1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5vec4 main() { 6 vec4 _0_branchy; 7 if (colorGreen == colorRed) _0_branchy = colorRed; else _0_branchy = colorGreen; 8 return _0_branchy; 9} 10