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1static float4 RT0;
2static float4 RT1;
3static float4 RT2;
4static float4 RT3;
5
6struct SPIRV_Cross_Output
7{
8    float4 RT0 : SV_Target0;
9    float4 RT1 : SV_Target1;
10    float4 RT2 : SV_Target2;
11    float4 RT3 : SV_Target3;
12};
13
14void frag_main()
15{
16    RT0 = 1.0f.xxxx;
17    RT1 = 2.0f.xxxx;
18    RT2 = 3.0f.xxxx;
19    RT3 = 4.0f.xxxx;
20}
21
22SPIRV_Cross_Output main()
23{
24    frag_main();
25    SPIRV_Cross_Output stage_output;
26    stage_output.RT0 = RT0;
27    stage_output.RT1 = RT1;
28    stage_output.RT2 = RT2;
29    stage_output.RT3 = RT3;
30    return stage_output;
31}
32