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1 // Copyright 2021 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include <gtest/gtest.h>
16 
17 #include "dawn_native/ChainUtils_autogen.h"
18 #include "dawn_native/dawn_platform.h"
19 
20 // Checks that we cannot find any structs in an empty chain
TEST(ChainUtilsTests,FindEmptyChain)21 TEST(ChainUtilsTests, FindEmptyChain) {
22     const dawn_native::PrimitiveDepthClampingState* info = nullptr;
23     dawn_native::FindInChain(nullptr, &info);
24 
25     ASSERT_EQ(nullptr, info);
26 }
27 
28 // Checks that searching a chain for a present struct returns that struct
TEST(ChainUtilsTests,FindPresentInChain)29 TEST(ChainUtilsTests, FindPresentInChain) {
30     dawn_native::PrimitiveDepthClampingState chain1;
31     dawn_native::ShaderModuleSPIRVDescriptor chain2;
32     chain1.nextInChain = &chain2;
33     const dawn_native::PrimitiveDepthClampingState* info1 = nullptr;
34     const dawn_native::ShaderModuleSPIRVDescriptor* info2 = nullptr;
35     dawn_native::FindInChain(&chain1, &info1);
36     dawn_native::FindInChain(&chain1, &info2);
37 
38     ASSERT_NE(nullptr, info1);
39     ASSERT_NE(nullptr, info2);
40 }
41 
42 // Checks that searching a chain for a struct that doesn't exist returns a nullptr
TEST(ChainUtilsTests,FindMissingInChain)43 TEST(ChainUtilsTests, FindMissingInChain) {
44     dawn_native::PrimitiveDepthClampingState chain1;
45     dawn_native::ShaderModuleSPIRVDescriptor chain2;
46     chain1.nextInChain = &chain2;
47     const dawn_native::SurfaceDescriptorFromMetalLayer* info = nullptr;
48     dawn_native::FindInChain(&chain1, &info);
49 
50     ASSERT_EQ(nullptr, info);
51 }
52 
53 // Checks that validation rejects chains with duplicate STypes
TEST(ChainUtilsTests,ValidateDuplicateSTypes)54 TEST(ChainUtilsTests, ValidateDuplicateSTypes) {
55     dawn_native::PrimitiveDepthClampingState chain1;
56     dawn_native::ShaderModuleSPIRVDescriptor chain2;
57     dawn_native::PrimitiveDepthClampingState chain3;
58     chain1.nextInChain = &chain2;
59     chain2.nextInChain = &chain3;
60 
61     dawn_native::MaybeError result = dawn_native::ValidateSTypes(&chain1, {});
62     ASSERT_TRUE(result.IsError());
63     result.AcquireError();
64 }
65 
66 // Checks that validation rejects chains that contain unspecified STypes
TEST(ChainUtilsTests,ValidateUnspecifiedSTypes)67 TEST(ChainUtilsTests, ValidateUnspecifiedSTypes) {
68     dawn_native::PrimitiveDepthClampingState chain1;
69     dawn_native::ShaderModuleSPIRVDescriptor chain2;
70     dawn_native::ShaderModuleWGSLDescriptor chain3;
71     chain1.nextInChain = &chain2;
72     chain2.nextInChain = &chain3;
73 
74     dawn_native::MaybeError result = dawn_native::ValidateSTypes(&chain1, {
75         {wgpu::SType::PrimitiveDepthClampingState},
76         {wgpu::SType::ShaderModuleSPIRVDescriptor},
77     });
78     ASSERT_TRUE(result.IsError());
79     result.AcquireError();
80 }
81 
82 // Checks that validation rejects chains that contain multiple STypes from the same oneof
83 // constraint.
TEST(ChainUtilsTests,ValidateOneOfFailure)84 TEST(ChainUtilsTests, ValidateOneOfFailure) {
85     dawn_native::PrimitiveDepthClampingState chain1;
86     dawn_native::ShaderModuleSPIRVDescriptor chain2;
87     dawn_native::ShaderModuleWGSLDescriptor chain3;
88     chain1.nextInChain = &chain2;
89     chain2.nextInChain = &chain3;
90 
91     dawn_native::MaybeError result = dawn_native::ValidateSTypes(&chain1,
92         {{wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::ShaderModuleWGSLDescriptor}});
93     ASSERT_TRUE(result.IsError());
94     result.AcquireError();
95 }
96 
97 // Checks that validation accepts chains that match the constraints.
TEST(ChainUtilsTests,ValidateSuccess)98 TEST(ChainUtilsTests, ValidateSuccess) {
99     dawn_native::PrimitiveDepthClampingState chain1;
100     dawn_native::ShaderModuleSPIRVDescriptor chain2;
101     chain1.nextInChain = &chain2;
102 
103     dawn_native::MaybeError result = dawn_native::ValidateSTypes(&chain1, {
104         {wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::ShaderModuleWGSLDescriptor},
105         {wgpu::SType::PrimitiveDepthClampingState},
106         {wgpu::SType::SurfaceDescriptorFromMetalLayer},
107     });
108     ASSERT_TRUE(result.IsSuccess());
109 }
110 
111 // Checks that validation always passes on empty chains.
TEST(ChainUtilsTests,ValidateEmptyChain)112 TEST(ChainUtilsTests, ValidateEmptyChain) {
113     dawn_native::MaybeError result = dawn_native::ValidateSTypes(nullptr, {
114         {wgpu::SType::ShaderModuleSPIRVDescriptor},
115         {wgpu::SType::PrimitiveDepthClampingState},
116     });
117     ASSERT_TRUE(result.IsSuccess());
118 
119     result = dawn_native::ValidateSTypes(nullptr, {});
120     ASSERT_TRUE(result.IsSuccess());
121 }
122 
123 // Checks that singleton validation always passes on empty chains.
TEST(ChainUtilsTests,ValidateSingleEmptyChain)124 TEST(ChainUtilsTests, ValidateSingleEmptyChain) {
125     dawn_native::MaybeError result = dawn_native::ValidateSingleSType(nullptr,
126         wgpu::SType::ShaderModuleSPIRVDescriptor);
127     ASSERT_TRUE(result.IsSuccess());
128 
129     result = dawn_native::ValidateSingleSType(nullptr,
130         wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::PrimitiveDepthClampingState);
131     ASSERT_TRUE(result.IsSuccess());
132 }
133 
134 // Checks that singleton validation always fails on chains with multiple children.
TEST(ChainUtilsTests,ValidateSingleMultiChain)135 TEST(ChainUtilsTests, ValidateSingleMultiChain) {
136     dawn_native::PrimitiveDepthClampingState chain1;
137     dawn_native::ShaderModuleSPIRVDescriptor chain2;
138     chain1.nextInChain = &chain2;
139 
140     dawn_native::MaybeError result = dawn_native::ValidateSingleSType(&chain1,
141         wgpu::SType::PrimitiveDepthClampingState);
142     ASSERT_TRUE(result.IsError());
143     result.AcquireError();
144 
145     result = dawn_native::ValidateSingleSType(&chain1,
146         wgpu::SType::PrimitiveDepthClampingState, wgpu::SType::ShaderModuleSPIRVDescriptor);
147     ASSERT_TRUE(result.IsError());
148     result.AcquireError();
149 }
150 
151 // Checks that singleton validation passes when the oneof constraint is met.
TEST(ChainUtilsTests,ValidateSingleSatisfied)152 TEST(ChainUtilsTests, ValidateSingleSatisfied) {
153     dawn_native::ShaderModuleWGSLDescriptor chain1;
154 
155     dawn_native::MaybeError result = dawn_native::ValidateSingleSType(&chain1,
156         wgpu::SType::ShaderModuleWGSLDescriptor);
157     ASSERT_TRUE(result.IsSuccess());
158 
159     result = dawn_native::ValidateSingleSType(&chain1,
160         wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::ShaderModuleWGSLDescriptor);
161     ASSERT_TRUE(result.IsSuccess());
162 
163     result = dawn_native::ValidateSingleSType(&chain1,
164         wgpu::SType::ShaderModuleWGSLDescriptor, wgpu::SType::ShaderModuleSPIRVDescriptor);
165     ASSERT_TRUE(result.IsSuccess());
166 }
167 
168 // Checks that singleton validation passes when the oneof constraint is not met.
TEST(ChainUtilsTests,ValidateSingleUnsatisfied)169 TEST(ChainUtilsTests, ValidateSingleUnsatisfied) {
170     dawn_native::PrimitiveDepthClampingState chain1;
171 
172     dawn_native::MaybeError result = dawn_native::ValidateSingleSType(&chain1,
173         wgpu::SType::ShaderModuleWGSLDescriptor);
174     ASSERT_TRUE(result.IsError());
175     result.AcquireError();
176 
177     result = dawn_native::ValidateSingleSType(&chain1,
178         wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::ShaderModuleWGSLDescriptor);
179     ASSERT_TRUE(result.IsError());
180     result.AcquireError();
181 }
182