1[[block]] 2struct buf0 { 3 one : i32; 4}; 5 6[[group(0), binding(0)]] var<uniform> x_5 : buf0; 7 8var<private> x_GLF_color : vec4<f32>; 9 10fn main_1() { 11 let x_23 : i32 = x_5.one; 12 let x_25 : i32 = x_5.one; 13 let x_27 : i32 = x_5.one; 14 if ((max(x_23, clamp(x_25, x_27, 1)) == 1)) { 15 x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); 16 } else { 17 x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0); 18 } 19 return; 20} 21 22struct main_out { 23 [[location(0)]] 24 x_GLF_color_1 : vec4<f32>; 25}; 26 27[[stage(fragment)]] 28fn main() -> main_out { 29 main_1(); 30 return main_out(x_GLF_color); 31} 32