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1# Bug 21495208
2dEQP-GLES3.functional.attribute_location.bind_aliasing.*
3
4# Bug 21737600
5dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.line_2_vertex
6dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.line_2_fragment
7
8# Bug 22488431
9dEQP-GLES3.functional.shaders.fragdata.draw_buffers
10
11# Bug 22632106
12dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.usampler2darray_vertex
13dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.isampler3d_vertex
14dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_bias_fixed_fragment
15dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_bias_float_fragment
16dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.isampler3d_bias_fragment
17dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.usampler3d_bias_fragment
18
19# Bug 22632003
20dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_dst_y
21dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_dst_y
22dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_dst_y
23dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_dst_y
24
25# Bug 22760309
26dEQP-GLES3.functional.depth_stencil_clear.depth_stencil_scissored_masked
27dEQP-GLES3.functional.draw.random.50
28dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_unsigned_byte
29dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_float
30dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg_unsigned_byte
31dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg_float
32dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_linear
33dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_x_linear
34dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_y_linear
35dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_x_linear
36dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_y_linear
37dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_x_linear
38dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_y_linear
39dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.27
40dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.44
41dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.78
42dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.84
43dEQP-GLES3.functional.negative_api.buffer.read_buffer
44dEQP-GLES3.functional.negative_api.shader.program_parameteri
45dEQP-GLES3.functional.lifetime.attach.deleted_name.buffer_vertex_array
46dEQP-GLES3.functional.lifetime.attach.deleted_input.buffer_vertex_array
47dEQP-GLES3.functional.pbo.renderbuffer.rgb10_a2_clears
48dEQP-GLES3.functional.pbo.renderbuffer.rgb10_a2_triangles
49dEQP-GLES3.functional.pbo.renderbuffer.rgb565_triangles
50dEQP-GLES3.functional.pbo.renderbuffer.rgb5_a1_clears
51dEQP-GLES3.functional.pbo.renderbuffer.rgb5_a1_triangles
52dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_explicit_vertex
53dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_explicit_fragment
54dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_implicit_vertex
55dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_implicit_fragment
56dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_with_var_name_vertex
57dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_with_var_name_fragment
58dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.scalar
59dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.vec2
60dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.vec3
61dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.vec4
62dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.scalar
63dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.vec2
64dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.vec3
65dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.vec4
66dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.scalar
67dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.vec2
68dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.vec3
69dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.vec4
70dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.scalar
71dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec2
72dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec3
73dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec4
74dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.scalar
75dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec2
76dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec3
77dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec4
78dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.scalar
79dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec2
80dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec3
81dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec4
82dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.scalar
83dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.vec2
84dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.vec3
85dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.vec4
86dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.scalar
87dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.vec2
88dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.vec3
89dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.vec4
90dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_vertex.scalar
91dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_vertex.vec2
92dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_fragment.scalar
93dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_fragment.vec2
94dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_vertex.scalar
95dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_vertex.vec2
96dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_fragment.scalar
97dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_fragment.vec2
98dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_vertex.scalar
99dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_vertex.vec2
100dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.scalar
101dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.vec2
102dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_vertex.scalar
103dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_vertex.vec2
104dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_fragment.scalar
105dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_fragment.vec2
106dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_vertex.scalar
107dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_vertex.vec2
108dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_fragment.scalar
109dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_fragment.vec2
110dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_vertex.vec2
111dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_fragment.vec2
112dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_vertex.vec2
113dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_fragment.vec2
114dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_vertex.vec2
115dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_fragment.vec2
116dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_out_vertex
117dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_out_fragment
118dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_vertex
119dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_fragment
120dEQP-GLES3.functional.shaders.fragdepth.write.fragcoord_z
121dEQP-GLES3.functional.shaders.functions.datatypes.bool_bvec2_vertex
122dEQP-GLES3.functional.shaders.functions.datatypes.bool_bvec2_fragment
123dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_vertex
124dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_fragment
125dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_vertex
126dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_fragment
127dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_mediump
128dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_highp
129dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp
130dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_lowp
131dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump
132dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_mediump
133dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_highp
134dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp
135dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp
136dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump
137dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec3_mediump
138dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec3_highp
139dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec4_highp
140dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_mediump
141dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp
142dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_highp
143dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.float_highp
144dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec2_highp
145dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_lowp
146dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_mediump
147dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_highp
148dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec4_highp
149dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.float_highp
150dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec2_highp
151dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_lowp
152dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_mediump
153dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_highp
154dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec4_highp
155dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_mediump
156dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_highp
157dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_highp
158dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_mediump
159dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_highp
160dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec4_highp
161dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_mediump
162dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_highp
163dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec4_highp
164dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_mediump
165dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_highp
166dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec4_highp
167dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_mediump
168dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_highp
169dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec4_highp
170dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_mediump
171dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_highp
172dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec4_highp
173dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_mediump
174dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_highp
175dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec4_highp
176dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_mediump
177dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_highp
178dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec4_highp
179dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_mediump
180dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_highp
181dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp
182dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_lowp
183dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_mediump
184dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_mediump
185dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_highp
186dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp
187dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump
188dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_mediump
189dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_highp
190dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp
191dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump
192dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec3_mediump
193dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec3_highp
194dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec4_highp
195dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_mediump
196dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_highp
197dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_highp
198dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec2_highp
199dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec3_mediump
200dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec3_highp
201dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec4_highp
202dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec2_highp
203dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_mediump
204dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_highp
205dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec4_highp
206dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_lowp
207dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_mediump
208dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_highp
209dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_highp
210dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_mediump
211dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_highp
212dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_highp
213dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_mediump
214dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_highp
215dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_highp
216dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_mediump
217dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_highp
218dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_highp
219dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_mediump
220dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_highp
221dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_highp
222dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_mediump
223dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_highp
224dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec4_highp
225dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec3_mediump
226dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec3_highp
227dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec4_highp
228dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec3_mediump
229dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec3_highp
230dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec4_highp
231dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_mediump
232dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_highp
233dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_highp
234dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_mediump
235dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec3_mediump
236dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec3_highp
237dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec4_highp
238dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_lowp
239dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_mediump
240dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_mediump
241dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_highp
242dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_highp
243dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_lowp
244dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_mediump
245dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec3_mediump
246dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec3_highp
247dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec4_highp
248dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_mediump
249dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_highp
250dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_highp
251dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.float_highp
252dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec2_highp
253dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_lowp
254dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_mediump
255dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_highp
256dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec4_highp
257dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.float_highp
258dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec2_highp
259dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec3_lowp
260dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec3_mediump
261dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec3_highp
262dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec4_highp
263dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_lowp
264dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_mediump
265dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_highp
266dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec4_highp
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521dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_clamp_clamp
522dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_clamp_mirror
523dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_mirror_clamp
524dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_repeat_clamp
525dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_repeat_mirror
526dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_clamp_clamp
527dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_clamp_mirror
528dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_mirror_clamp
529dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_mirror_mirror
530dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_repeat_clamp
531dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_clamp_clamp
532dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_clamp_mirror
533dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_mirror_clamp
534dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_mirror_mirror
535dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_repeat_clamp
536dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_repeat_mirror
537dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth_component16_2d_array
538dEQP-GLES3.functional.texture.specification.texstorage2d.size.2d_57x63_6_levels
539dEQP-GLES3.functional.transform_feedback.random.separate.triangles.1
540dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.3
541dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.7
542dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.8
543dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.10
544dEQP-GLES3.functional.ubo.random.all_per_block_buffers.35
545dEQP-GLES3.functional.ubo.random.nested_structs_arrays.9
546