1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half4 colorGreen; 6}; 7struct Inputs { 8}; 9struct Outputs { 10 half4 sk_FragColor [[color(0)]]; 11}; 12fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 13 Outputs _out; 14 (void)_out; 15 int i1 = 0; 16 i1++; 17 int i2 = 4660; 18 i2++; 19 int i3 = 32766; 20 i3++; 21 int i4 = -32766; 22 i4++; 23 int i5 = 19132; 24 i5++; 25 _out.sk_FragColor = _uniforms.colorGreen; 26 return _out; 27} 28