1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific NIR code paths 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 320 es 28# 29# precision highp int; 30# precision highp float; 31# 32# layout(location = 0) out vec4 _GLF_color; 33# 34# void main() 35# { 36# float f = 2.0; 37# 38# // Always true. 39# if(exp2(f) == 4.0) 40# _GLF_color = vec4(1, 0, 0, 1); 41# else 42# _GLF_color = vec4(0); 43# } 44SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 45; SPIR-V 46; Version: 1.0 47; Generator: Khronos Glslang Reference Front End; 10 48; Bound: 25 49; Schema: 0 50 OpCapability Shader 51 %1 = OpExtInstImport "GLSL.std.450" 52 OpMemoryModel Logical GLSL450 53 OpEntryPoint Fragment %4 "main" %19 54 OpExecutionMode %4 OriginUpperLeft 55 OpSource ESSL 320 56 OpName %4 "main" 57 OpName %8 "f" 58 OpName %19 "_GLF_color" 59 OpDecorate %19 Location 0 60 %2 = OpTypeVoid 61 %3 = OpTypeFunction %2 62 %6 = OpTypeFloat 32 63 %7 = OpTypePointer Function %6 64 %9 = OpConstant %6 2 65 %12 = OpConstant %6 4 66 %13 = OpTypeBool 67 %17 = OpTypeVector %6 4 68 %18 = OpTypePointer Output %17 69 %19 = OpVariable %18 Output 70 %20 = OpConstant %6 1 71 %21 = OpConstant %6 0 72 %22 = OpConstantComposite %17 %20 %21 %21 %20 73 %24 = OpConstantComposite %17 %21 %21 %21 %21 74 %4 = OpFunction %2 None %3 75 %5 = OpLabel 76 %8 = OpVariable %7 Function 77 OpStore %8 %9 78 %10 = OpLoad %6 %8 79 %11 = OpExtInst %6 %1 Exp2 %10 80 %14 = OpFOrdEqual %13 %11 %12 81 OpSelectionMerge %16 None 82 OpBranchConditional %14 %15 %23 83 %15 = OpLabel 84 OpStore %19 %22 85 OpBranch %16 86 %23 = OpLabel 87 OpStore %19 %24 88 OpBranch %16 89 %16 = OpLabel 90 OpReturn 91 OpFunctionEnd 92END 93 94 95BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 96 97PIPELINE graphics variant_pipeline 98 ATTACH variant_vertex_shader 99 ATTACH variant_fragment_shader 100 FRAMEBUFFER_SIZE 256 256 101 BIND BUFFER variant_framebuffer AS color LOCATION 0 102END 103CLEAR_COLOR variant_pipeline 0 0 0 255 104 105CLEAR variant_pipeline 106RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 107 108EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 109