::set(rt, origin);
28 fUseMultisampleFBO = useMSAASurface;
29 fContentBounds = contentBounds;
30 fColorLoadAndStoreInfo = colorInfo;
31 fStencilLoadAndStoreInfo = stencilInfo;
32 }
33
dmsaaLoadStoreBounds() const34 GrNativeRect GrGLOpsRenderPass::dmsaaLoadStoreBounds() const {
35 if (fGpu->glCaps().framebufferResolvesMustBeFullSize()) {
36 // If frambeffer resolves have to be full size, then resolve the entire render target during
37 // load and store both, even if we will be doing so with a draw. We do this because we will
38 // have no other choice than to do a full size resolve at the end of the render pass, so the
39 // full DMSAA attachment needs to have valid content.
40 return GrNativeRect::MakeRelativeTo(fOrigin, fRenderTarget->height(),
41 SkIRect::MakeSize(fRenderTarget->dimensions()));
42 } else {
43 return GrNativeRect::MakeRelativeTo(fOrigin, fRenderTarget->height(), fContentBounds);
44 }
45 }
46
onBegin()47 void GrGLOpsRenderPass::onBegin() {
48 auto glRT = static_cast<GrGLRenderTarget*>(fRenderTarget);
49 if (fUseMultisampleFBO &&
50 fColorLoadAndStoreInfo.fLoadOp == GrLoadOp::kLoad &&
51 glRT->hasDynamicMSAAAttachment()) {
52 // Load the single sample fbo into the dmsaa attachment.
53 if (fGpu->glCaps().canResolveSingleToMSAA()) {
54 fGpu->resolveRenderFBOs(glRT, this->dmsaaLoadStoreBounds().asSkIRect(),
55 GrGLGpu::ResolveDirection::kSingleToMSAA);
56 } else {
57 fGpu->drawSingleIntoMSAAFBO(glRT, this->dmsaaLoadStoreBounds().asSkIRect());
58 }
59 }
60
61 fGpu->beginCommandBuffer(glRT, fUseMultisampleFBO, fContentBounds, fOrigin,
62 fColorLoadAndStoreInfo, fStencilLoadAndStoreInfo);
63 }
64
onEnd()65 void GrGLOpsRenderPass::onEnd() {
66 auto glRT = static_cast<GrGLRenderTarget*>(fRenderTarget);
67 fGpu->endCommandBuffer(glRT, fUseMultisampleFBO, fColorLoadAndStoreInfo,
68 fStencilLoadAndStoreInfo);
69
70 if (fUseMultisampleFBO &&
71 fColorLoadAndStoreInfo.fStoreOp == GrStoreOp::kStore &&
72 glRT->hasDynamicMSAAAttachment()) {
73 // Blit the msaa attachment into the single sample fbo.
74 fGpu->resolveRenderFBOs(glRT, this->dmsaaLoadStoreBounds().asSkIRect(),
75 GrGLGpu::ResolveDirection::kMSAAToSingle,
76 true /*invalidateReadBufferAfterBlit*/);
77 }
78 }
79
onBindPipeline(const GrProgramInfo & programInfo,const SkRect & drawBounds)80 bool GrGLOpsRenderPass::onBindPipeline(const GrProgramInfo& programInfo,
81 const SkRect& drawBounds) {
82 fPrimitiveType = programInfo.primitiveType();
83 return fGpu->flushGLState(fRenderTarget, fUseMultisampleFBO, programInfo);
84 }
85
onSetScissorRect(const SkIRect & scissor)86 void GrGLOpsRenderPass::onSetScissorRect(const SkIRect& scissor) {
87 fGpu->flushScissorRect(scissor, fRenderTarget->height(), fOrigin);
88 }
89
onBindTextures(const GrGeometryProcessor & geomProc,const GrSurfaceProxy * const geomProcTextures[],const GrPipeline & pipeline)90 bool GrGLOpsRenderPass::onBindTextures(const GrGeometryProcessor& geomProc,
91 const GrSurfaceProxy* const geomProcTextures[],
92 const GrPipeline& pipeline) {
93 GrGLProgram* program = fGpu->currentProgram();
94 SkASSERT(program);
95 program->bindTextures(geomProc, geomProcTextures, pipeline);
96 return true;
97 }
98
onBindBuffers(sk_sp<const GrBuffer> indexBuffer,sk_sp<const GrBuffer> instanceBuffer,sk_sp<const GrBuffer> vertexBuffer,GrPrimitiveRestart primitiveRestart)99 void GrGLOpsRenderPass::onBindBuffers(sk_sp<const GrBuffer> indexBuffer,
100 sk_sp<const GrBuffer> instanceBuffer,
101 sk_sp<const GrBuffer> vertexBuffer,
102 GrPrimitiveRestart primitiveRestart) {
103 SkASSERT((primitiveRestart == GrPrimitiveRestart::kNo) || indexBuffer);
104 GrGLProgram* program = fGpu->currentProgram();
105 SkASSERT(program);
106
107 #ifdef SK_DEBUG
108 fDidBindInstanceBuffer = false;
109 fDidBindVertexBuffer = false;
110 #endif
111
112 int numAttribs = program->numVertexAttributes() + program->numInstanceAttributes();
113 fAttribArrayState = fGpu->bindInternalVertexArray(indexBuffer.get(), numAttribs,
114 primitiveRestart);
115
116 if (indexBuffer) {
117 if (indexBuffer->isCpuBuffer()) {
118 auto* cpuIndexBuffer = static_cast<const GrCpuBuffer*>(indexBuffer.get());
119 fIndexPointer = reinterpret_cast<const uint16_t*>(cpuIndexBuffer->data());
120 } else {
121 fIndexPointer = nullptr;
122 }
123 }
124
125 // If this platform does not support baseInstance, defer binding of the instance buffer.
126 if (fGpu->glCaps().baseVertexBaseInstanceSupport()) {
127 this->bindInstanceBuffer(instanceBuffer.get(), 0);
128 SkDEBUGCODE(fDidBindInstanceBuffer = true;)
129 }
130 fActiveInstanceBuffer = std::move(instanceBuffer);
131
132 // We differ binding the vertex buffer for one of two situations:
133 // 1) This platform does not support baseVertex with indexed draws.
134 // 2) There is a driver bug affecting glDrawArrays.
135 if ((indexBuffer && fGpu->glCaps().baseVertexBaseInstanceSupport()) ||
136 (!indexBuffer && !fGpu->glCaps().drawArraysBaseVertexIsBroken())) {
137 this->bindVertexBuffer(vertexBuffer.get(), 0);
138 SkDEBUGCODE(fDidBindVertexBuffer = true;)
139 }
140 fActiveVertexBuffer = std::move(vertexBuffer);
141 fActiveIndexBuffer = std::move(indexBuffer);
142 }
143
bindInstanceBuffer(const GrBuffer * instanceBuffer,int baseInstance)144 void GrGLOpsRenderPass::bindInstanceBuffer(const GrBuffer* instanceBuffer, int baseInstance) {
145 GrGLProgram* program = fGpu->currentProgram();
146 SkASSERT(program);
147 if (int instanceStride = program->instanceStride()) {
148 SkASSERT(instanceBuffer);
149 SkASSERT(instanceBuffer->isCpuBuffer() ||
150 !static_cast<const GrGpuBuffer*>(instanceBuffer)->isMapped());
151 size_t bufferOffset = baseInstance * static_cast<size_t>(instanceStride);
152 int attribIdx = program->numVertexAttributes();
153 for (int i = 0; i < program->numInstanceAttributes(); ++i, ++attribIdx) {
154 const auto& attrib = program->instanceAttribute(i);
155 static constexpr int kDivisor = 1;
156 fAttribArrayState->set(fGpu, attrib.fLocation, instanceBuffer, attrib.fCPUType,
157 attrib.fGPUType, instanceStride, bufferOffset + attrib.fOffset,
158 kDivisor);
159 }
160 }
161 }
162
bindVertexBuffer(const GrBuffer * vertexBuffer,int baseVertex)163 void GrGLOpsRenderPass::bindVertexBuffer(const GrBuffer* vertexBuffer, int baseVertex) {
164 GrGLProgram* program = fGpu->currentProgram();
165 SkASSERT(program);
166 if (int vertexStride = program->vertexStride()) {
167 SkASSERT(vertexBuffer);
168 SkASSERT(vertexBuffer->isCpuBuffer() ||
169 !static_cast<const GrGpuBuffer*>(vertexBuffer)->isMapped());
170 size_t bufferOffset = baseVertex * static_cast<size_t>(vertexStride);
171 for (int i = 0; i < program->numVertexAttributes(); ++i) {
172 const auto& attrib = program->vertexAttribute(i);
173 static constexpr int kDivisor = 0;
174 fAttribArrayState->set(fGpu, attrib.fLocation, vertexBuffer, attrib.fCPUType,
175 attrib.fGPUType, vertexStride, bufferOffset + attrib.fOffset,
176 kDivisor);
177 }
178 }
179 }
180
onDraw(int vertexCount,int baseVertex)181 void GrGLOpsRenderPass::onDraw(int vertexCount, int baseVertex) {
182 SkASSERT(fDidBindVertexBuffer || fGpu->glCaps().drawArraysBaseVertexIsBroken());
183 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType);
184 if (fGpu->glCaps().drawArraysBaseVertexIsBroken()) {
185 this->bindVertexBuffer(fActiveVertexBuffer.get(), baseVertex);
186 baseVertex = 0;
187 }
188 GL_CALL(DrawArrays(glPrimType, baseVertex, vertexCount));
189 }
190
onDrawIndexed(int indexCount,int baseIndex,uint16_t minIndexValue,uint16_t maxIndexValue,int baseVertex)191 void GrGLOpsRenderPass::onDrawIndexed(int indexCount, int baseIndex, uint16_t minIndexValue,
192 uint16_t maxIndexValue, int baseVertex) {
193 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType);
194 if (fGpu->glCaps().baseVertexBaseInstanceSupport()) {
195 SkASSERT(fGpu->glCaps().drawInstancedSupport());
196 SkASSERT(fDidBindVertexBuffer);
197 if (baseVertex != 0) {
198 GL_CALL(DrawElementsInstancedBaseVertexBaseInstance(
199 glPrimType, indexCount, GR_GL_UNSIGNED_SHORT,
200 this->offsetForBaseIndex(baseIndex), 1, baseVertex, 0));
201 return;
202 }
203 } else {
204 this->bindVertexBuffer(fActiveVertexBuffer.get(), baseVertex);
205 }
206
207 if (fGpu->glCaps().drawRangeElementsSupport()) {
208 GL_CALL(DrawRangeElements(glPrimType, minIndexValue, maxIndexValue, indexCount,
209 GR_GL_UNSIGNED_SHORT, this->offsetForBaseIndex(baseIndex)));
210 } else {
211 GL_CALL(DrawElements(glPrimType, indexCount, GR_GL_UNSIGNED_SHORT,
212 this->offsetForBaseIndex(baseIndex)));
213 }
214 }
215
onDrawInstanced(int instanceCount,int baseInstance,int vertexCount,int baseVertex)216 void GrGLOpsRenderPass::onDrawInstanced(int instanceCount, int baseInstance, int vertexCount,
217 int baseVertex) {
218 SkASSERT(fDidBindVertexBuffer || fGpu->glCaps().drawArraysBaseVertexIsBroken());
219 if (fGpu->glCaps().drawArraysBaseVertexIsBroken()) {
220 // We weren't able to bind the vertex buffer during onBindBuffers because of a driver bug
221 // affecting glDrawArrays.
222 this->bindVertexBuffer(fActiveVertexBuffer.get(), 0);
223 }
224 int maxInstances = fGpu->glCaps().maxInstancesPerDrawWithoutCrashing(instanceCount);
225 for (int i = 0; i < instanceCount; i += maxInstances) {
226 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType);
227 int instanceCountForDraw = std::min(instanceCount - i, maxInstances);
228 int baseInstanceForDraw = baseInstance + i;
229 if (fGpu->glCaps().baseVertexBaseInstanceSupport()) {
230 SkASSERT(fDidBindInstanceBuffer);
231 GL_CALL(DrawArraysInstancedBaseInstance(glPrimType, baseVertex, vertexCount,
232 instanceCountForDraw, baseInstanceForDraw));
233 } else {
234 this->bindInstanceBuffer(fActiveInstanceBuffer.get(), baseInstanceForDraw);
235 GL_CALL(DrawArraysInstanced(glPrimType, baseVertex, vertexCount, instanceCountForDraw));
236 }
237 }
238 }
239
onDrawIndexedInstanced(int indexCount,int baseIndex,int instanceCount,int baseInstance,int baseVertex)240 void GrGLOpsRenderPass::onDrawIndexedInstanced(int indexCount, int baseIndex, int instanceCount,
241 int baseInstance, int baseVertex) {
242 int maxInstances = fGpu->glCaps().maxInstancesPerDrawWithoutCrashing(instanceCount);
243 for (int i = 0; i < instanceCount; i += maxInstances) {
244 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType);
245 int instanceCountForDraw = std::min(instanceCount - i, maxInstances);
246 int baseInstanceForDraw = baseInstance + i;
247 if (fGpu->glCaps().baseVertexBaseInstanceSupport()) {
248 SkASSERT(fDidBindInstanceBuffer);
249 SkASSERT(fDidBindVertexBuffer);
250 GL_CALL(DrawElementsInstancedBaseVertexBaseInstance(
251 glPrimType, indexCount, GR_GL_UNSIGNED_SHORT,
252 this->offsetForBaseIndex(baseIndex), instanceCountForDraw, baseVertex,
253 baseInstanceForDraw));
254 } else {
255 this->bindInstanceBuffer(fActiveInstanceBuffer.get(), baseInstanceForDraw);
256 this->bindVertexBuffer(fActiveVertexBuffer.get(), baseVertex);
257 GL_CALL(DrawElementsInstanced(glPrimType, indexCount, GR_GL_UNSIGNED_SHORT,
258 this->offsetForBaseIndex(baseIndex), instanceCountForDraw));
259 }
260 }
261 }
262
buffer_offset_to_gl_address(const GrBuffer * drawIndirectBuffer,size_t offset)263 static const void* buffer_offset_to_gl_address(const GrBuffer* drawIndirectBuffer, size_t offset) {
264 if (drawIndirectBuffer->isCpuBuffer()) {
265 return static_cast<const GrCpuBuffer*>(drawIndirectBuffer)->data() + offset;
266 } else {
267 return (offset) ? reinterpret_cast<const void*>(offset) : nullptr;
268 }
269 }
270
onDrawIndirect(const GrBuffer * drawIndirectBuffer,size_t offset,int drawCount)271 void GrGLOpsRenderPass::onDrawIndirect(const GrBuffer* drawIndirectBuffer, size_t offset,
272 int drawCount) {
273 using MultiDrawType = GrGLCaps::MultiDrawType;
274
275 SkASSERT(fGpu->caps()->nativeDrawIndirectSupport());
276 SkASSERT(fGpu->glCaps().baseVertexBaseInstanceSupport());
277 SkASSERT(fDidBindVertexBuffer || fGpu->glCaps().drawArraysBaseVertexIsBroken());
278
279 if (fGpu->glCaps().drawArraysBaseVertexIsBroken()) {
280 // We weren't able to bind the vertex buffer during onBindBuffers because of a driver bug
281 // affecting glDrawArrays.
282 this->bindVertexBuffer(fActiveVertexBuffer.get(), 0);
283 }
284
285 if (fGpu->glCaps().multiDrawType() == MultiDrawType::kANGLEOrWebGL) {
286 // ANGLE and WebGL don't support glDrawElementsIndirect. We draw everything as a multi draw.
287 this->multiDrawArraysANGLEOrWebGL(drawIndirectBuffer, offset, drawCount);
288 return;
289 }
290
291 fGpu->bindBuffer(GrGpuBufferType::kDrawIndirect, drawIndirectBuffer);
292
293 if (drawCount > 1 && fGpu->glCaps().multiDrawType() == MultiDrawType::kMultiDrawIndirect) {
294 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType);
295 GL_CALL(MultiDrawArraysIndirect(glPrimType,
296 buffer_offset_to_gl_address(drawIndirectBuffer, offset),
297 drawCount, sizeof(GrDrawIndirectCommand)));
298 return;
299 }
300
301 for (int i = 0; i < drawCount; ++i) {
302 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType);
303 GL_CALL(DrawArraysIndirect(glPrimType,
304 buffer_offset_to_gl_address(drawIndirectBuffer, offset)));
305 offset += sizeof(GrDrawIndirectCommand);
306 }
307 }
308
multiDrawArraysANGLEOrWebGL(const GrBuffer * drawIndirectBuffer,size_t offset,int drawCount)309 void GrGLOpsRenderPass::multiDrawArraysANGLEOrWebGL(const GrBuffer* drawIndirectBuffer,
310 size_t offset, int drawCount) {
311 SkASSERT(fGpu->glCaps().multiDrawType() == GrGLCaps::MultiDrawType::kANGLEOrWebGL);
312 SkASSERT(drawIndirectBuffer->isCpuBuffer());
313
314 constexpr static int kMaxDrawCountPerBatch = 128;
315 GrGLint fFirsts[kMaxDrawCountPerBatch];
316 GrGLsizei fCounts[kMaxDrawCountPerBatch];
317 GrGLsizei fInstanceCounts[kMaxDrawCountPerBatch];
318 GrGLuint fBaseInstances[kMaxDrawCountPerBatch];
319
320 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType);
321 auto* cpuBuffer = static_cast<const GrCpuBuffer*>(drawIndirectBuffer);
322 auto* cmds = reinterpret_cast<const GrDrawIndirectCommand*>(cpuBuffer->data() + offset);
323
324 while (drawCount) {
325 int countInBatch = std::min(drawCount, kMaxDrawCountPerBatch);
326 for (int i = 0; i < countInBatch; ++i) {
327 auto [vertexCount, instanceCount, baseVertex, baseInstance] = cmds[i];
328 fFirsts[i] = baseVertex;
329 fCounts[i] = vertexCount;
330 fInstanceCounts[i] = instanceCount;
331 fBaseInstances[i] = baseInstance;
332 }
333 if (countInBatch == 1) {
334 GL_CALL(DrawArraysInstancedBaseInstance(glPrimType, fFirsts[0], fCounts[0],
335 fInstanceCounts[0], fBaseInstances[0]));
336 } else {
337 GL_CALL(MultiDrawArraysInstancedBaseInstance(glPrimType, fFirsts, fCounts,
338 fInstanceCounts, fBaseInstances,
339 countInBatch));
340 }
341 drawCount -= countInBatch;
342 cmds += countInBatch;
343 }
344 }
345
onDrawIndexedIndirect(const GrBuffer * drawIndirectBuffer,size_t offset,int drawCount)346 void GrGLOpsRenderPass::onDrawIndexedIndirect(const GrBuffer* drawIndirectBuffer, size_t offset,
347 int drawCount) {
348 using MultiDrawType = GrGLCaps::MultiDrawType;
349
350 SkASSERT(fGpu->caps()->nativeDrawIndirectSupport());
351 SkASSERT(!fGpu->caps()->nativeDrawIndexedIndirectIsBroken());
352 SkASSERT(fGpu->glCaps().baseVertexBaseInstanceSupport());
353 // The vertex buffer should have already gotten bound (as opposed us stashing it away during
354 // onBindBuffers and not expecting to bind it until this point).
355 SkASSERT(fDidBindVertexBuffer);
356
357 if (fGpu->glCaps().multiDrawType() == MultiDrawType::kANGLEOrWebGL) {
358 // ANGLE and WebGL don't support glDrawElementsIndirect. We draw everything as a multi draw.
359 this->multiDrawElementsANGLEOrWebGL(drawIndirectBuffer, offset, drawCount);
360 return;
361 }
362
363 fGpu->bindBuffer(GrGpuBufferType::kDrawIndirect, drawIndirectBuffer);
364
365 if (drawCount > 1 && fGpu->glCaps().multiDrawType() == MultiDrawType::kMultiDrawIndirect) {
366 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType);
367 GL_CALL(MultiDrawElementsIndirect(glPrimType, GR_GL_UNSIGNED_SHORT,
368 buffer_offset_to_gl_address(drawIndirectBuffer, offset),
369 drawCount, sizeof(GrDrawIndexedIndirectCommand)));
370 return;
371 }
372
373 for (int i = 0; i < drawCount; ++i) {
374 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType);
375 GL_CALL(DrawElementsIndirect(glPrimType, GR_GL_UNSIGNED_SHORT,
376 buffer_offset_to_gl_address(drawIndirectBuffer, offset)));
377 offset += sizeof(GrDrawIndexedIndirectCommand);
378 }
379 }
380
multiDrawElementsANGLEOrWebGL(const GrBuffer * drawIndirectBuffer,size_t offset,int drawCount)381 void GrGLOpsRenderPass::multiDrawElementsANGLEOrWebGL(const GrBuffer* drawIndirectBuffer,
382 size_t offset, int drawCount) {
383 SkASSERT(fGpu->glCaps().multiDrawType() == GrGLCaps::MultiDrawType::kANGLEOrWebGL);
384 SkASSERT(drawIndirectBuffer->isCpuBuffer());
385
386 constexpr static int kMaxDrawCountPerBatch = 128;
387 GrGLint fCounts[kMaxDrawCountPerBatch];
388 const void* fIndices[kMaxDrawCountPerBatch];
389 GrGLsizei fInstanceCounts[kMaxDrawCountPerBatch];
390 GrGLint fBaseVertices[kMaxDrawCountPerBatch];
391 GrGLuint fBaseInstances[kMaxDrawCountPerBatch];
392
393 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType);
394 auto* cpuBuffer = static_cast<const GrCpuBuffer*>(drawIndirectBuffer);
395 auto* cmds = reinterpret_cast<const GrDrawIndexedIndirectCommand*>(cpuBuffer->data() + offset);
396
397 while (drawCount) {
398 int countInBatch = std::min(drawCount, kMaxDrawCountPerBatch);
399 for (int i = 0; i < countInBatch; ++i) {
400 auto [indexCount, instanceCount, baseIndex, baseVertex, baseInstance] = cmds[i];
401 fCounts[i] = indexCount;
402 fIndices[i] = this->offsetForBaseIndex(baseIndex);
403 fInstanceCounts[i] = instanceCount;
404 fBaseVertices[i] = baseVertex;
405 fBaseInstances[i] = baseInstance;
406 }
407 if (countInBatch == 1) {
408 GL_CALL(DrawElementsInstancedBaseVertexBaseInstance(glPrimType, fCounts[0],
409 GR_GL_UNSIGNED_SHORT, fIndices[0],
410 fInstanceCounts[0],
411 fBaseVertices[0],
412 fBaseInstances[0]));
413 } else {
414 GL_CALL(MultiDrawElementsInstancedBaseVertexBaseInstance(glPrimType, fCounts,
415 GR_GL_UNSIGNED_SHORT, fIndices,
416 fInstanceCounts, fBaseVertices,
417 fBaseInstances, countInBatch));
418 }
419 drawCount -= countInBatch;
420 cmds += countInBatch;
421 }
422 }
423
onClear(const GrScissorState & scissor,std::array<float,4> color)424 void GrGLOpsRenderPass::onClear(const GrScissorState& scissor, std::array<float, 4> color) {
425 fGpu->clear(scissor, color, fRenderTarget, fUseMultisampleFBO, fOrigin);
426 }
427
onClearStencilClip(const GrScissorState & scissor,bool insideStencilMask)428 void GrGLOpsRenderPass::onClearStencilClip(const GrScissorState& scissor, bool insideStencilMask) {
429 fGpu->clearStencilClip(scissor, insideStencilMask, fRenderTarget, fUseMultisampleFBO, fOrigin);
430 }
431