1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half4 testInputs; 6 half4 colorGreen; 7 half4 colorRed; 8}; 9struct Inputs { 10}; 11struct Outputs { 12 half4 sk_FragColor [[color(0)]]; 13}; 14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 15 Outputs _out; 16 (void)_out; 17 half4 expectedA = half4(-1.0h, 0.0h, 0.75h, 1.0h); 18 const half4 clampLow = half4(-1.0h, -2.0h, -2.0h, 1.0h); 19 half4 expectedB = half4(-1.0h, 0.0h, 0.5h, 2.25h); 20 const half4 clampHigh = half4(1.0h, 2.0h, 0.5h, 3.0h); 21 _out.sk_FragColor = ((((((((((((((clamp(_uniforms.testInputs.x, -1.0h, 1.0h) == expectedA.x && all(clamp(_uniforms.testInputs.xy, -1.0h, 1.0h) == expectedA.xy)) && all(clamp(_uniforms.testInputs.xyz, -1.0h, 1.0h) == expectedA.xyz)) && all(clamp(_uniforms.testInputs, -1.0h, 1.0h) == expectedA)) && -1.0h == expectedA.x) && all(half2(-1.0h, 0.0h) == expectedA.xy)) && all(half3(-1.0h, 0.0h, 0.75h) == expectedA.xyz)) && all(half4(-1.0h, 0.0h, 0.75h, 1.0h) == expectedA)) && clamp(_uniforms.testInputs.x, -1.0h, 1.0h) == expectedB.x) && all(clamp(_uniforms.testInputs.xy, half2(-1.0h, -2.0h), half2(1.0h, 2.0h)) == expectedB.xy)) && all(clamp(_uniforms.testInputs.xyz, half3(-1.0h, -2.0h, -2.0h), half3(1.0h, 2.0h, 0.5h)) == expectedB.xyz)) && all(clamp(_uniforms.testInputs, clampLow, clampHigh) == expectedB)) && -1.0h == expectedB.x) && all(half2(-1.0h, 0.0h) == expectedB.xy)) && all(half3(-1.0h, 0.0h, 0.5h) == expectedB.xyz)) && all(half4(-1.0h, 0.0h, 0.5h, 2.25h) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed; 22 return _out; 23} 24