1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by GraphicsFuzz. 19 20# Short description: A fragment shader that covers a specific instruction folding path. 21 22# The test passes because shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# precision highp float; 29# 30# layout(location = 0) out vec4 _GLF_color; 31# layout(set = 0, binding = 0) uniform buf0 32# { 33# float one; 34# }; 35# 36# void main() 37# { 38# // This selects the second vector because one == 1. 39# vec3 v = mix(vec3(5, 8, -12.2), vec3(1, 4.9, -2.1), one); 40# 41# float d = distance(v, vec3(1, 4.9, -2.1)); 42# 43# if (d < 0.1) 44# _GLF_color = vec4(v.x, 0, 0, 1); 45# else 46# _GLF_color = vec4(0); 47# } 48SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 49; SPIR-V 50; Version: 1.0 51; Generator: Khronos Glslang Reference Front End; 8 52; Bound: 49 53; Schema: 0 54 OpCapability Shader 55 %1 = OpExtInstImport "GLSL.std.450" 56 OpMemoryModel Logical GLSL450 57 OpEntryPoint Fragment %4 "main" %40 58 OpExecutionMode %4 OriginUpperLeft 59 OpSource ESSL 310 60 OpName %4 "main" 61 OpName %9 "v" 62 OpName %18 "buf0" 63 OpMemberName %18 0 "one" 64 OpName %20 "" 65 OpName %29 "d" 66 OpName %40 "_GLF_color" 67 OpMemberDecorate %18 0 Offset 0 68 OpDecorate %18 Block 69 OpDecorate %20 DescriptorSet 0 70 OpDecorate %20 Binding 0 71 OpDecorate %40 Location 0 72 %2 = OpTypeVoid 73 %3 = OpTypeFunction %2 74 %6 = OpTypeFloat 32 75 %7 = OpTypeVector %6 3 76 %8 = OpTypePointer Function %7 77 %10 = OpConstant %6 5 78 %11 = OpConstant %6 8 79 %12 = OpConstant %6 -12.1999998 80 %13 = OpConstantComposite %7 %10 %11 %12 81 %14 = OpConstant %6 1 82 %15 = OpConstant %6 4.9000001 83 %16 = OpConstant %6 -2.0999999 84 %17 = OpConstantComposite %7 %14 %15 %16 85 %18 = OpTypeStruct %6 86 %19 = OpTypePointer Uniform %18 87 %20 = OpVariable %19 Uniform 88 %21 = OpTypeInt 32 1 89 %22 = OpConstant %21 0 90 %23 = OpTypePointer Uniform %6 91 %28 = OpTypePointer Function %6 92 %33 = OpConstant %6 0.100000001 93 %34 = OpTypeBool 94 %38 = OpTypeVector %6 4 95 %39 = OpTypePointer Output %38 96 %40 = OpVariable %39 Output 97 %41 = OpTypeInt 32 0 98 %42 = OpConstant %41 0 99 %45 = OpConstant %6 0 100 %48 = OpConstantComposite %38 %45 %45 %45 %45 101 %4 = OpFunction %2 None %3 102 %5 = OpLabel 103 %9 = OpVariable %8 Function 104 %29 = OpVariable %28 Function 105 %24 = OpAccessChain %23 %20 %22 106 %25 = OpLoad %6 %24 107 %26 = OpCompositeConstruct %7 %25 %25 %25 108 %27 = OpExtInst %7 %1 FMix %13 %17 %26 109 OpStore %9 %27 110 %30 = OpLoad %7 %9 111 %31 = OpExtInst %6 %1 Distance %30 %17 112 OpStore %29 %31 113 %32 = OpLoad %6 %29 114 %35 = OpFOrdLessThan %34 %32 %33 115 OpSelectionMerge %37 None 116 OpBranchConditional %35 %36 %47 117 %36 = OpLabel 118 %43 = OpAccessChain %28 %9 %42 119 %44 = OpLoad %6 %43 120 %46 = OpCompositeConstruct %38 %44 %45 %45 %14 121 OpStore %40 %46 122 OpBranch %37 123 %47 = OpLabel 124 OpStore %40 %48 125 OpBranch %37 126 %37 = OpLabel 127 OpReturn 128 OpFunctionEnd 129END 130 131# uniforms for variant 132 133# one 134BUFFER variant_one DATA_TYPE float DATA 135 1.0 136END 137 138BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 139 140PIPELINE graphics variant_pipeline 141 ATTACH variant_vertex_shader 142 ATTACH variant_fragment_shader 143 FRAMEBUFFER_SIZE 256 256 144 BIND BUFFER variant_framebuffer AS color LOCATION 0 145 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0 146END 147CLEAR_COLOR variant_pipeline 0 0 0 255 148 149CLEAR variant_pipeline 150RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 151 152EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 153