1GrGlInterface Autogeneration 2============================ 3 4Background 5---------- 6 7At a high level, the first three steps of making a GrGLInterface (a generic way to 8interact with a GL-like GPU) are: 9 10 - Assemble: Copy a set of function pointers into the struct 11 - Validate: Make sure the function pointers advertised actually exist. 12 - Capabilities: Compute what fast/slow paths are enabled based on the functions 13 in the struct (GrGLCaps, for short) 14 15Autogeneration 16-------------- 17 18The first two steps have been automated with a table-based generation script located 19in this folder. The table is in JSON5 format (like JSON, but with comments). O 20 21Once edited, the Assemble/Validate code can be re-generated by running 22`make generate` in this folder.