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1 /*-------------------------------------------------------------------------
2  * OpenGL Conformance Test Suite
3  * -----------------------------
4  *
5  * Copyright (c) 2014-2016 The Khronos Group Inc.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */ /*!
20  * \file
21  * \brief
22  */ /*-------------------------------------------------------------------*/
23 
24 #include "esextcTessellationShaderXFB.hpp"
25 #include "esextcTessellationShaderUtils.hpp"
26 #include "gluContextInfo.hpp"
27 #include "gluDefs.hpp"
28 #include "glwEnums.hpp"
29 #include "glwFunctions.hpp"
30 #include "tcuTestLog.hpp"
31 
32 namespace glcts
33 {
34 
35 /** Constructor
36  *
37  * @param context Test context
38  **/
TessellationShaderXFB(Context & context,const ExtParameters & extParams)39 TessellationShaderXFB::TessellationShaderXFB(Context& context, const ExtParameters& extParams)
40 	: TestCaseBase(context, extParams, "xfb_captures_data_from_correct_stage",
41 				   "Verifies transform-feedback captures data from appropriate shader stage.")
42 	, m_bo_id(0)
43 	, m_fs_id(0)
44 	, m_gs_id(0)
45 	, m_po_id(0)
46 	, m_tc_id(0)
47 	, m_te_id(0)
48 	, m_vs_id(0)
49 	, m_pipeline_id(0)
50 	, m_fs_program_id(0)
51 	, m_gs_program_id(0)
52 	, m_tc_program_id(0)
53 	, m_te_program_id(0)
54 	, m_vs_program_id(0)
55 	, m_vao_id(0)
56 {
57 	/* Left blank on purpose */
58 }
59 
60 /** Deinitializes ES objects created for the test. */
deinit()61 void TessellationShaderXFB::deinit()
62 {
63 	/* Call base class' deinit() */
64 	TestCaseBase::deinit();
65 
66 	if (!m_is_tessellation_shader_supported)
67 	{
68 		return;
69 	}
70 
71 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
72 
73 	/* Reset GL_PATCH_VERTICES_EXT value */
74 	gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3);
75 
76 	/* Disable any pipeline object that may still be active */
77 	gl.bindProgramPipeline(0);
78 
79 	/* Reset TF buffer object bindings */
80 	gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* buffer */);
81 	gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */);
82 
83 	/* Unbind vertex array object */
84 	gl.bindVertexArray(0);
85 
86 	/* Free all ES objects we allocated for the test */
87 	if (m_bo_id != 0)
88 	{
89 		gl.deleteBuffers(1, &m_bo_id);
90 
91 		m_bo_id = 0;
92 	}
93 
94 	if (m_fs_id != 0)
95 	{
96 		gl.deleteShader(m_fs_id);
97 
98 		m_fs_id = 0;
99 	}
100 
101 	if (m_fs_program_id != 0)
102 	{
103 		gl.deleteProgram(m_fs_program_id);
104 
105 		m_fs_program_id = 0;
106 	}
107 
108 	if (m_gs_id != 0)
109 	{
110 		gl.deleteShader(m_gs_id);
111 
112 		m_gs_id = 0;
113 	}
114 
115 	if (m_gs_program_id != 0)
116 	{
117 		gl.deleteProgram(m_gs_program_id);
118 
119 		m_gs_program_id = 0;
120 	}
121 
122 	if (m_pipeline_id != 0)
123 	{
124 		gl.deleteProgramPipelines(1, &m_pipeline_id);
125 
126 		m_pipeline_id = 0;
127 	}
128 
129 	if (m_po_id != 0)
130 	{
131 		gl.deleteProgram(m_po_id);
132 
133 		m_po_id = 0;
134 	}
135 
136 	if (m_tc_id != 0)
137 	{
138 		gl.deleteShader(m_tc_id);
139 
140 		m_tc_id = 0;
141 	}
142 
143 	if (m_tc_program_id != 0)
144 	{
145 		gl.deleteProgram(m_tc_program_id);
146 
147 		m_tc_program_id = 0;
148 	}
149 
150 	if (m_te_id != 0)
151 	{
152 		gl.deleteShader(m_te_id);
153 
154 		m_te_id = 0;
155 	}
156 
157 	if (m_te_program_id != 0)
158 	{
159 		gl.deleteProgram(m_te_program_id);
160 
161 		m_te_program_id = 0;
162 	}
163 
164 	if (m_vs_id != 0)
165 	{
166 		gl.deleteShader(m_vs_id);
167 
168 		m_vs_id = 0;
169 	}
170 
171 	if (m_vs_program_id != 0)
172 	{
173 		gl.deleteProgram(m_vs_program_id);
174 
175 		m_vs_program_id = 0;
176 	}
177 
178 	if (m_vao_id != 0)
179 	{
180 		gl.deleteVertexArrays(1, &m_vao_id);
181 
182 		m_vao_id = 0;
183 	}
184 }
185 
186 /** Create separable programs **/
createSeparableProgram(glw::GLenum shader_type,unsigned int n_strings,const char * const * strings,unsigned int n_varyings,const char * const * varyings,bool should_succeed)187 glw::GLuint TessellationShaderXFB::createSeparableProgram(glw::GLenum shader_type, unsigned int n_strings,
188 														  const char* const* strings, unsigned int n_varyings,
189 														  const char* const* varyings, bool should_succeed)
190 {
191 	const glw::Functions& gl	= m_context.getRenderContext().getFunctions();
192 	glw::GLuint			  po_id = 0;
193 	glw::GLuint			  so_id = 0;
194 
195 	/* Create a shader object */
196 	so_id = gl.createShader(shader_type);
197 	GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader() failed");
198 
199 	/* Create a program object */
200 	po_id = gl.createProgram();
201 	GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateProgram() failed");
202 
203 	/* Mark the program object as separable */
204 	gl.programParameteri(po_id, GL_PROGRAM_SEPARABLE, GL_TRUE);
205 	GLU_EXPECT_NO_ERROR(gl.getError(), "glProgramParameteri() call failed");
206 
207 	/* Configure XFB for the program object */
208 	if (n_varyings != 0)
209 	{
210 		gl.transformFeedbackVaryings(po_id, n_varyings, varyings, GL_SEPARATE_ATTRIBS);
211 		GLU_EXPECT_NO_ERROR(gl.getError(), "glTransformFeedbackVaryings() call failed");
212 	}
213 
214 	bool build_success = buildProgram(po_id, so_id, n_strings, strings);
215 
216 	/* Safe to delete the shader object at this point */
217 	gl.deleteShader(so_id);
218 	GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteShader() call failed");
219 
220 	if (!build_success)
221 	{
222 		gl.deleteProgram(po_id);
223 		GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteProgram() call failed");
224 		po_id = 0;
225 
226 		if (should_succeed)
227 		{
228 			TCU_FAIL("Separable program should have succeeded");
229 		}
230 	}
231 	else if (!should_succeed)
232 	{
233 		std::string shader_source = getShaderSource(so_id);
234 		m_testCtx.getLog() << tcu::TestLog::Message << "Shader source:\n\n"
235 						   << shader_source << "\n\n"
236 						   << tcu::TestLog::EndMessage;
237 		TCU_FAIL("Separable program should have failed");
238 	}
239 
240 	return po_id;
241 }
242 
243 /** Initializes ES objects necessary to run the test. */
initTest()244 void TessellationShaderXFB::initTest()
245 {
246 	/* Skip if required extensions are not supported. */
247 	if (!m_is_tessellation_shader_supported)
248 	{
249 		return;
250 	}
251 
252 	/* Generate all objects needed for the test */
253 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
254 
255 	gl.genVertexArrays(1, &m_vao_id);
256 	GLU_EXPECT_NO_ERROR(gl.getError(), "Could not generate vertex array object");
257 
258 	gl.bindVertexArray(m_vao_id);
259 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding vertex array object!");
260 
261 	gl.genBuffers(1, &m_bo_id);
262 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers() failed");
263 
264 	m_fs_id = gl.createShader(GL_FRAGMENT_SHADER);
265 	m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER);
266 	m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER);
267 	m_vs_id = gl.createShader(GL_VERTEX_SHADER);
268 	GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader() failed");
269 
270 	m_po_id = gl.createProgram();
271 	GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateProgram() failed");
272 
273 	if (m_is_geometry_shader_extension_supported)
274 	{
275 		m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER);
276 		GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader() failed for GL_GEOMETRY_SHADER_EXT");
277 	}
278 
279 	gl.genProgramPipelines(1, &m_pipeline_id);
280 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenProgramPipelines() failed");
281 
282 	/* Configure fragment shader body */
283 	const char* fs_body = "${VERSION}\n"
284 						  "\n"
285 						  "${SHADER_IO_BLOCKS_REQUIRE}\n"
286 						  "\n"
287 						  "precision highp float;\n"
288 						  "in BLOCK_INOUT { vec4 value; } user_in;\n"
289 						  "\n"
290 						  "void main()\n"
291 						  "{\n"
292 						  "}\n";
293 
294 	shaderSourceSpecialized(m_fs_id, 1 /* count */, &fs_body);
295 	GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() failed for fragment shader");
296 
297 	/* Create a fragment shader program */
298 	glw::GLint		   link_status			= GL_FALSE;
299 	const glw::GLchar* varying_name			= "BLOCK_INOUT.value";
300 
301 	m_fs_program_id = createSeparableProgram(GL_FRAGMENT_SHADER, 1, /* n_strings */
302 											 &fs_body, 0,			/* n_varyings */
303 											 DE_NULL,				/* varyings */
304 											 true);					/* should_succeed */
305 
306 	gl.getProgramiv(m_fs_program_id, GL_LINK_STATUS, &link_status);
307 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv() failed");
308 
309 	if (link_status != GL_TRUE)
310 	{
311 		TCU_FAIL("Fragment shader program failed to link.");
312 	}
313 
314 	/* Configure geometry shader body */
315 	const char* gs_body = "${VERSION}\n"
316 						  "\n"
317 						  "${GEOMETRY_SHADER_REQUIRE}\n"
318 						  "\n"
319 						  "layout(points)                   in;\n"
320 						  "layout(points, max_vertices = 1) out;\n"
321 						  "\n"
322 						  "precision highp float;\n"
323 						  "${IN_PER_VERTEX_DECL_ARRAY}"
324 						  "${OUT_PER_VERTEX_DECL}"
325 						  "in  BLOCK_INOUT { vec4 value; } user_in[];\n"
326 						  "out BLOCK_INOUT { vec4 value; } user_out;\n"
327 						  "\n"
328 						  "void main()\n"
329 						  "{\n"
330 						  "    user_out.value = vec4(1.0, 2.0, 3.0, 4.0);\n"
331 						  "    gl_Position    = vec4(0.0, 0.0, 0.0, 1.0);\n"
332 						  "\n"
333 						  "    EmitVertex();\n"
334 						  "}\n";
335 
336 	if (m_is_geometry_shader_extension_supported)
337 	{
338 		shaderSourceSpecialized(m_gs_id, 1 /* count */, &gs_body);
339 		GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() failed for geometry shader");
340 
341 		/* Create a geometry shader program */
342 		m_gs_program_id = createSeparableProgram(m_glExtTokens.GEOMETRY_SHADER, 1, /* n_strings */
343 												 &gs_body, 1,					   /* n_varyings */
344 												 &varying_name, true);			   /* should_succeed */
345 
346 		if (m_gs_program_id == 0)
347 		{
348 			TCU_FAIL("Could not create a separate geometry program object");
349 		}
350 
351 		gl.getProgramiv(m_gs_program_id, GL_LINK_STATUS, &link_status);
352 		GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv() failed");
353 
354 		if (link_status != GL_TRUE)
355 		{
356 			TCU_FAIL("Geometry shader program failed to link.");
357 		}
358 	}
359 
360 	/* Configure tessellation control shader body */
361 	const char* tc_body = "${VERSION}\n"
362 						  "\n"
363 						  "${TESSELLATION_SHADER_REQUIRE}\n"
364 						  "\n"
365 						  "layout (vertices=4) out;\n"
366 						  "\n"
367 						  "precision highp float;\n"
368 						  "${IN_PER_VERTEX_DECL_ARRAY}"
369 						  "${OUT_PER_VERTEX_DECL_ARRAY}"
370 						  "in  BLOCK_INOUT { vec4 value; } user_in[];\n"
371 						  "out BLOCK_INOUT { vec4 value; } user_out[];\n"
372 						  "\n"
373 						  "void main()\n"
374 						  "{\n"
375 						  "    gl_out   [gl_InvocationID].gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n"
376 						  "    user_out [gl_InvocationID].value       = vec4(2.0, 3.0, 4.0, 5.0);\n"
377 						  "\n"
378 						  "    gl_TessLevelOuter[0] = 1.0;\n"
379 						  "    gl_TessLevelOuter[1] = 1.0;\n"
380 						  "}\n";
381 
382 	shaderSourceSpecialized(m_tc_id, 1 /* count */, &tc_body);
383 	GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() failed for tessellation control shader");
384 
385 	/* Test creating a tessellation control shader program with feedback.
386 	 * For ES, this will fail, and so we will create a different
387 	 * program without the feedback varyings that we can use for our testing.
388 	 * (We can safely ignore the return value for the expected failure case.
389 	 * In the event that the failure case incorrectly succeeds,
390 	 * createSeparableProgram will generate a test failure exception.)
391 	 */
392 
393 	bool tc_feedback_valid;
394 	if (!glu::isContextTypeES(m_context.getRenderContext().getType()))
395 	{
396 		tc_feedback_valid = true;
397 	}
398 	else
399 	{
400 		tc_feedback_valid = false;
401 	}
402 
403 	/* Create a tessellation control shader program */
404 	m_tc_program_id = createSeparableProgram(m_glExtTokens.TESS_CONTROL_SHADER, 1, /* n_strings */
405 											 &tc_body, 1,						   /* n_varyings */
406 											 &varying_name,						   /* varyings */
407 											 tc_feedback_valid);				   /* should_succeed */
408 
409 	if (!tc_feedback_valid)
410 	{
411 		/* Create a valid tessellation control shader program for ES */
412 		m_tc_program_id = createSeparableProgram(m_glExtTokens.TESS_CONTROL_SHADER, 1, /* n_strings */
413 												 &tc_body, 0,						   /* n_varyings */
414 												 DE_NULL,							   /* varyings */
415 												 true);								   /* should_succeed */
416 	}
417 
418 	if (m_tc_program_id == 0)
419 	{
420 		TCU_FAIL("Could not create a separate tessellation control program object");
421 	}
422 
423 	gl.getProgramiv(m_tc_program_id, GL_LINK_STATUS, &link_status);
424 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv() failed");
425 
426 	if (link_status != GL_TRUE)
427 	{
428 		TCU_FAIL("Tessellation control shader program failed to link.");
429 	}
430 
431 	/* Configure tessellation evaluation shader body */
432 	const char* te_body = "${VERSION}\n"
433 						  "\n"
434 						  "${TESSELLATION_SHADER_REQUIRE}\n"
435 						  "\n"
436 						  "layout (isolines, point_mode) in;\n"
437 						  "\n"
438 						  "precision highp float;\n"
439 						  "${IN_PER_VERTEX_DECL_ARRAY}"
440 						  "${OUT_PER_VERTEX_DECL}"
441 						  "in  BLOCK_INOUT { vec4 value; } user_in[];\n"
442 						  "out BLOCK_INOUT { vec4 value; } user_out;\n"
443 						  "\n"
444 						  "void main()\n"
445 						  "{\n"
446 						  "    gl_Position     = gl_in[0].gl_Position;\n"
447 						  "    user_out.value = vec4(3.0, 4.0, 5.0, 6.0);\n"
448 						  "}\n";
449 
450 	shaderSourceSpecialized(m_te_id, 1 /* count */, &te_body);
451 	GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() failed for tessellation evaluation shader");
452 
453 	/* Create a tessellation evaluation shader program */
454 	m_te_program_id = createSeparableProgram(m_glExtTokens.TESS_EVALUATION_SHADER, 1, /* n_strings */
455 											 &te_body, 1,							  /* n_varyings */
456 											 &varying_name, true);					  /* should_succeed */
457 
458 	if (m_te_program_id == 0)
459 	{
460 		TCU_FAIL("Could not create a separate tessellation evaluation program object");
461 	}
462 
463 	gl.getProgramiv(m_te_program_id, GL_LINK_STATUS, &link_status);
464 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv() failed");
465 
466 	if (link_status != GL_TRUE)
467 	{
468 		TCU_FAIL("Tessellation evaluation shader program failed to link.");
469 	}
470 
471 	/* Configure vertex shader body */
472 	const char* vs_body = "${VERSION}\n"
473 						  "\n"
474 						  "${SHADER_IO_BLOCKS_REQUIRE}\n"
475 						  "\n"
476 						  "precision highp float;\n"
477 						  "${OUT_PER_VERTEX_DECL}"
478 						  "out BLOCK_INOUT { vec4 value; } user_out;\n"
479 						  "\n"
480 						  "void main()\n"
481 						  "{\n"
482 						  "    gl_Position    = vec4(1.0, 0.0, 0.0, 1.0);\n"
483 						  "    user_out.value = vec4(4.0, 5.0, 6.0, 7.0);\n"
484 						  "}\n";
485 
486 	shaderSourceSpecialized(m_vs_id, 1 /* count */, &vs_body);
487 	GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() failed for vertex shader");
488 
489 	/* Configure vertex shader program */
490 	m_vs_program_id = createSeparableProgram(GL_VERTEX_SHADER, 1,  /* n_strings */
491 											 &vs_body, 1,		   /* n_varyings */
492 											 &varying_name, true); /* should_succeed */
493 
494 	/* Compile all the shaders */
495 	const glw::GLuint shaders[] = { m_fs_id, (m_is_geometry_shader_extension_supported) ? m_gs_id : 0, m_tc_id, m_te_id,
496 									m_vs_id };
497 	const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]);
498 
499 	for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader)
500 	{
501 		glw::GLuint shader = shaders[n_shader];
502 
503 		if (shader != 0)
504 		{
505 			glw::GLint compile_status = GL_FALSE;
506 
507 			gl.compileShader(shader);
508 			GLU_EXPECT_NO_ERROR(gl.getError(), "glCompileShader() failed");
509 
510 			gl.getShaderiv(shader, GL_COMPILE_STATUS, &compile_status);
511 			GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderiv() failed");
512 
513 			if (compile_status != GL_TRUE)
514 			{
515 				const char* src[] = { fs_body, gs_body, tc_body, te_body, vs_body };
516 
517 				m_testCtx.getLog() << tcu::TestLog::Message << "Compilation of shader object at index " << n_shader
518 								   << " failed.\n"
519 								   << "Info log:\n"
520 								   << getCompilationInfoLog(shader) << "Shader:\n"
521 								   << src[n_shader] << tcu::TestLog::EndMessage;
522 
523 				TCU_FAIL("Shader compilation failed");
524 			}
525 		}
526 	} /* for (all shaders) */
527 
528 	/* Attach fragment & vertex shaders to the program object */
529 	gl.attachShader(m_po_id, m_fs_id);
530 	gl.attachShader(m_po_id, m_vs_id);
531 	GLU_EXPECT_NO_ERROR(gl.getError(), "glAttachShader() failed");
532 
533 	/* Configure pipeline object's fragment & vertex stages */
534 	gl.useProgramStages(m_pipeline_id, GL_FRAGMENT_SHADER_BIT, m_fs_program_id);
535 	GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgramStages call failed for fragment stage");
536 
537 	gl.useProgramStages(m_pipeline_id, GL_VERTEX_SHADER_BIT, m_vs_program_id);
538 	GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgramStages call failed for vertex stage");
539 
540 	/* Set up XFB for conventional program object */
541 	gl.transformFeedbackVaryings(m_po_id, 1 /* count */, &varying_name, GL_SEPARATE_ATTRIBS);
542 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTransformFeedbackVaryings() failed");
543 
544 	/* Set up buffer object storage.
545 	 * We allocate enough space for a 4 vertex patch, which is the size
546 	 * needed by desktop GL for the tessellation control shader feedback
547 	 * whenever GL_NV_gpu_shader5 is present. */
548 	gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id);
549 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer() failed");
550 
551 	gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(float) * 4 /* components */ * 4 /* vertices per patch */,
552 				  NULL, /* data */
553 				  GL_STATIC_DRAW);
554 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferData() failed");
555 
556 	/* Bind the buffer object to indiced TF binding point */
557 	gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id);
558 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBufferBase() failed");
559 }
560 
561 /** Executes the test.
562  *
563  *  Sets the test result to QP_TEST_RESULT_FAIL if the test failed, QP_TEST_RESULT_PASS otherwise.
564  *
565  *  Note the function throws exception should an error occur!
566  *
567  *  @return STOP if the test has finished, CONTINUE to indicate iterate() should be called once again.
568  **/
iterate(void)569 tcu::TestNode::IterateResult TessellationShaderXFB::iterate(void)
570 {
571 	/* Do not execute if required extensions are not supported. */
572 	if (!m_is_tessellation_shader_supported)
573 	{
574 		throw tcu::NotSupportedError(TESSELLATION_SHADER_EXTENSION_NOT_SUPPORTED);
575 	}
576 
577 	typedef std::vector<_test_descriptor> _tests;
578 	typedef _tests::const_iterator		  _tests_const_iterator;
579 
580 	/* Initialize ES test objects */
581 	initTest();
582 
583 	/* Describe test iterations */
584 	_test_descriptor test_1; /* vs+tc+te+gs */
585 	_test_descriptor test_2; /* vs+tc+te */
586 	_test_descriptor test_3; /* vs+tc */
587 	_tests			 tests;
588 
589 	if (m_is_geometry_shader_extension_supported)
590 	{
591 		test_1.expected_data_source  = m_glExtTokens.GEOMETRY_SHADER;
592 		test_1.expected_n_values	 = 2;
593 		test_1.should_draw_call_fail = false;
594 		test_1.requires_pipeline	 = false;
595 		test_1.tf_mode				 = GL_POINTS;
596 		test_1.use_gs				 = true;
597 		test_1.use_tc				 = true;
598 		test_1.use_te				 = true;
599 
600 		tests.push_back(test_1);
601 	}
602 
603 	test_2.expected_data_source  = m_glExtTokens.TESS_EVALUATION_SHADER;
604 	test_2.expected_n_values	 = 2;
605 	test_2.should_draw_call_fail = false;
606 	test_2.requires_pipeline	 = false;
607 	test_2.tf_mode				 = GL_POINTS;
608 	test_2.use_gs				 = false;
609 	test_2.use_tc				 = true;
610 	test_2.use_te				 = true;
611 
612 	tests.push_back(test_2);
613 
614 	/* Note: This is a special negative case */
615 	test_3.expected_data_source = m_glExtTokens.TESS_CONTROL_SHADER;
616 	test_3.expected_n_values	= 4;
617 	if (!glu::isContextTypeES(m_context.getRenderContext().getType()) && isExtensionSupported("GL_NV_gpu_shader5"))
618 	{
619 		test_3.should_draw_call_fail = false;
620 		test_3.tf_mode				 = m_glExtTokens.PATCHES;
621 	}
622 	else
623 	{
624 		test_3.should_draw_call_fail = true;
625 		test_3.tf_mode				 = GL_POINTS;
626 	}
627 	test_3.requires_pipeline = true;
628 	test_3.use_gs			 = false;
629 	test_3.use_tc			 = true;
630 	test_3.use_te			 = false;
631 
632 	tests.push_back(test_3);
633 
634 	/* Use only one vertex per patch */
635 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
636 
637 	gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1);
638 
639 	GLU_EXPECT_NO_ERROR(gl.getError(), "glPatchParameteriEXT() failed.");
640 
641 	/* This test runs in two iterations:
642 	 *
643 	 * 1) Shaders are attached to a program object at the beginning of
644 	 *    each test. The test then executes. Once it's completed, the
645 	 *    shaders are detached from the program object;
646 	 * 2) A pipeline object is used instead of a program object.
647 	 */
648 	for (int n_iteration = 0; n_iteration < 2; ++n_iteration)
649 	{
650 		bool use_pipeline_object = (n_iteration == 1);
651 
652 		if (use_pipeline_object)
653 		{
654 			gl.bindProgramPipeline(m_pipeline_id);
655 			GLU_EXPECT_NO_ERROR(gl.getError(), "glBindProgramPipeline() failed.");
656 
657 			gl.useProgram(0);
658 			GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram() failed");
659 		}
660 		else
661 		{
662 			gl.bindProgramPipeline(0);
663 			GLU_EXPECT_NO_ERROR(gl.getError(), "glBindProgramPipeline() failed.");
664 
665 			/* The program object will be shortly re-linked so defer the glUseProgram() call */
666 		}
667 
668 		/* Iterate through all tests */
669 		for (_tests_const_iterator test_iterator = tests.begin(); test_iterator != tests.end(); test_iterator++)
670 		{
671 			const _test_descriptor& test = *test_iterator;
672 
673 			if (use_pipeline_object)
674 			{
675 				/* Configure the pipeline object */
676 				if (m_is_geometry_shader_extension_supported)
677 				{
678 					gl.useProgramStages(m_pipeline_id, m_glExtTokens.GEOMETRY_SHADER_BIT,
679 										test.use_gs ? m_gs_program_id : 0);
680 					GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgramStages() failed for GL_GEOMETRY_SHADER_BIT_EXT");
681 				}
682 
683 				gl.useProgramStages(m_pipeline_id, m_glExtTokens.TESS_CONTROL_SHADER_BIT,
684 									test.use_tc ? m_tc_program_id : 0);
685 				GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgramStages() failed for GL_TESS_CONTROL_SHADER_BIT_EXT");
686 
687 				gl.useProgramStages(m_pipeline_id, m_glExtTokens.TESS_EVALUATION_SHADER_BIT,
688 									test.use_te ? m_te_program_id : 0);
689 				GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgramStages() failed for GL_TESS_EVALUATION_SHADER_BIT_EXT");
690 
691 				/* Validate the pipeline object */
692 				gl.validateProgramPipeline(m_pipeline_id);
693 				GLU_EXPECT_NO_ERROR(gl.getError(), "glValidateProgramPipeline() failed");
694 
695 				/* Retrieve the validation result */
696 				glw::GLint validate_status = GL_FALSE;
697 
698 				gl.getProgramPipelineiv(m_pipeline_id, GL_VALIDATE_STATUS, &validate_status);
699 				GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramPipelineiv() failed");
700 
701 				if (validate_status == GL_FALSE && !test.should_draw_call_fail)
702 				{
703 					m_testCtx.getLog() << tcu::TestLog::Message << "A pipeline object consisting of: "
704 									   << "[fragment stage] " << ((test.use_gs) ? "[geometry stage] " : "")
705 									   << ((test.use_tc) ? "[tessellation control stage] " : "")
706 									   << ((test.use_te) ? "[tessellation evaluation stage] " : "") << "[vertex stage] "
707 									   << "was not validated successfully, even though it should."
708 									   << tcu::TestLog::EndMessage;
709 
710 					TCU_FAIL("Pipeline object is considered invalid, even though the stage combination is valid");
711 				}
712 			}
713 			else
714 			{
715 				if (test.requires_pipeline)
716 				{
717 					continue;
718 				}
719 
720 				/* Attach the shaders to the program object as described in
721 				 * the test descriptor */
722 				if (test.use_gs)
723 				{
724 					gl.attachShader(m_po_id, m_gs_id);
725 					GLU_EXPECT_NO_ERROR(gl.getError(), "Could not attach geometry shader");
726 				}
727 
728 				if (test.use_tc)
729 				{
730 					gl.attachShader(m_po_id, m_tc_id);
731 					GLU_EXPECT_NO_ERROR(gl.getError(), "Could not attach tessellation control shader");
732 				}
733 
734 				if (test.use_te)
735 				{
736 					gl.attachShader(m_po_id, m_te_id);
737 					GLU_EXPECT_NO_ERROR(gl.getError(), "Could not attach tessellation evaluation shader");
738 				}
739 
740 				/* Link the program object */
741 				gl.linkProgram(m_po_id);
742 				GLU_EXPECT_NO_ERROR(gl.getError(), "Could not link program object");
743 
744 				/* Has the linking succeeded? */
745 				glw::GLint link_status = GL_FALSE;
746 
747 				gl.getProgramiv(m_po_id, GL_LINK_STATUS, &link_status);
748 				GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv() failed");
749 
750 				if (link_status != GL_TRUE)
751 				{
752 					m_testCtx.getLog() << tcu::TestLog::Message << "A program object consisting of: "
753 									   << "[fragment shader] " << ((test.use_gs) ? "[geometry shader] " : "")
754 									   << ((test.use_tc) ? "[tessellation control shader] " : "")
755 									   << ((test.use_te) ? "[tessellation evaluation shader] " : "")
756 									   << "[vertex shader] "
757 									   << "failed to link, even though it should link successfully."
758 									   << tcu::TestLog::EndMessage;
759 
760 					TCU_FAIL("Program linking failed, even though the shader combination was valid");
761 				}
762 
763 				gl.useProgram(m_po_id);
764 				GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram() failed.");
765 			}
766 
767 			/* Render a single point */
768 			gl.enable(GL_RASTERIZER_DISCARD);
769 			GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable(GL_RASTERIZER_DISCARD) failed");
770 
771 			gl.beginTransformFeedback(test.tf_mode);
772 
773 			bool didBeginXFBFail = false;
774 			if (!test.should_draw_call_fail)
775 			{
776 				GLU_EXPECT_NO_ERROR(gl.getError(), "glBeginTransformFeedback(GL_POINTS) failed");
777 			}
778 			else
779 			{
780 				/* For the negative case, i.e. beginTransformFeedback with an invalid pipeline of {VS, TCS, FS},
781 				 * ES spec is not clear if beginTransformFeedback should error, so relax the requirment here so
782 				 * that test passes as long as either beginTransformFeedback or the next draw call raises
783 				 * INVALID_OPERATION */
784 				glw::GLint err = gl.getError();
785 				if (err == GL_INVALID_OPERATION)
786 				{
787 					didBeginXFBFail = true;
788 				}
789 				else if (err != GL_NO_ERROR)
790 				{
791 					TCU_FAIL("Unexpected GL error in a beginTransformFeedback made on the program pipeline whose"
792 							 "program closest to TFB has no output varying specified");
793 				}
794 			}
795 
796 			{
797 				gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, 1 /* count */);
798 
799 				if (!test.should_draw_call_fail)
800 				{
801 					GLU_EXPECT_NO_ERROR(gl.getError(), "glDrawArrays() failed");
802 				}
803 				else
804 				{
805 					if (gl.getError() != GL_INVALID_OPERATION && !didBeginXFBFail)
806 					{
807 						TCU_FAIL("A draw call made using a program object lacking TES stage has"
808 								 " not generated a GL_INVALID_OPERATION as specified");
809 					}
810 				}
811 			}
812 			gl.endTransformFeedback();
813 
814 			if (!didBeginXFBFail)
815 			{
816 				GLU_EXPECT_NO_ERROR(gl.getError(), "glEndTransformFeedback() failed");
817 			}
818 			else
819 			{
820 				if (gl.getError() != GL_INVALID_OPERATION)
821 				{
822 					TCU_FAIL("An endTransformFeedback made on inactive xfb has not generated a "
823 							 "GL_INVALID_OPERATION as specified");
824 				}
825 			}
826 
827 			gl.disable(GL_RASTERIZER_DISCARD);
828 			GLU_EXPECT_NO_ERROR(gl.getError(), "glDisable(GL_RASTERIZER_DISCARD) failed");
829 
830 			if (!test.should_draw_call_fail)
831 			{
832 				/* Retrieve the captured result values */
833 				glw::GLfloat* result_ptr = (glw::GLfloat*)gl.mapBufferRange(
834 					GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* offset */
835 					sizeof(float) * 4 /* components */ * test.expected_n_values, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT);
836 
837 				GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBufferRange() failed");
838 
839 				/* Verify the data */
840 				const glw::GLfloat epsilon			  = (glw::GLfloat)1e-5;
841 				const glw::GLfloat expected_gs_data[] = { 1.0f, 2.0f, 3.0f, 4.0f };
842 				const glw::GLfloat expected_tc_data[] = { 2.0f, 3.0f, 4.0f, 5.0f };
843 				const glw::GLfloat expected_te_data[] = { 3.0f, 4.0f, 5.0f, 6.0f };
844 				const glw::GLfloat expected_vs_data[] = { 4.0f, 5.0f, 6.0f, 7.0f };
845 
846 				for (int n_value = 0; n_value < test.expected_n_values; ++n_value)
847 				{
848 					const glw::GLfloat* expected_data_ptr = NULL;
849 					const glw::GLfloat* captured_data_ptr = result_ptr + n_value * 4 /* components */;
850 
851 					if (test.expected_data_source == m_glExtTokens.GEOMETRY_SHADER)
852 					{
853 						expected_data_ptr = expected_gs_data;
854 					}
855 					else if (test.expected_data_source == m_glExtTokens.TESS_CONTROL_SHADER)
856 					{
857 						expected_data_ptr = expected_tc_data;
858 					}
859 					else if (test.expected_data_source == m_glExtTokens.TESS_EVALUATION_SHADER)
860 					{
861 						expected_data_ptr = expected_te_data;
862 					}
863 					else if (test.expected_data_source == GL_VERTEX_SHADER)
864 					{
865 						expected_data_ptr = expected_vs_data;
866 					}
867 					else
868 					{
869 						TCU_FAIL("Unrecognized expected data source");
870 					}
871 
872 					if (de::abs(captured_data_ptr[0] - expected_data_ptr[0]) > epsilon ||
873 						de::abs(captured_data_ptr[1] - expected_data_ptr[1]) > epsilon ||
874 						de::abs(captured_data_ptr[2] - expected_data_ptr[2]) > epsilon ||
875 						de::abs(captured_data_ptr[3] - expected_data_ptr[3]) > epsilon)
876 					{
877 						m_testCtx.getLog() << tcu::TestLog::Message << "Captured data "
878 										   << "(" << captured_data_ptr[0] << ", " << captured_data_ptr[1] << ", "
879 										   << captured_data_ptr[2] << ", " << captured_data_ptr[3] << ")"
880 										   << "is different from the expected value "
881 										   << "(" << expected_data_ptr[0] << ", " << expected_data_ptr[1] << ", "
882 										   << expected_data_ptr[2] << ", " << expected_data_ptr[3] << ")"
883 										   << tcu::TestLog::EndMessage;
884 
885 						TCU_FAIL("Invalid data captured");
886 					}
887 				}
888 
889 				/* Unmap the buffer object, since we're done */
890 				memset(result_ptr, 0, sizeof(float) * 4 /* components */ * test.expected_n_values);
891 
892 				gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
893 				GLU_EXPECT_NO_ERROR(gl.getError(), "glUnmapBuffer() failed");
894 			} /* if (!test.should_draw_call_fail) */
895 
896 			if (!use_pipeline_object)
897 			{
898 				/* Detach all shaders we attached to the program object at the beginning
899 				 * of the iteration */
900 				if (test.use_gs)
901 				{
902 					gl.detachShader(m_po_id, m_gs_id);
903 					GLU_EXPECT_NO_ERROR(gl.getError(), "Could not detach geometry shader");
904 				}
905 
906 				if (test.use_tc)
907 				{
908 					gl.detachShader(m_po_id, m_tc_id);
909 					GLU_EXPECT_NO_ERROR(gl.getError(), "Could not detach tessellation control shader");
910 				}
911 
912 				if (test.use_te)
913 				{
914 					gl.detachShader(m_po_id, m_te_id);
915 					GLU_EXPECT_NO_ERROR(gl.getError(), "Could not detach tessellation evaluation shader");
916 				}
917 
918 			} /* if (!use_pipeline_object) */
919 			else
920 			{
921 				/* We don't need to do anything with the pipeline object - stages will be
922 				 * re-defined in next iteration */
923 			}
924 		} /* for (all tests) */
925 	}	 /* for (all iterations) */
926 
927 	/* All done */
928 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
929 	return STOP;
930 }
931 
932 } /* namespace glcts */
933