1#version 450 2 3layout(binding = 0, std140) uniform UBO 4{ 5 int uCount; 6 int uJ; 7 int uK; 8} _5; 9 10layout(location = 0) out float FragColor; 11 12void main() 13{ 14 int _23; 15 int _23_copy; 16 int _24; 17 _23 = _5.uK; 18 _24 = _5.uJ; 19 for (int _26 = 0; _26 < _5.uCount; _23_copy = _23, _23 = _24, _24 = _23_copy, _26++) 20 { 21 } 22 FragColor = float(_24 - _23) * float(_5.uJ * _5.uK); 23} 24 25