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1#version 310 es
2#extension GL_EXT_shader_non_constant_global_initializers : require
3layout(local_size_x = 2) in;
4
5struct Data
6{
7	float a;
8	float b;
9};
10
11layout(std430, binding = 0) buffer SSBO
12{
13	Data outdata[];
14};
15
16layout(constant_id = 0) const float X = 4.0;
17
18Data data[2] = Data[](Data(1.0, 2.0), Data(3.0, 4.0));
19Data data2[2] = Data[](Data(X, 2.0), Data(3.0, 5.0));
20
21Data combine(Data a, Data b)
22{
23	return Data(a.a + b.a, a.b + b.b);
24}
25
26void main()
27{
28	outdata[gl_WorkGroupID.x] = combine(data[gl_LocalInvocationID.x], data2[gl_LocalInvocationID.x]);
29}
30