• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1#version 310 es
2precision mediump float;
3precision highp int;
4
5layout(binding = 0) uniform mediump sampler2D uTex;
6
7layout(location = 0) out vec4 FragColor;
8layout(location = 0) in vec4 vColor;
9layout(location = 1) in vec2 vTex;
10
11vec4 sample_texture(mediump sampler2D tex, vec2 uv)
12{
13    return texture(tex, uv);
14}
15
16void main()
17{
18    vec2 param = vTex;
19    FragColor = vColor * sample_texture(uTex, param);
20}
21
22