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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 testInputs;
6    half4 colorGreen;
7    half4 colorRed;
8};
9struct Inputs {
10};
11struct Outputs {
12    half4 sk_FragColor [[color(0)]];
13};
14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
15    Outputs _out;
16    (void)_out;
17    half4 expectedA = half4(-1.0h, 0.0h, 0.75h, 1.0h);
18    const half4 clampLow = half4(-1.0h, -2.0h, -2.0h, 1.0h);
19    half4 expectedB = half4(-1.0h, 0.0h, 0.5h, 2.25h);
20    const half4 clampHigh = half4(1.0h, 2.0h, 0.5h, 3.0h);
21    _out.sk_FragColor = ((((((((((((((clamp(_uniforms.testInputs.x, -1.0h, 1.0h) == expectedA.x && all(clamp(_uniforms.testInputs.xy, -1.0h, 1.0h) == expectedA.xy)) && all(clamp(_uniforms.testInputs.xyz, -1.0h, 1.0h) == expectedA.xyz)) && all(clamp(_uniforms.testInputs, -1.0h, 1.0h) == expectedA)) && -1.0h == expectedA.x) && all(half2(-1.0h, 0.0h) == expectedA.xy)) && all(half3(-1.0h, 0.0h, 0.75h) == expectedA.xyz)) && all(half4(-1.0h, 0.0h, 0.75h, 1.0h) == expectedA)) && clamp(_uniforms.testInputs.x, -1.0h, 1.0h) == expectedB.x) && all(clamp(_uniforms.testInputs.xy, half2(-1.0h, -2.0h), half2(1.0h, 2.0h)) == expectedB.xy)) && all(clamp(_uniforms.testInputs.xyz, half3(-1.0h, -2.0h, -2.0h), half3(1.0h, 2.0h, 0.5h)) == expectedB.xyz)) && all(clamp(_uniforms.testInputs, clampLow, clampHigh) == expectedB)) && -1.0h == expectedB.x) && all(half2(-1.0h, 0.0h) == expectedB.xy)) && all(half3(-1.0h, 0.0h, 0.5h) == expectedB.xyz)) && all(half4(-1.0h, 0.0h, 0.5h, 2.25h) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed;
22    return _out;
23}
24