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1SKIP: FAILED
2
3#version 310 es
4precision mediump float;
5
6struct modf_result_vec4 {
7  vec4 fract;
8  vec4 whole;
9};
10modf_result_vec4 tint_modf(vec4 param_0) {
11  float4 whole;
12  float4 fract = modf(param_0, whole);
13  modf_result_vec4 result = {fract, whole};
14  return result;
15}
16
17
18void modf_ec2dbc() {
19  modf_result_vec4 res = tint_modf(vec4(0.0f, 0.0f, 0.0f, 0.0f));
20}
21
22struct tint_symbol {
23  vec4 value;
24};
25
26vec4 vertex_main_inner() {
27  modf_ec2dbc();
28  return vec4(0.0f, 0.0f, 0.0f, 0.0f);
29}
30
31tint_symbol vertex_main() {
32  vec4 inner_result = vertex_main_inner();
33  tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f));
34  wrapper_result.value = inner_result;
35  return wrapper_result;
36}
37void main() {
38  tint_symbol outputs;
39  outputs = vertex_main();
40  gl_Position = outputs.value;
41  gl_Position.y = -gl_Position.y;
42}
43
44
45Error parsing GLSL shader:
46ERROR: 0:9: 'float4' : undeclared identifier
47ERROR: 0:9: '' : compilation terminated
48ERROR: 2 compilation errors.  No code generated.
49
50
51
52#version 310 es
53precision mediump float;
54
55struct modf_result_vec4 {
56  vec4 fract;
57  vec4 whole;
58};
59modf_result_vec4 tint_modf(vec4 param_0) {
60  float4 whole;
61  float4 fract = modf(param_0, whole);
62  modf_result_vec4 result = {fract, whole};
63  return result;
64}
65
66
67void modf_ec2dbc() {
68  modf_result_vec4 res = tint_modf(vec4(0.0f, 0.0f, 0.0f, 0.0f));
69}
70
71struct tint_symbol {
72  vec4 value;
73};
74
75void fragment_main() {
76  modf_ec2dbc();
77  return;
78}
79void main() {
80  fragment_main();
81}
82
83
84Error parsing GLSL shader:
85ERROR: 0:9: 'float4' : undeclared identifier
86ERROR: 0:9: '' : compilation terminated
87ERROR: 2 compilation errors.  No code generated.
88
89
90
91#version 310 es
92precision mediump float;
93
94struct modf_result_vec4 {
95  vec4 fract;
96  vec4 whole;
97};
98modf_result_vec4 tint_modf(vec4 param_0) {
99  float4 whole;
100  float4 fract = modf(param_0, whole);
101  modf_result_vec4 result = {fract, whole};
102  return result;
103}
104
105
106void modf_ec2dbc() {
107  modf_result_vec4 res = tint_modf(vec4(0.0f, 0.0f, 0.0f, 0.0f));
108}
109
110struct tint_symbol {
111  vec4 value;
112};
113
114layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
115void compute_main() {
116  modf_ec2dbc();
117  return;
118}
119void main() {
120  compute_main();
121}
122
123
124Error parsing GLSL shader:
125ERROR: 0:9: 'float4' : undeclared identifier
126ERROR: 0:9: '' : compilation terminated
127ERROR: 2 compilation errors.  No code generated.
128
129
130
131