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1#!amber
2
3# Copyright 2021 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by the GraphicsFuzz project.
19
20# Short description: A fragment shader that covers specific NIR code paths
21
22# The test passes because the shader always writes red.
23
24SHADER vertex texgen_vert PASSTHROUGH
25
26SHADER fragment texgen_frag GLSL
27#version 430
28precision highp float;
29
30layout(location = 0) out vec4 _GLF_color;
31
32void main()
33{
34 _GLF_color = vec4(
35 gl_FragCoord.x * (1.0 / 256.0),
36 (int(gl_FragCoord.x) ^ int(gl_FragCoord.y)) * (1.0 / 256.0),
37 gl_FragCoord.y * (1.0 / 256.0),
38 1.0);
39}
40END
41BUFFER default_texture FORMAT B8G8R8A8_UNORM
42
43PIPELINE graphics texgen_pipeline
44  ATTACH texgen_vert
45  ATTACH texgen_frag
46  FRAMEBUFFER_SIZE 256 256
47  BIND BUFFER default_texture AS color LOCATION 0
48END
49
50CLEAR_COLOR texgen_pipeline 0 0 0 255
51CLEAR texgen_pipeline
52RUN texgen_pipeline DRAW_RECT POS 0 0  SIZE 256 256
53
54SHADER vertex variant_vertex_shader PASSTHROUGH
55
56# variant_fragment_shader is derived from the following GLSL:
57# #version 320 es
58# #define _int_0 _GLF_uniform_int_values[0]
59# #define _int_1 _GLF_uniform_int_values[1]
60# #define _int_5 _GLF_uniform_int_values[2]
61# #define _float_1_0 _GLF_uniform_float_values[0]
62# #define _float_2_0 _GLF_uniform_float_values[1]
63#
64# precision highp float;
65# precision highp int;
66#
67# // Contents of _GLF_uniform_float_values: [1.0, 2.0]
68# layout(set = 0, binding = 0) uniform buf0
69# {
70#     float _GLF_uniform_float_values[2];
71# };
72# // Contents of _GLF_uniform_int_values: [0, 1, 5]
73# layout(set = 0, binding = 1) uniform buf1
74# {
75#     int _GLF_uniform_int_values[3];
76# };
77# layout(location = 0) out vec4 _GLF_color;
78#
79# layout(set = 0, binding = 2) uniform sampler2D tex;
80#
81# void main()
82# {
83#     int i = 1;
84#     vec4 texel = vec4(_float_1_0);
85#
86#     // Iterates until i becomes 5.
87#     // The texture lookup reads only values in the range of 0..1
88#     // making the texel.z != 2.0 condition always true.
89#     while(!(false || (!(texel.z != _float_2_0 && i < 5))))
90#     {
91#         texel = texture(tex, vec2(_float_1_0));
92#         i++;
93#     }
94#
95#     // Always true.
96#     if(i == _int_5)
97#     {
98#         _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
99#     }
100#     else
101#     {
102#         _GLF_color = vec4(_int_0);
103#     }
104# }
105SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
106; SPIR-V
107; Version: 1.0
108; Generator: Khronos Glslang Reference Front End; 10
109; Bound: 93
110; Schema: 0
111               OpCapability Shader
112          %1 = OpExtInstImport "GLSL.std.450"
113               OpMemoryModel Logical GLSL450
114               OpEntryPoint Fragment %4 "main" %74
115               OpExecutionMode %4 OriginUpperLeft
116               OpSource ESSL 320
117               OpName %4 "main"
118               OpName %8 "i"
119               OpName %13 "texel"
120               OpName %17 "buf0"
121               OpMemberName %17 0 "_GLF_uniform_float_values"
122               OpName %19 ""
123               OpName %51 "tex"
124               OpName %63 "buf1"
125               OpMemberName %63 0 "_GLF_uniform_int_values"
126               OpName %65 ""
127               OpName %74 "_GLF_color"
128               OpDecorate %16 ArrayStride 16
129               OpMemberDecorate %17 0 Offset 0
130               OpDecorate %17 Block
131               OpDecorate %19 DescriptorSet 0
132               OpDecorate %19 Binding 0
133               OpDecorate %51 RelaxedPrecision
134               OpDecorate %51 DescriptorSet 0
135               OpDecorate %51 Binding 2
136               OpDecorate %52 RelaxedPrecision
137               OpDecorate %56 RelaxedPrecision
138               OpDecorate %57 RelaxedPrecision
139               OpDecorate %62 ArrayStride 16
140               OpMemberDecorate %63 0 Offset 0
141               OpDecorate %63 Block
142               OpDecorate %65 DescriptorSet 0
143               OpDecorate %65 Binding 1
144               OpDecorate %74 Location 0
145          %2 = OpTypeVoid
146          %3 = OpTypeFunction %2
147          %6 = OpTypeInt 32 1
148          %7 = OpTypePointer Function %6
149          %9 = OpConstant %6 1
150         %10 = OpTypeFloat 32
151         %11 = OpTypeVector %10 4
152         %12 = OpTypePointer Function %11
153         %14 = OpTypeInt 32 0
154         %15 = OpConstant %14 2
155         %16 = OpTypeArray %10 %15
156         %17 = OpTypeStruct %16
157         %18 = OpTypePointer Uniform %17
158         %19 = OpVariable %18 Uniform
159         %20 = OpConstant %6 0
160         %21 = OpTypePointer Uniform %10
161         %30 = OpTypeBool
162         %31 = OpConstantFalse %30
163         %35 = OpTypePointer Function %10
164         %42 = OpConstant %6 5
165         %48 = OpTypeImage %10 2D 0 0 0 1 Unknown
166         %49 = OpTypeSampledImage %48
167         %50 = OpTypePointer UniformConstant %49
168         %51 = OpVariable %50 UniformConstant
169         %55 = OpTypeVector %10 2
170         %61 = OpConstant %14 3
171         %62 = OpTypeArray %6 %61
172         %63 = OpTypeStruct %62
173         %64 = OpTypePointer Uniform %63
174         %65 = OpVariable %64 Uniform
175         %66 = OpConstant %6 2
176         %67 = OpTypePointer Uniform %6
177         %73 = OpTypePointer Output %11
178         %74 = OpVariable %73 Output
179          %4 = OpFunction %2 None %3
180          %5 = OpLabel
181          %8 = OpVariable %7 Function
182         %13 = OpVariable %12 Function
183               OpStore %8 %9
184         %22 = OpAccessChain %21 %19 %20 %20
185         %23 = OpLoad %10 %22
186         %24 = OpCompositeConstruct %11 %23 %23 %23 %23
187               OpStore %13 %24
188               OpBranch %25
189         %25 = OpLabel
190               OpLoopMerge %27 %28 None
191               OpBranch %29
192         %29 = OpLabel
193         %32 = OpLogicalNot %30 %31
194               OpSelectionMerge %34 None
195               OpBranchConditional %32 %33 %34
196         %33 = OpLabel
197         %36 = OpAccessChain %35 %13 %15
198         %37 = OpLoad %10 %36
199         %38 = OpAccessChain %21 %19 %20 %9
200         %39 = OpLoad %10 %38
201         %40 = OpFUnordNotEqual %30 %37 %39
202         %41 = OpLoad %6 %8
203         %43 = OpSLessThan %30 %41 %42
204         %44 = OpLogicalAnd %30 %40 %43
205         %45 = OpLogicalNot %30 %44
206               OpBranch %34
207         %34 = OpLabel
208         %46 = OpPhi %30 %31 %29 %45 %33
209         %47 = OpLogicalNot %30 %46
210               OpBranchConditional %47 %26 %27
211         %26 = OpLabel
212         %52 = OpLoad %49 %51
213         %53 = OpAccessChain %21 %19 %20 %20
214         %54 = OpLoad %10 %53
215         %56 = OpCompositeConstruct %55 %54 %54
216         %57 = OpImageSampleImplicitLod %11 %52 %56
217               OpStore %13 %57
218         %58 = OpLoad %6 %8
219         %59 = OpIAdd %6 %58 %9
220               OpStore %8 %59
221               OpBranch %28
222         %28 = OpLabel
223               OpBranch %25
224         %27 = OpLabel
225         %60 = OpLoad %6 %8
226         %68 = OpAccessChain %67 %65 %20 %66
227         %69 = OpLoad %6 %68
228         %70 = OpIEqual %30 %60 %69
229               OpSelectionMerge %72 None
230               OpBranchConditional %70 %71 %88
231         %71 = OpLabel
232         %75 = OpAccessChain %67 %65 %20 %9
233         %76 = OpLoad %6 %75
234         %77 = OpConvertSToF %10 %76
235         %78 = OpAccessChain %67 %65 %20 %20
236         %79 = OpLoad %6 %78
237         %80 = OpConvertSToF %10 %79
238         %81 = OpAccessChain %67 %65 %20 %20
239         %82 = OpLoad %6 %81
240         %83 = OpConvertSToF %10 %82
241         %84 = OpAccessChain %67 %65 %20 %9
242         %85 = OpLoad %6 %84
243         %86 = OpConvertSToF %10 %85
244         %87 = OpCompositeConstruct %11 %77 %80 %83 %86
245               OpStore %74 %87
246               OpBranch %72
247         %88 = OpLabel
248         %89 = OpAccessChain %67 %65 %20 %20
249         %90 = OpLoad %6 %89
250         %91 = OpConvertSToF %10 %90
251         %92 = OpCompositeConstruct %11 %91 %91 %91 %91
252               OpStore %74 %92
253               OpBranch %72
254         %72 = OpLabel
255               OpReturn
256               OpFunctionEnd
257END
258
259# uniforms for variant
260
261# tex
262SAMPLER variant_tex
263
264# _GLF_uniform_int_values
265BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
266 0 1 5
267END
268# _GLF_uniform_float_values
269BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
270 1.0 2.0
271END
272
273BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
274
275PIPELINE graphics variant_pipeline
276  ATTACH variant_vertex_shader
277  ATTACH variant_fragment_shader
278  FRAMEBUFFER_SIZE 256 256
279  BIND BUFFER variant_framebuffer AS color LOCATION 0
280  BIND BUFFER default_texture AS combined_image_sampler SAMPLER variant_tex DESCRIPTOR_SET 0 BINDING 2
281  BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
282  BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
283END
284CLEAR_COLOR variant_pipeline 0 0 0 255
285
286CLEAR variant_pipeline
287RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
288
289EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
290