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1#!amber
2
3# Copyright 2021 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by the GraphicsFuzz project.
19
20# Short description: A fragment shader that covers specific SPIR-V reader code paths
21
22# The test passes because the shader always writes red.
23
24SHADER vertex texgen_vert PASSTHROUGH
25
26SHADER fragment texgen_frag GLSL
27#version 430
28precision highp float;
29
30layout(location = 0) out vec4 _GLF_color;
31
32void main()
33{
34 _GLF_color = vec4(
35 gl_FragCoord.x * (1.0 / 256.0),
36 (int(gl_FragCoord.x) ^ int(gl_FragCoord.y)) * (1.0 / 256.0),
37 gl_FragCoord.y * (1.0 / 256.0),
38 1.0);
39}
40END
41BUFFER default_texture FORMAT B8G8R8A8_UNORM
42
43PIPELINE graphics texgen_pipeline
44  ATTACH texgen_vert
45  ATTACH texgen_frag
46  FRAMEBUFFER_SIZE 256 256
47  BIND BUFFER default_texture AS color LOCATION 0
48END
49
50CLEAR_COLOR texgen_pipeline 0 0 0 255
51CLEAR texgen_pipeline
52RUN texgen_pipeline DRAW_RECT POS 0 0  SIZE 256 256
53
54SHADER vertex variant_vertex_shader PASSTHROUGH
55
56# variant_fragment_shader is derived from the following GLSL:
57# #version 320 es
58# #define _int_0 _GLF_uniform_int_values[0]
59# #define _int_1 _GLF_uniform_int_values[1]
60#
61# precision highp int;
62# precision highp float;
63#
64# // Contents of _GLF_uniform_int_values: [0, 1]
65# layout(set = 0, binding = 0) uniform buf0
66# {
67#     int _GLF_uniform_int_values[2];
68# };
69#
70# layout(set = 0, binding = 1) uniform sampler2D tex;
71# layout(location = 0) out vec4 _GLF_color;
72#
73# vec4 func(sampler2D s)
74# {
75#     return texture(s, vec2(_int_0));
76# }
77#
78# void main()
79# {
80#     // Always true.
81#     if (func(tex) == vec4(_int_0, _int_0, _int_0, _int_1))
82#     {
83#         _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
84#     }
85#     else
86#     {
87#         _GLF_color = vec4(_int_0);
88#     }
89# }
90SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
91; SPIR-V
92; Version: 1.0
93; Generator: Khronos Glslang Reference Front End; 10
94; Bound: 78
95; Schema: 0
96               OpCapability Shader
97          %1 = OpExtInstImport "GLSL.std.450"
98               OpMemoryModel Logical GLSL450
99               OpEntryPoint Fragment %4 "main" %59
100               OpExecutionMode %4 OriginUpperLeft
101               OpSource ESSL 320
102               OpName %4 "main"
103               OpName %13 "func(s21;"
104               OpName %12 "s"
105               OpName %20 "buf0"
106               OpMemberName %20 0 "_GLF_uniform_int_values"
107               OpName %22 ""
108               OpName %36 "tex"
109               OpName %59 "_GLF_color"
110               OpDecorate %12 RelaxedPrecision
111               OpDecorate %15 RelaxedPrecision
112               OpDecorate %19 ArrayStride 16
113               OpMemberDecorate %20 0 Offset 0
114               OpDecorate %20 Block
115               OpDecorate %22 DescriptorSet 0
116               OpDecorate %22 Binding 0
117               OpDecorate %27 RelaxedPrecision
118               OpDecorate %29 RelaxedPrecision
119               OpDecorate %30 RelaxedPrecision
120               OpDecorate %36 RelaxedPrecision
121               OpDecorate %36 DescriptorSet 0
122               OpDecorate %36 Binding 1
123               OpDecorate %59 Location 0
124          %2 = OpTypeVoid
125          %3 = OpTypeFunction %2
126          %6 = OpTypeFloat 32
127          %7 = OpTypeImage %6 2D 0 0 0 1 Unknown
128          %8 = OpTypeSampledImage %7
129          %9 = OpTypePointer UniformConstant %8
130         %10 = OpTypeVector %6 4
131         %11 = OpTypeFunction %10 %9
132         %16 = OpTypeInt 32 1
133         %17 = OpTypeInt 32 0
134         %18 = OpConstant %17 2
135         %19 = OpTypeArray %16 %18
136         %20 = OpTypeStruct %19
137         %21 = OpTypePointer Uniform %20
138         %22 = OpVariable %21 Uniform
139         %23 = OpConstant %16 0
140         %24 = OpTypePointer Uniform %16
141         %28 = OpTypeVector %6 2
142         %31 = OpTypePointer Function %10
143         %36 = OpVariable %9 UniformConstant
144         %47 = OpConstant %16 1
145         %52 = OpTypeBool
146         %53 = OpTypeVector %52 4
147         %58 = OpTypePointer Output %10
148         %59 = OpVariable %58 Output
149          %4 = OpFunction %2 None %3
150          %5 = OpLabel
151         %37 = OpFunctionCall %10 %13 %36
152         %38 = OpAccessChain %24 %22 %23 %23
153         %39 = OpLoad %16 %38
154         %40 = OpConvertSToF %6 %39
155         %41 = OpAccessChain %24 %22 %23 %23
156         %42 = OpLoad %16 %41
157         %43 = OpConvertSToF %6 %42
158         %44 = OpAccessChain %24 %22 %23 %23
159         %45 = OpLoad %16 %44
160         %46 = OpConvertSToF %6 %45
161         %48 = OpAccessChain %24 %22 %23 %47
162         %49 = OpLoad %16 %48
163         %50 = OpConvertSToF %6 %49
164         %51 = OpCompositeConstruct %10 %40 %43 %46 %50
165         %54 = OpFOrdEqual %53 %37 %51
166         %55 = OpAll %52 %54
167               OpSelectionMerge %57 None
168               OpBranchConditional %55 %56 %73
169         %56 = OpLabel
170         %60 = OpAccessChain %24 %22 %23 %47
171         %61 = OpLoad %16 %60
172         %62 = OpConvertSToF %6 %61
173         %63 = OpAccessChain %24 %22 %23 %23
174         %64 = OpLoad %16 %63
175         %65 = OpConvertSToF %6 %64
176         %66 = OpAccessChain %24 %22 %23 %23
177         %67 = OpLoad %16 %66
178         %68 = OpConvertSToF %6 %67
179         %69 = OpAccessChain %24 %22 %23 %47
180         %70 = OpLoad %16 %69
181         %71 = OpConvertSToF %6 %70
182         %72 = OpCompositeConstruct %10 %62 %65 %68 %71
183               OpStore %59 %72
184               OpBranch %57
185         %73 = OpLabel
186         %74 = OpAccessChain %24 %22 %23 %23
187         %75 = OpLoad %16 %74
188         %76 = OpConvertSToF %6 %75
189         %77 = OpCompositeConstruct %10 %76 %76 %76 %76
190               OpStore %59 %77
191               OpBranch %57
192         %57 = OpLabel
193               OpReturn
194               OpFunctionEnd
195         %13 = OpFunction %10 None %11
196         %12 = OpFunctionParameter %9
197         %14 = OpLabel
198         %32 = OpVariable %31 Function
199         %15 = OpLoad %8 %12
200         %25 = OpAccessChain %24 %22 %23 %23
201         %26 = OpLoad %16 %25
202         %27 = OpConvertSToF %6 %26
203         %29 = OpCompositeConstruct %28 %27 %27
204         %30 = OpImageSampleImplicitLod %10 %15 %29
205               OpStore %32 %30
206         %33 = OpLoad %10 %32
207               OpReturnValue %33
208               OpFunctionEnd
209END
210
211# uniforms for variant
212
213# tex
214SAMPLER variant_tex
215
216# _GLF_uniform_int_values
217BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
218 0 1
219END
220
221BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
222
223PIPELINE graphics variant_pipeline
224  ATTACH variant_vertex_shader
225  ATTACH variant_fragment_shader
226  FRAMEBUFFER_SIZE 256 256
227  BIND BUFFER variant_framebuffer AS color LOCATION 0
228  BIND BUFFER default_texture AS combined_image_sampler SAMPLER variant_tex DESCRIPTOR_SET 0 BINDING 1
229  BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
230END
231CLEAR_COLOR variant_pipeline 0 0 0 255
232
233CLEAR variant_pipeline
234RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
235
236EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
237