1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by GraphicsFuzz. 19 20# Short description: A fragment shader that covers a specific vector DCE path. 21 22# The test passes because shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# precision highp float; 29# 30# layout(location = 0) out vec4 _GLF_color; 31# 32# void main() 33# { 34# vec2 a = vec2(1); 35# a.x += 0.5; 36# vec2 b = fract(a); 37# 38# if (b.x == 0.5) // Always true. 39# _GLF_color = vec4(1, 0, 0, 1); 40# else 41# _GLF_color = vec4(0); 42# } 43SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 44; SPIR-V 45; Version: 1.0 46; Generator: Khronos Glslang Reference Front End; 8 47; Bound: 36 48; Schema: 0 49 OpCapability Shader 50 %1 = OpExtInstImport "GLSL.std.450" 51 OpMemoryModel Logical GLSL450 52 OpEntryPoint Fragment %4 "main" %31 53 OpExecutionMode %4 OriginUpperLeft 54 OpSource ESSL 310 55 OpName %4 "main" 56 OpName %9 "a" 57 OpName %20 "b" 58 OpName %31 "_GLF_color" 59 OpDecorate %31 Location 0 60 %2 = OpTypeVoid 61 %3 = OpTypeFunction %2 62 %6 = OpTypeFloat 32 63 %7 = OpTypeVector %6 2 64 %8 = OpTypePointer Function %7 65 %10 = OpConstant %6 1 66 %11 = OpConstantComposite %7 %10 %10 67 %12 = OpConstant %6 0.5 68 %13 = OpTypeInt 32 0 69 %14 = OpConstant %13 0 70 %15 = OpTypePointer Function %6 71 %25 = OpTypeBool 72 %29 = OpTypeVector %6 4 73 %30 = OpTypePointer Output %29 74 %31 = OpVariable %30 Output 75 %32 = OpConstant %6 0 76 %33 = OpConstantComposite %29 %10 %32 %32 %10 77 %35 = OpConstantComposite %29 %32 %32 %32 %32 78 %4 = OpFunction %2 None %3 79 %5 = OpLabel 80 %9 = OpVariable %8 Function 81 %20 = OpVariable %8 Function 82 OpStore %9 %11 83 %16 = OpAccessChain %15 %9 %14 84 %17 = OpLoad %6 %16 85 %18 = OpFAdd %6 %17 %12 86 %19 = OpAccessChain %15 %9 %14 87 OpStore %19 %18 88 %21 = OpLoad %7 %9 89 %22 = OpExtInst %7 %1 Fract %21 90 OpStore %20 %22 91 %23 = OpAccessChain %15 %20 %14 92 %24 = OpLoad %6 %23 93 %26 = OpFOrdEqual %25 %24 %12 94 OpSelectionMerge %28 None 95 OpBranchConditional %26 %27 %34 96 %27 = OpLabel 97 OpStore %31 %33 98 OpBranch %28 99 %34 = OpLabel 100 OpStore %31 %35 101 OpBranch %28 102 %28 = OpLabel 103 OpReturn 104 OpFunctionEnd 105END 106 107 108BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 109 110PIPELINE graphics variant_pipeline 111 ATTACH variant_vertex_shader 112 ATTACH variant_fragment_shader 113 FRAMEBUFFER_SIZE 256 256 114 BIND BUFFER variant_framebuffer AS color LOCATION 0 115END 116CLEAR_COLOR variant_pipeline 0 0 0 255 117 118CLEAR variant_pipeline 119RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 120 121EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 122