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1[[block]]
2struct buf0 {
3  resolution : vec2<f32>;
4};
5
6var<private> gl_FragCoord : vec4<f32>;
7
8[[group(0), binding(0)]] var<uniform> x_10 : buf0;
9
10var<private> x_GLF_color : vec4<f32>;
11
12fn collatz_i1_(v : ptr<function, i32>) -> i32 {
13  var count : i32;
14  count = 0;
15  loop {
16    let x_89 : i32 = *(v);
17    if ((x_89 > 1)) {
18    } else {
19      break;
20    }
21    let x_92 : i32 = *(v);
22    if (((x_92 & 1) == 1)) {
23      let x_98 : i32 = *(v);
24      *(v) = ((3 * x_98) + 1);
25    } else {
26      let x_101 : i32 = *(v);
27      *(v) = (x_101 / 2);
28    }
29    let x_103 : i32 = count;
30    count = (x_103 + 1);
31  }
32  let x_105 : i32 = count;
33  return x_105;
34}
35
36fn main_1() {
37  var lin : vec2<f32>;
38  var v_1 : i32;
39  var param : i32;
40  var indexable : array<vec4<f32>, 16>;
41  let x_63 : vec4<f32> = gl_FragCoord;
42  let x_66 : vec2<f32> = x_10.resolution;
43  lin = (vec2<f32>(x_63.x, x_63.y) / x_66);
44  let x_68 : vec2<f32> = lin;
45  lin = floor((x_68 * 8.0));
46  let x_72 : f32 = lin.x;
47  let x_76 : f32 = lin.y;
48  v_1 = ((i32(x_72) * 8) + i32(x_76));
49  let x_79 : i32 = v_1;
50  param = x_79;
51  let x_80 : i32 = collatz_i1_(&(param));
52  indexable = array<vec4<f32>, 16>(vec4<f32>(0.0, 0.0, 0.0, 1.0), vec4<f32>(0.5, 0.0, 0.0, 1.0), vec4<f32>(0.0, 0.5, 0.0, 1.0), vec4<f32>(0.5, 0.5, 0.0, 1.0), vec4<f32>(0.0, 0.0, 0.5, 1.0), vec4<f32>(0.5, 0.0, 0.5, 1.0), vec4<f32>(0.0, 0.5, 0.5, 1.0), vec4<f32>(0.5, 0.5, 0.5, 1.0), vec4<f32>(0.0, 0.0, 0.0, 1.0), vec4<f32>(1.0, 0.0, 0.0, 1.0), vec4<f32>(0.0, 1.0, 0.0, 1.0), vec4<f32>(1.0, 1.0, 0.0, 1.0), vec4<f32>(0.0, 0.0, 1.0, 1.0), vec4<f32>(1.0, 0.0, 1.0, 1.0), vec4<f32>(0.0, 1.0, 1.0, 1.0), vec4<f32>(1.0, 1.0, 1.0, 1.0));
53  let x_83 : vec4<f32> = indexable[(x_80 % 16)];
54  x_GLF_color = x_83;
55  return;
56}
57
58struct main_out {
59  [[location(0)]]
60  x_GLF_color_1 : vec4<f32>;
61};
62
63[[stage(fragment)]]
64fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
65  gl_FragCoord = gl_FragCoord_param;
66  main_1();
67  return main_out(x_GLF_color);
68}
69