1 // Copyright 2021 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef BENCHMARKS_UTIL_HPP_ 16 #define BENCHMARKS_UTIL_HPP_ 17 18 #include "VulkanHeaders.hpp" 19 #include "glslang/Public/ShaderLang.h" 20 21 #include <vector> 22 23 namespace Util { 24 25 uint32_t getMemoryTypeIndex(vk::PhysicalDevice physicalDevice, uint32_t typeBits, vk::MemoryPropertyFlags properties = {}); 26 27 vk::CommandBuffer beginSingleTimeCommands(vk::Device device, vk::CommandPool commandPool); 28 29 void endSingleTimeCommands(vk::Device device, vk::CommandPool commandPool, vk::Queue queue, vk::CommandBuffer commandBuffer); 30 31 void transitionImageLayout(vk::Device device, vk::CommandPool commandPool, vk::Queue queue, vk::Image image, vk::Format format, vk::ImageLayout oldLayout, vk::ImageLayout newLayout); 32 33 void copyBufferToImage(vk::Device device, vk::CommandPool commandPool, vk::Queue queue, vk::Buffer buffer, vk::Image image, uint32_t width, uint32_t height); 34 35 std::vector<uint32_t> compileGLSLtoSPIRV(const char *glslSource, EShLanguage glslLanguage); 36 37 } // namespace Util 38 39 #endif // BENCHMARKS_UTIL_HPP_ 40