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1#version 450
2
3layout(binding = 0, std140) uniform UBO
4{
5    int uCount;
6    int uJ;
7    int uK;
8} _5;
9
10layout(location = 0) out float FragColor;
11
12void main()
13{
14    int _23;
15    int _23_copy;
16    int _24;
17    _23 = _5.uK;
18    _24 = _5.uJ;
19    for (int _26 = 0; _26 < _5.uCount; _23_copy = _23, _23 = _24, _24 = _23_copy, _26++)
20    {
21    }
22    FragColor = float(_24 - _23) * float(_5.uJ * _5.uK);
23}
24
25