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1#version 310 es
2precision mediump float;
3
4layout(location = 0) out vec4 RT0;
5layout(location = 1) out vec4 RT1;
6layout(location = 2) out vec4 RT2;
7layout(location = 3) out vec4 RT3;
8
9void main()
10{
11	RT0 = vec4(1.0);
12	RT1 = vec4(2.0);
13	RT2 = vec4(3.0);
14	RT3 = vec4(4.0);
15}
16