1#version 450 2 3layout(ccw, quads, fractional_odd_spacing) in; 4layout(location = 0) in vec4 Floats[]; 5layout(location = 2) in vec4 Floats2[gl_MaxPatchVertices]; 6 7void set_position() 8{ 9 gl_Position = Floats[0] * gl_TessCoord.x + Floats2[1] * gl_TessCoord.y; 10} 11 12void main() 13{ 14 set_position(); 15} 16