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1
2out vec4 sk_FragColor;
3uniform uint a;
4void main() {
5    sk_FragColor.xy = unpackHalf2x16(a);
6    sk_FragColor.xy = unpackUnorm2x16(a);
7    sk_FragColor.xy = unpackSnorm2x16(a);
8    sk_FragColor = unpackUnorm4x8(a);
9    sk_FragColor = unpackSnorm4x8(a);
10}
11