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1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SKSL_FIELD
9 #define SKSL_FIELD
10 
11 #include "include/private/SkSLModifiers.h"
12 #include "include/private/SkSLSymbol.h"
13 #include "src/sksl/ir/SkSLType.h"
14 #include "src/sksl/ir/SkSLVariable.h"
15 
16 namespace SkSL {
17 
18 /**
19  * A symbol which should be interpreted as a field access. Fields are added to the symboltable
20  * whenever a bare reference to an identifier should refer to a struct field; in GLSL, this is the
21  * result of declaring anonymous interface blocks.
22  */
23 class Field final : public Symbol {
24 public:
25     inline static constexpr Kind kSymbolKind = Kind::kField;
26 
Field(int line,const Variable * owner,int fieldIndex)27     Field(int line, const Variable* owner, int fieldIndex)
28         : INHERITED(line, kSymbolKind, owner->type().fields()[fieldIndex].fName,
29                     owner->type().fields()[fieldIndex].fType)
30         , fOwner(owner)
31         , fFieldIndex(fieldIndex) {}
32 
fieldIndex()33     int fieldIndex() const {
34         return fFieldIndex;
35     }
36 
owner()37     const Variable& owner() const {
38         return *fOwner;
39     }
40 
description()41     String description() const override {
42         return this->owner().description() + "." + this->name();
43     }
44 
45 private:
46     const Variable* fOwner;
47     int fFieldIndex;
48 
49     using INHERITED = Symbol;
50 };
51 
52 } // namespace SkSL
53 
54 #endif
55