1SKIP: FAILED 2 3#version 310 es 4precision mediump float; 5 6uniform highp isampler1D arg_0; 7 8void textureNumLevels_32a0ae() { 9 int res = textureQueryLevels(arg_0);; 10} 11 12struct tint_symbol { 13 vec4 value; 14}; 15 16vec4 vertex_main_inner() { 17 textureNumLevels_32a0ae(); 18 return vec4(0.0f, 0.0f, 0.0f, 0.0f); 19} 20 21tint_symbol vertex_main() { 22 vec4 inner_result = vertex_main_inner(); 23 tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); 24 wrapper_result.value = inner_result; 25 return wrapper_result; 26} 27void main() { 28 tint_symbol outputs; 29 outputs = vertex_main(); 30 gl_Position = outputs.value; 31 gl_Position.y = -gl_Position.y; 32} 33 34 35Error parsing GLSL shader: 36ERROR: 0:4: 'isampler1D' : Reserved word. 37ERROR: 0:4: '' : compilation terminated 38ERROR: 2 compilation errors. No code generated. 39 40 41 42#version 310 es 43precision mediump float; 44 45uniform highp isampler1D arg_0; 46 47void textureNumLevels_32a0ae() { 48 int res = textureQueryLevels(arg_0);; 49} 50 51struct tint_symbol { 52 vec4 value; 53}; 54 55void fragment_main() { 56 textureNumLevels_32a0ae(); 57 return; 58} 59void main() { 60 fragment_main(); 61} 62 63 64Error parsing GLSL shader: 65ERROR: 0:4: 'isampler1D' : Reserved word. 66ERROR: 0:4: '' : compilation terminated 67ERROR: 2 compilation errors. No code generated. 68 69 70 71#version 310 es 72precision mediump float; 73 74uniform highp isampler1D arg_0; 75 76void textureNumLevels_32a0ae() { 77 int res = textureQueryLevels(arg_0);; 78} 79 80struct tint_symbol { 81 vec4 value; 82}; 83 84layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; 85void compute_main() { 86 textureNumLevels_32a0ae(); 87 return; 88} 89void main() { 90 compute_main(); 91} 92 93 94Error parsing GLSL shader: 95ERROR: 0:4: 'isampler1D' : Reserved word. 96ERROR: 0:4: '' : compilation terminated 97ERROR: 2 compilation errors. No code generated. 98 99 100 101