1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by GraphicsFuzz. 19 20# Short description: A fragment shader that covers a specific instruction folding path. 21 22# The test passes because shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# precision highp float; 29# 30# layout(location = 0) out vec4 _GLF_color; 31# 32# void main() 33# { 34# uint a = 4u; 35# 36# switch(a / 2u) 37# { 38# case 2u: 39# // This branch is always executed. 40# _GLF_color = vec4(1, 0, 0, 1); 41# break; 42# default: 43# _GLF_color = vec4(0); 44# break; 45# } 46# } 47SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 48; SPIR-V 49; Version: 1.0 50; Generator: Khronos Glslang Reference Front End; 8 51; Bound: 27 52; Schema: 0 53 OpCapability Shader 54 %1 = OpExtInstImport "GLSL.std.450" 55 OpMemoryModel Logical GLSL450 56 OpEntryPoint Fragment %4 "main" %19 57 OpExecutionMode %4 OriginUpperLeft 58 OpSource ESSL 310 59 OpName %4 "main" 60 OpName %8 "a" 61 OpName %19 "_GLF_color" 62 OpDecorate %8 RelaxedPrecision 63 OpDecorate %10 RelaxedPrecision 64 OpDecorate %12 RelaxedPrecision 65 OpDecorate %19 Location 0 66 %2 = OpTypeVoid 67 %3 = OpTypeFunction %2 68 %6 = OpTypeInt 32 0 69 %7 = OpTypePointer Function %6 70 %9 = OpConstant %6 4 71 %11 = OpConstant %6 2 72 %16 = OpTypeFloat 32 73 %17 = OpTypeVector %16 4 74 %18 = OpTypePointer Output %17 75 %19 = OpVariable %18 Output 76 %20 = OpConstant %16 1 77 %21 = OpConstant %16 0 78 %22 = OpConstantComposite %17 %20 %21 %21 %20 79 %24 = OpConstantComposite %17 %21 %21 %21 %21 80 %4 = OpFunction %2 None %3 81 %5 = OpLabel 82 %8 = OpVariable %7 Function 83 OpStore %8 %9 84 %10 = OpLoad %6 %8 85 %12 = OpUDiv %6 %10 %11 86 OpSelectionMerge %15 None 87 OpSwitch %12 %14 2 %13 88 %14 = OpLabel 89 OpStore %19 %24 90 OpBranch %15 91 %13 = OpLabel 92 OpStore %19 %22 93 OpBranch %15 94 %15 = OpLabel 95 OpReturn 96 OpFunctionEnd 97END 98 99 100BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 101 102PIPELINE graphics variant_pipeline 103 ATTACH variant_vertex_shader 104 ATTACH variant_fragment_shader 105 FRAMEBUFFER_SIZE 256 256 106 BIND BUFFER variant_framebuffer AS color LOCATION 0 107END 108CLEAR_COLOR variant_pipeline 0 0 0 255 109 110CLEAR variant_pipeline 111RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 112 113EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 114