1#version 310 es
2precision mediump float;
3
4layout(location = 0) out vec4 RT0;
5layout(location = 1) out vec4 RT1;
6layout(location = 2) out vec4 RT2;
7layout(location = 3) out vec4 RT3;
8
9void main()
10{
11 RT0 = vec4(1.0);
12 RT1 = vec4(2.0);
13 RT2 = vec4(3.0);
14 RT3 = vec4(4.0);
15}
16