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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 colorGreen;
6};
7struct Inputs {
8};
9struct Outputs {
10    half4 sk_FragColor [[color(0)]];
11};
12fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
13    Outputs _out;
14    (void)_out;
15    int i1 = 0;
16    i1++;
17    int i2 = 4660;
18    i2++;
19    int i3 = 32766;
20    i3++;
21    int i4 = -32766;
22    i4++;
23    int i5 = 19132;
24    i5++;
25    _out.sk_FragColor = _uniforms.colorGreen;
26    return _out;
27}
28