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1 // Copyright 2021 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef BENCHMARKS_UTIL_HPP_
16 #define BENCHMARKS_UTIL_HPP_
17 
18 #include "VulkanHeaders.hpp"
19 #include "glslang/Public/ShaderLang.h"
20 
21 #include <vector>
22 
23 namespace Util {
24 
25 uint32_t getMemoryTypeIndex(vk::PhysicalDevice physicalDevice, uint32_t typeBits, vk::MemoryPropertyFlags properties = {});
26 
27 vk::CommandBuffer beginSingleTimeCommands(vk::Device device, vk::CommandPool commandPool);
28 
29 void endSingleTimeCommands(vk::Device device, vk::CommandPool commandPool, vk::Queue queue, vk::CommandBuffer commandBuffer);
30 
31 void transitionImageLayout(vk::Device device, vk::CommandPool commandPool, vk::Queue queue, vk::Image image, vk::Format format, vk::ImageLayout oldLayout, vk::ImageLayout newLayout);
32 
33 void copyBufferToImage(vk::Device device, vk::CommandPool commandPool, vk::Queue queue, vk::Buffer buffer, vk::Image image, uint32_t width, uint32_t height);
34 
35 std::vector<uint32_t> compileGLSLtoSPIRV(const char *glslSource, EShLanguage glslLanguage);
36 
37 }  // namespace Util
38 
39 #endif  // BENCHMARKS_UTIL_HPP_
40