1static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u);
2
3RWByteAddressBuffer _11 : register(u1);
4
5void comp_main()
6{
7 uint _14;
8 _11.GetDimensions(_14);
9 _14 = (_14 - 16) / 16;
10 _11.Store(0, uint(int(_14)));
11}
12
13[numthreads(1, 1, 1)]
14void main()
15{
16 comp_main();
17}
18