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1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5uniform vec4 testInputs;
6vec4 main() {
7    uint xy = packUnorm2x16(testInputs.xy);
8    uint zw = packUnorm2x16(testInputs.zw);
9    const vec2 tolerance = vec2(0.015625);
10    return all(lessThan(abs(unpackUnorm2x16(xy)), tolerance)) && all(lessThan(abs(unpackUnorm2x16(zw) - vec2(0.75, 1.0)), tolerance)) ? colorGreen : colorRed;
11}
12