1 2out vec4 sk_FragColor; 3uniform uint a; 4void main() { 5 sk_FragColor.xy = unpackHalf2x16(a); 6 sk_FragColor.xy = unpackUnorm2x16(a); 7 sk_FragColor.xy = unpackSnorm2x16(a); 8 sk_FragColor = unpackUnorm4x8(a); 9 sk_FragColor = unpackSnorm4x8(a); 10} 11