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1#version 450
2
3layout(ccw, quads, fractional_odd_spacing) in;
4layout(location = 0) in vec4 Floats[];
5layout(location = 2) in vec4 Floats2[gl_MaxPatchVertices];
6
7void set_position()
8{
9	gl_Position = Floats[0] * gl_TessCoord.x + Floats2[1] * gl_TessCoord.y;
10}
11
12void main()
13{
14	set_position();
15}
16