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1KHR-GL31.info.vendor
2KHR-GL31.info.renderer
3KHR-GL31.info.version
4KHR-GL31.info.shading_language_version
5KHR-GL31.info.extensions
6KHR-GL31.info.render_target
7KHR-GL31.clip_distance.coverage
8KHR-GL31.clip_distance.functional
9KHR-GL31.clip_distance.negative
10KHR-GL31.glsl_noperspective.functionaltest
11KHR-GL31.transform_feedback.api_errors_test
12KHR-GL31.transform_feedback.linking_errors_test
13KHR-GL31.transform_feedback.limits_test
14KHR-GL31.transform_feedback.capture_vertex_interleaved_test
15KHR-GL31.transform_feedback.capture_geometry_interleaved_test
16KHR-GL31.transform_feedback.capture_vertex_separate_test
17KHR-GL31.transform_feedback.capture_geometry_separate_test
18KHR-GL31.transform_feedback.get_xfb_varying
19KHR-GL31.transform_feedback.query_vertex_interleaved_test
20KHR-GL31.transform_feedback.query_geometry_interleaved_test
21KHR-GL31.transform_feedback.query_vertex_separate_test
22KHR-GL31.transform_feedback.query_geometry_separate_test
23KHR-GL31.transform_feedback.discard_vertex_test
24KHR-GL31.transform_feedback.discard_geometry_test
25KHR-GL31.transform_feedback.draw_xfb_test
26KHR-GL31.transform_feedback.draw_xfb_feedbackk_test
27KHR-GL31.transform_feedback.draw_xfb_stream_test
28KHR-GL31.transform_feedback.capture_special_interleaved_test
29KHR-GL31.transform_feedback.draw_xfb_instanced_test
30KHR-GL31.transform_feedback.draw_xfb_stream_instanced_test
31KHR-GL31.texture_repeat_mode.r8_49x23_0_clamp_to_edge
32KHR-GL31.texture_repeat_mode.r8_49x23_0_repeat
33KHR-GL31.texture_repeat_mode.r8_49x23_0_mirrored_repeat
34KHR-GL31.texture_repeat_mode.r8_49x23_1_clamp_to_edge
35KHR-GL31.texture_repeat_mode.r8_49x23_1_repeat
36KHR-GL31.texture_repeat_mode.r8_49x23_1_mirrored_repeat
37KHR-GL31.texture_repeat_mode.r8_49x23_2_clamp_to_edge
38KHR-GL31.texture_repeat_mode.r8_49x23_2_repeat
39KHR-GL31.texture_repeat_mode.r8_49x23_2_mirrored_repeat
40KHR-GL31.texture_repeat_mode.rgb565_49x23_0_clamp_to_edge
41KHR-GL31.texture_repeat_mode.rgb565_49x23_0_repeat
42KHR-GL31.texture_repeat_mode.rgb565_49x23_0_mirrored_repeat
43KHR-GL31.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge
44KHR-GL31.texture_repeat_mode.rgb565_49x23_1_repeat
45KHR-GL31.texture_repeat_mode.rgb565_49x23_1_mirrored_repeat
46KHR-GL31.texture_repeat_mode.rgb565_49x23_2_clamp_to_edge
47KHR-GL31.texture_repeat_mode.rgb565_49x23_2_repeat
48KHR-GL31.texture_repeat_mode.rgb565_49x23_2_mirrored_repeat
49KHR-GL31.texture_repeat_mode.rgb8_49x23_0_clamp_to_edge
50KHR-GL31.texture_repeat_mode.rgb8_49x23_0_repeat
51KHR-GL31.texture_repeat_mode.rgb8_49x23_0_mirrored_repeat
52KHR-GL31.texture_repeat_mode.rgb8_49x23_1_clamp_to_edge
53KHR-GL31.texture_repeat_mode.rgb8_49x23_1_repeat
54KHR-GL31.texture_repeat_mode.rgb8_49x23_1_mirrored_repeat
55KHR-GL31.texture_repeat_mode.rgb8_49x23_2_clamp_to_edge
56KHR-GL31.texture_repeat_mode.rgb8_49x23_2_repeat
57KHR-GL31.texture_repeat_mode.rgb8_49x23_2_mirrored_repeat
58KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_0_clamp_to_edge
59KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_0_repeat
60KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_0_mirrored_repeat
61KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_1_clamp_to_edge
62KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_1_repeat
63KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_1_mirrored_repeat
64KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_2_clamp_to_edge
65KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_2_repeat
66KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_2_mirrored_repeat
67KHR-GL31.texture_repeat_mode.r32ui_49x23_0_clamp_to_edge
68KHR-GL31.texture_repeat_mode.r32ui_49x23_0_repeat
69KHR-GL31.texture_repeat_mode.r32ui_49x23_0_mirrored_repeat
70KHR-GL31.texture_repeat_mode.r32ui_49x23_1_clamp_to_edge
71KHR-GL31.texture_repeat_mode.r32ui_49x23_1_repeat
72KHR-GL31.texture_repeat_mode.r32ui_49x23_1_mirrored_repeat
73KHR-GL31.texture_repeat_mode.r32ui_49x23_2_clamp_to_edge
74KHR-GL31.texture_repeat_mode.r32ui_49x23_2_repeat
75KHR-GL31.texture_repeat_mode.r32ui_49x23_2_mirrored_repeat
76KHR-GL31.texture_repeat_mode.rg32ui_49x23_0_clamp_to_edge
77KHR-GL31.texture_repeat_mode.rg32ui_49x23_0_repeat
78KHR-GL31.texture_repeat_mode.rg32ui_49x23_0_mirrored_repeat
79KHR-GL31.texture_repeat_mode.rg32ui_49x23_1_clamp_to_edge
80KHR-GL31.texture_repeat_mode.rg32ui_49x23_1_repeat
81KHR-GL31.texture_repeat_mode.rg32ui_49x23_1_mirrored_repeat
82KHR-GL31.texture_repeat_mode.rg32ui_49x23_2_clamp_to_edge
83KHR-GL31.texture_repeat_mode.rg32ui_49x23_2_repeat
84KHR-GL31.texture_repeat_mode.rg32ui_49x23_2_mirrored_repeat
85KHR-GL31.texture_repeat_mode.rgba32ui_49x23_0_clamp_to_edge
86KHR-GL31.texture_repeat_mode.rgba32ui_49x23_0_repeat
87KHR-GL31.texture_repeat_mode.rgba32ui_49x23_0_mirrored_repeat
88KHR-GL31.texture_repeat_mode.rgba32ui_49x23_1_clamp_to_edge
89KHR-GL31.texture_repeat_mode.rgba32ui_49x23_1_repeat
90KHR-GL31.texture_repeat_mode.rgba32ui_49x23_1_mirrored_repeat
91KHR-GL31.texture_repeat_mode.rgba32ui_49x23_2_clamp_to_edge
92KHR-GL31.texture_repeat_mode.rgba32ui_49x23_2_repeat
93KHR-GL31.texture_repeat_mode.rgba32ui_49x23_2_mirrored_repeat
94KHR-GL31.texture_repeat_mode.depth_component16_49x23_0_clamp_to_edge
95KHR-GL31.texture_repeat_mode.depth_component16_49x23_0_repeat
96KHR-GL31.texture_repeat_mode.depth_component16_49x23_0_mirrored_repeat
97KHR-GL31.texture_repeat_mode.depth_component16_49x23_1_clamp_to_edge
98KHR-GL31.texture_repeat_mode.depth_component16_49x23_1_repeat
99KHR-GL31.texture_repeat_mode.depth_component16_49x23_1_mirrored_repeat
100KHR-GL31.texture_repeat_mode.depth_component16_49x23_2_clamp_to_edge
101KHR-GL31.texture_repeat_mode.depth_component16_49x23_2_repeat
102KHR-GL31.texture_repeat_mode.depth_component16_49x23_2_mirrored_repeat
103KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_0_clamp_to_edge
104KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_0_repeat
105KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_0_mirrored_repeat
106KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_1_clamp_to_edge
107KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_1_repeat
108KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_1_mirrored_repeat
109KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_2_clamp_to_edge
110KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_2_repeat
111KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_2_mirrored_repeat
112KHR-GL31.texture_repeat_mode.r8_11x131_0_clamp_to_edge
113KHR-GL31.texture_repeat_mode.r8_11x131_0_repeat
114KHR-GL31.texture_repeat_mode.r8_11x131_0_mirrored_repeat
115KHR-GL31.texture_repeat_mode.r8_11x131_1_clamp_to_edge
116KHR-GL31.texture_repeat_mode.r8_11x131_1_repeat
117KHR-GL31.texture_repeat_mode.r8_11x131_1_mirrored_repeat
118KHR-GL31.texture_repeat_mode.r8_11x131_2_clamp_to_edge
119KHR-GL31.texture_repeat_mode.r8_11x131_2_repeat
120KHR-GL31.texture_repeat_mode.r8_11x131_2_mirrored_repeat
121KHR-GL31.texture_repeat_mode.rgb565_11x131_0_clamp_to_edge
122KHR-GL31.texture_repeat_mode.rgb565_11x131_0_repeat
123KHR-GL31.texture_repeat_mode.rgb565_11x131_0_mirrored_repeat
124KHR-GL31.texture_repeat_mode.rgb565_11x131_1_clamp_to_edge
125KHR-GL31.texture_repeat_mode.rgb565_11x131_1_repeat
126KHR-GL31.texture_repeat_mode.rgb565_11x131_1_mirrored_repeat
127KHR-GL31.texture_repeat_mode.rgb565_11x131_2_clamp_to_edge
128KHR-GL31.texture_repeat_mode.rgb565_11x131_2_repeat
129KHR-GL31.texture_repeat_mode.rgb565_11x131_2_mirrored_repeat
130KHR-GL31.texture_repeat_mode.rgb8_11x131_0_clamp_to_edge
131KHR-GL31.texture_repeat_mode.rgb8_11x131_0_repeat
132KHR-GL31.texture_repeat_mode.rgb8_11x131_0_mirrored_repeat
133KHR-GL31.texture_repeat_mode.rgb8_11x131_1_clamp_to_edge
134KHR-GL31.texture_repeat_mode.rgb8_11x131_1_repeat
135KHR-GL31.texture_repeat_mode.rgb8_11x131_1_mirrored_repeat
136KHR-GL31.texture_repeat_mode.rgb8_11x131_2_clamp_to_edge
137KHR-GL31.texture_repeat_mode.rgb8_11x131_2_repeat
138KHR-GL31.texture_repeat_mode.rgb8_11x131_2_mirrored_repeat
139KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_0_clamp_to_edge
140KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_0_repeat
141KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_0_mirrored_repeat
142KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_1_clamp_to_edge
143KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_1_repeat
144KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_1_mirrored_repeat
145KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_2_clamp_to_edge
146KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_2_repeat
147KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_2_mirrored_repeat
148KHR-GL31.texture_repeat_mode.r32ui_11x131_0_clamp_to_edge
149KHR-GL31.texture_repeat_mode.r32ui_11x131_0_repeat
150KHR-GL31.texture_repeat_mode.r32ui_11x131_0_mirrored_repeat
151KHR-GL31.texture_repeat_mode.r32ui_11x131_1_clamp_to_edge
152KHR-GL31.texture_repeat_mode.r32ui_11x131_1_repeat
153KHR-GL31.texture_repeat_mode.r32ui_11x131_1_mirrored_repeat
154KHR-GL31.texture_repeat_mode.r32ui_11x131_2_clamp_to_edge
155KHR-GL31.texture_repeat_mode.r32ui_11x131_2_repeat
156KHR-GL31.texture_repeat_mode.r32ui_11x131_2_mirrored_repeat
157KHR-GL31.texture_repeat_mode.rg32ui_11x131_0_clamp_to_edge
158KHR-GL31.texture_repeat_mode.rg32ui_11x131_0_repeat
159KHR-GL31.texture_repeat_mode.rg32ui_11x131_0_mirrored_repeat
160KHR-GL31.texture_repeat_mode.rg32ui_11x131_1_clamp_to_edge
161KHR-GL31.texture_repeat_mode.rg32ui_11x131_1_repeat
162KHR-GL31.texture_repeat_mode.rg32ui_11x131_1_mirrored_repeat
163KHR-GL31.texture_repeat_mode.rg32ui_11x131_2_clamp_to_edge
164KHR-GL31.texture_repeat_mode.rg32ui_11x131_2_repeat
165KHR-GL31.texture_repeat_mode.rg32ui_11x131_2_mirrored_repeat
166KHR-GL31.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge
167KHR-GL31.texture_repeat_mode.rgba32ui_11x131_0_repeat
168KHR-GL31.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat
169KHR-GL31.texture_repeat_mode.rgba32ui_11x131_1_clamp_to_edge
170KHR-GL31.texture_repeat_mode.rgba32ui_11x131_1_repeat
171KHR-GL31.texture_repeat_mode.rgba32ui_11x131_1_mirrored_repeat
172KHR-GL31.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge
173KHR-GL31.texture_repeat_mode.rgba32ui_11x131_2_repeat
174KHR-GL31.texture_repeat_mode.rgba32ui_11x131_2_mirrored_repeat
175KHR-GL31.texture_repeat_mode.depth_component16_11x131_0_clamp_to_edge
176KHR-GL31.texture_repeat_mode.depth_component16_11x131_0_repeat
177KHR-GL31.texture_repeat_mode.depth_component16_11x131_0_mirrored_repeat
178KHR-GL31.texture_repeat_mode.depth_component16_11x131_1_clamp_to_edge
179KHR-GL31.texture_repeat_mode.depth_component16_11x131_1_repeat
180KHR-GL31.texture_repeat_mode.depth_component16_11x131_1_mirrored_repeat
181KHR-GL31.texture_repeat_mode.depth_component16_11x131_2_clamp_to_edge
182KHR-GL31.texture_repeat_mode.depth_component16_11x131_2_repeat
183KHR-GL31.texture_repeat_mode.depth_component16_11x131_2_mirrored_repeat
184KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_0_clamp_to_edge
185KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_0_repeat
186KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_0_mirrored_repeat
187KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_1_clamp_to_edge
188KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_1_repeat
189KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_1_mirrored_repeat
190KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_2_clamp_to_edge
191KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_2_repeat
192KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat
193KHR-GL31.shaders30.declarations.declarations.redeclare_gl_FragColor
194KHR-GL31.shaders30.declarations.declarations.redeclare_gl_FragData
195KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_vs
196KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_fs
197KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_vs
198KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_fs
199KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_vs
200KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_fs
201KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs
202KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs
203KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_vs
204KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_fs
205KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs
206KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs
207KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_vs
208KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_fs
209KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_vs
210KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_fs
211KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_vs
212KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_fs
213KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs
214KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs
215KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_vs
216KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_fs
217KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs
218KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs
219KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_vs
220KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_fs
221KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_vs
222KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_fs
223KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_vs
224KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_fs
225KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs
226KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs
227KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_vs
228KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_fs
229KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs
230KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs
231KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_vs
232KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_fs
233KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_vs
234KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_fs
235KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_vs
236KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_fs
237KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs
238KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs
239KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_vs
240KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_fs
241KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs
242KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs
243KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_vs
244KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_fs
245KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_vs
246KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_fs
247KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_vs
248KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_fs
249KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs
250KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs
251KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_vs
252KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_fs
253KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs
254KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs
255KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_vs
256KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_fs
257KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_vs
258KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_fs
259KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_vs
260KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_fs
261KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs
262KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs
263KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_vs
264KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_fs
265KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs
266KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs
267KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2_vs
268KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2_fs
269KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_vs
270KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_fs
271KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x3_vs
272KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x3_fs
273KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_vs
274KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_fs
275KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x4_vs
276KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x4_fs
277KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_vs
278KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_fs
279KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3_vs
280KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3_fs
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762KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_fs
763KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_vs
764KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_fs
765KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_vs
766KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_fs
767KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_vs
768KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_fs
769KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_vs
770KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_fs
771KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_vs
772KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_fs
773KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_vs
774KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_fs
775KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_vs
776KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_fs
777KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_vs
778KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_fs
779KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_vs
780KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_fs
781KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_vs
782KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_fs
783KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_vs
784KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_fs
785KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_vs
786KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_fs
787KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_vs
788KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_fs
789KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_vs
790KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_fs
791KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_vs
792KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_fs
793KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_vs
794KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_fs
795KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_vs
796KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_fs
797KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_vs
798KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_fs
799KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_vs
800KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_fs
801KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_vs
802KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_fs
803KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_vs
804KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_fs
805KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_vs
806KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_fs
807KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_vs
808KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_fs
809KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_vs
810KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_fs
811KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_vs
812KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_fs
813KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_vs
814KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_fs
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816KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_fs
817KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_vs
818KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_fs
819KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_vs
820KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_fs
821KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_vs
822KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_fs
823KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_vs
824KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_fs
825KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_vs
826KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_fs
827KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_vs
828KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_fs
829KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_vs
830KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_fs
831KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_vs
832KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_fs
833KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_vs
834KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_fs
835KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_vs
836KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_fs
837KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_vs
838KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_fs
839KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_vs
840KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_fs
841KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_vs
842KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_fs
843KHR-GL31.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment
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849KHR-GL31.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_fragment
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851KHR-GL31.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_vertex
852KHR-GL31.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_fragment
853KHR-GL31.ext_texture_shadow_lod.texturelod.samplercubeshadow_vertex
854KHR-GL31.ext_texture_shadow_lod.texturelod.samplercubeshadow_fragment
855KHR-GL31.ext_texture_shadow_lod.texturelod.samplercubearrayshadow_fragment
856KHR-GL31.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_vertex
857KHR-GL31.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_fragment
858KHR-GL31.CommonBugs.CommonBug_GetProgramivActiveUniformBlockMaxNameLength
859KHR-GL31.CommonBugs.CommonBug_InputVariablesCannotBeModified
860KHR-GL31.CommonBugs.CommonBug_InvalidUseCasesForAllNotFuncsAndExclMarkOp
861KHR-GL31.CommonBugs.CommonBug_InvalidVSInputs
862KHR-GL31.CommonBugs.CommonBug_ParenthesisInLayoutQualifierIntegerValue
863KHR-GL31.CommonBugs.CommonBug_PerVertexValidation
864KHR-GL31.CommonBugs.CommonBug_ReservedNames
865KHR-GL31.CommonBugs.CommonBug_SparseBuffersWithCopyOps
866KHR-GL31.texture_size_promotion.functional
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